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The Story The busy port of Marienburg attracts workers, merchants and travelers from various races all over the Old World. One of the inhabitants of Marienburg was a Gnomish inventor specializing in novel applications of strange stones delved near the Badlands. These stones were brought to Marienburg by the international trade affairs of House Rothemuur. The stones, called “Magnetite Stones”, magically attracted metal objects. One of the first inventions made using these stones was a sort of ‘magnetite broom’. Halfling cooks used this broom to clean up all the cutlery from the floors. Some Halflings were even seen to be using the broom to secretly retrieve coins from the various wishing ponds around the city. This application made the inventor quite famous in the local Halfling community. When the magnetite stones were attached to a piece of wood floating in a water-filled bucket the wood somehow always magically pointed in the same direction. Sea faring merchants became good customers and used this invention for navigation at sea. This brought the Gnomish inventor into contact with the seafaring Elves of Sith Rionnasc'namishathir, the Elvish enclave inside Marienburg. Original patent application for show in the Magnetite Museum There it was that the Gnome met Ulrandir, a famous former blood bowl player from Ulthuan. It is rumored that Ulrandir had to flee from Ulthuan with heart-ache for his mistress and chased by her angry husband. In Marienburg Ulrandir was keen on founding a new blood bowl team. The Gnome made a few specific bloodbowl inventions exclusively for Ulrandir and his new team of Marienburg Magnetites:
The team was financed in a typical Marienburg fashion: Merchant houses and rich individuals brought together the 1,000,000 gold pieces starting capital. Each house investing in the team received a share in the assets and profits. Financial statements are made every year to account for the earnings, expenses and market capitalization. Occasionally, so called ‘dividend’ (also known as expensive mistakes) will be handed out to the shareholders as well. Despite being located in The Old World, the financial manager, the players and the shareholders all voted for participation in the ‘Ulthuan & Naggaroth’ region. For the players: This would allow them to see their overseas relatives during away matches. For the shareholders (mostly Marienburg merchant guilds): This would attract rich fans and associated spendings from overseas to Marienburg during home matches. For the financial manager: The Ulthuan & Naggaroth region is deemed less ‘bashy’ than the Old World region, leading to lower expenses on player replacement, and, henceforth, leading to larger profit shares. The team quickly rose in popularity and found many supporters in Elf, Human, Gnome and Halfling communities in Marienburg and surrounding villages. The team’s famous song Magnetite! No one escapes the field lines! could occasionally even be heard whistling by a stumpy Dwarf Scout trading ore in the Marienburg docks... although he would surely never admit it. Magnetite! Sheet music available here It’s in our gloves, so we catch it It’s in our boots, so we stomp It’s in our knuckles, your helmet gets smacked It forces the whistle right out of ref’s hand It makes you regret that you wore ferrometallics today Magnetite! No-one escapes the field lines No no no Magnetite! No-one escapes the field lines No no no Magnetite! The Players The team was founded by sea elves that were originally working in the Marienburg harbours. They quit their jobs for the fame and glory and went along with Ulrandir on the blood bowl adventure. Some of the players are ‘pure elves’. They were born in Ulthuan many hundred years ago and set sail to Marienburg during a later phase in their lives. Other players were born and raised in Marienburg. Some of these players even aren’t pure blood anymore, having some fraction of human blood running through their veins and carrying local first or family names. Notable current players:
Notable former players:
The Performance Sportive performance (important to the fans)
Annual Financial Statement (important to the shareholders)
Definitions: - Turnover: All winnings combined - Expenses: Money spent on buying new players and team rerolls - Profit: Difference between the turnover and expenses - Dividend: Money lost through 'Expensive Mistakes' and money spent on hiring & firing cheerleaders - Share price: Market capitalization, also known as tournament weight, divided in ten thousand equal shares issued to the various merchant houses and rich individuals in Marienburg Prestige performance graph Important indicator for future merchandise sales
The Awards The team and its players acquired numerous awards over the various seasons. The list below is sorted alphabetically, and split in two parts: The first table shows awards that still give prestige. The second table shows older awards that are covered under a thick layer of dust and are nowadays only remembered by the most die-hard fans.
The Highlights The wizard guild of Marienburg capture some of the finest moments of the Magnetites in crystal balls that are for display in the Magnetite club house. Marienburg Magnetites - Sandstorm of Settra, Y6 Autumn - Wood Division. Five players downed by a pitch invasion and three line of scrimmage players removed? Only three players left standing after the first turn? Hopeless situation, impossible to recover? Not for the Magnetites! All it took us was a good wizard, team captain Ulrandir and young blood awarded lineman talent Ralnor Quina (may he Rest In Peace). They turned a hopeless situation into a 1-0 lead and led the way to the match victory. Marienburg Magnetites - Grim Shade Stalkers, Y7 Summer - Summer Showdown Ulthuan & Naggaroth versus Sylvania. Malgath Venris displayed some proper AG5 magic in the match against the Vampires of the Grim Shade Stalkers. Dodging through multiple tackle zones, blocking the ball carrier to the ground and stealing the ball. He demonstrated exceptional resilience by withstanding six block dices without even winking an eye, dodging out of the vampire trap and throwing the ball to team mate Ralnor Quina (May he Rest In Peace) who sprinted it in for the win. It later turned out we won the entire summer showdown with a difference of just one single victory. Thank you Malgath! The Lowlights The Magnetites also experienced some lowlights, epic fails that will be remembered for training sessions. Marienburg Magnetites - Eye and Arrow, Y8 Spring - Ulthuan & Naggaroth regionals. In Y8 Spring we had the chance to finally win one time against our most feared opponent Eye and Arrow. But alas, four block dices against Lydia, in her own endzone, were not enough to conquer the ball. We will try again next year. BBCode template by Balle2000. |
Player | Ma | St | Ag | Pa | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Lineman
|
6 | 3 | 2+ | 4+ | 8+ |   | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
||||||||||||||||||||||||||||
2 |
Lineman
|
6 | 1 | 2+ | 4+ | 8+ | Dirty Player |
-st, -st | 56 | 1 | 1 | 0 | 0 | 1 | 9/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
3 |
Lineman
|
6 | 3 | 2+ | 4+ | 8+ | Wrestle |
  | 9 | 0 | 0 | 0 | 0 | 2 | 8/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
4 |
Lineman
|
6 | 3 | 2+ | 4+ | 8+ |   | 5 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
||||||||||||||||||||||||||||
5 |
Lineman
|
6 | 3 | 2+ | 4+ | 8+ |   | 14 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
||||||||||||||||||||||||||||
6 |
Lineman
|
6 | 3 | 2+ | 4+ | 8+ | Guard, Dodge, Block |
n, n, n, n | 32 | 1 | 1 | 0 | 1 | 6 | 36/51 | 130k
(60+70)k |
|||||||||||||||||||||||||||
7 |
Lineman
|
6 | 3 | 2+ | 4+ | 7+ | Dirty Player, Sneaky Git |
-av | 59 | 2 | 3 | 0 | 0 | 2 | 21/31 | 100k
(60+40)k |
|||||||||||||||||||||||||||
8 |
Lineman
|
6 | 3 | 2+ | 4+ | 8+ |   | 6 | 0 | 0 | 0 | 0 | 1 | 4/6 | 60k
(60+0)k |
||||||||||||||||||||||||||||
9 |
Blitzer
|
6 | 3 | 1+ | 3+ | 8+ | Block, Side Step +AG, Dodge, Diving Tackle, Tackle |
-av, -ma | 58 | 5 | 5 | 0 | 14 | 4 | 68/76 | 215k
(115+100)k |
|||||||||||||||||||||||||||
10 |
Blitzer
|
8 | 3 | 2+ | 3+ | 8+ | Block, Side Step Mighty Blow, Frenzy, Tackle, Dodge, +MA |
-av, n, m | 56 | 0 | 4 | 0 | 36 | 2 | 94/126 | 225k
(0)k |
|||||||||||||||||||||||||||
11 |
Catcher
|
8 | 3 | 2+ | 4+ | 8+ | Catch, Nerves of Steel |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 100k
(100+0)k |
|||||||||||||||||||||||||||
12 |
Catcher
|
8 | 3 | 2+ | 6+ | 7+ | Catch, Nerves of Steel Dodge, Block, Side Step, Tackle, Strip Ball |
-av, -pa, -pa | 44 | 2 | 18 | 0 | 6 | 3 | 82/126 | 200k
(100+100)k |
|||||||||||||||||||||||||||
13 |
Catcher
|
8 | 3 | 2+ | 4+ | 8+ | Catch, Nerves of Steel Dodge, Block |
  | 15 | 0 | 5 | 0 | 0 | 3 | 27/31 | 140k
(100+40)k |
|||||||||||||||||||||||||||
14 |
Catcher
|
9 | 3 | 2+ | 4+ | 8+ | Catch, Nerves of Steel Dodge, Block, +MA, Side Step |
  | 42 | 0 | 15 | 0 | 0 | 5 | 69/76 | 180k
(100+80)k |
|||||||||||||||||||||||||||
15 |
Thrower
|
6 | 3 | 2+ | 2+ | 8+ | Pass Block |
n, m | 3 | 2 | 0 | 0 | 0 | 1 | 6/16 | 95k
(0)k |
|||||||||||||||||||||||||||
16 |
Thrower
|
6 | 3 | 2+ | 2+ | 8+ | Pass Accurate, Dodge, Cannoneer, Block, Sure Hands |
n, n, n | 52 | 64 | 5 | 0 | 0 | 3 | 94/126 | 175k
(75+100)k |
|||||||||||||||||||||||||||
14 players (+2 players missing next game) | |||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 61 (26/15/20) | | | TD Diff: | 9 (93 - 84) | | | Cas Diff: | -23 (70/48/13 - 82/59/13) |
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Last Opponent: Trantio Dragon Hawks |