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In days distant past a group of country-loving, redneck elves got tired of of getting beaten up like all the other puny elves and decided to fight back!!! A Square Line was formed(!), a team that was not going to go for the usual nancy-pancy elf finesse play - no, this team was going to win games by grinding their opponent into a pulp! Team rules: Lineup: 10 x linemen 1 x thrower (may replace a lineman with a second thrower at some point) Skills: Doubles: Alternate between guard and mighty blow. Second double on the same player would be things that expands on the first double, such as stand firm (if guard) or piling on (if mighty blow) - depends on the general progress of the team and what's needed. Normal: Generally Block first (will throw in a few dodge to easier dodge away and get assists), followed by dodge/tackle depending on doubles. Will throw in some frenzy and other aggressive skills as well. 10: 5+5: Get a Double skill. 6+4: +AV 11: Ignore, take normal skill (except on thrower). 12: Take one +ST, any further 12s will be used for a double skill (unless the player would benefit very much from the +ST). Matching: I like variety so I want to play against all the different races. For matchmaking I will accept the first challenge from a team I haven't played before or have played the least, within 100k TV (e.g. if I got a challenge from Undead and Dorfs and I'd played Undead twice and Dorfs only once I would accept the Dorf challenge). I can challenge teams which I have played the least and are within 50k below my TV and 100k above it. I'll bend the rules for tier 3 teams and teams you don't see often (e.g. Goblins, Flings, Ogres, Vamps and such). For example, Flings and Goblins like having inducements, so I would be ok accepting a challenge for a lower rated team from those races. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Lineman
|
6 | 3 | 4 | 8 | Guard, Block |
  | 19 | 3 | 2 | 0 | 4 | 1 | 22/31 | 120k
(70+50)k |
|||||||||||||||||||||||||||
2 |
Lineman
|
6 | 4 | 4 | 8 | Block, +ST, Dodge |
  | 36 | 0 | 3 | 0 | 8 | 3 | 40/51 | 160k
(70+90)k |
|||||||||||||||||||||||||||
3 |
Lineman
|
6 | 3 | 4 | 8 | Mighty Blow, Block, Tackle, Dauntless |
  | 38 | 2 | 2 | 0 | 10 | 6 | 58/76 | 160k
(70+90)k |
|||||||||||||||||||||||||||
4 |
Lineman
|
6 | 3 | 4 | 7 | Block, Dodge, Frenzy, Side Step |
-av, m | 38 | 4 | 7 | 0 | 7 | 5 | 64/76 | 150k
(0)k |
|||||||||||||||||||||||||||
5 |
Lineman
|
6 | 3 | 4 | 8 | Dodge, Guard, Stand Firm, Block |
  | 35 | 2 | 13 | 0 | 1 | 4 | 63/76 | 170k
(70+100)k |
|||||||||||||||||||||||||||
6 |
Lineman
|
6 | 3 | 3 | 8 | Block, Dauntless |
-ag | 19 | 1 | 1 | 0 | 1 | 2 | 16/31 | 110k
(70+40)k |
|||||||||||||||||||||||||||
7 |
Lineman
|
6 | 3 | 4 | 8 | Mighty Blow, Block, Juggernaut, Tackle, Jump Up |
n | 37 | 1 | 3 | 0 | 36 | 2 | 92/176 | 190k
(70+120)k |
|||||||||||||||||||||||||||
8 |
Lineman
|
6 | 3 | 4 | 8 | Block, Dodge |
  | 18 | 1 | 3 | 0 | 1 | 1 | 17/31 | 110k
(70+40)k |
|||||||||||||||||||||||||||
9 |
Lineman
|
6 | 3 | 4 | 8 | Wrestle |
  | 13 | 1 | 2 | 0 | 0 | 1 | 12/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
10 |
Lineman
|
6 | 3 | 4 | 8 | Guard, Block |
  | 37 | 0 | 4 | 0 | 3 | 1 | 23/31 | 120k
(70+50)k |
|||||||||||||||||||||||||||
11 |
Thrower
|
6 | 3 | 5 | 8 | Pass, Safe Throw +AG, Wrestle, Strip Ball |
  | 22 | 23 | 0 | 0 | 0 | 3 | 38/51 | 170k
(90+80)k |
|||||||||||||||||||||||||||
17 |
Journeyman Lineman
|
6 | 3 | 4 | 8 | Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 70k
(70+0)k |
|||||||||||||||||||||||||||
10 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 39 (23/6/10) | | | TD Diff: | 17 (55 - 38) | | | Cas Diff: | 3 (51/23/6 - 50/24/3) |
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Last Opponent: Warboys III |