| Player | Position | Games | SPPs | Skills | Injuries |
3 | Maximum Independent Set | Halfling | 2 | 0 | Dodge, Stunty, Right Stuff | d |
10 | Minimum Cut Cover | Halfling | 2 | 0 | Dodge, Stunty, Right Stuff | d |
5 | Minimum Complete Bipartite Subgraph Cover | Halfling | 2 | 0 | Dodge, Stunty, Right Stuff | d |
10 | Minimum K-Capacitated Tree Partition | Halfling | 3 | 0 | Dodge, Stunty, Right Stuff | m, n |
9 | Minimum Clique Partition | Halfling | 1 | 2 | Dodge, Stunty, Right Stuff | d |
5 | Minimum Bottleneck Path Matching | Halfling | 2 | 0 | Dodge, Stunty, Right Stuff | d |
3 | Maximum H-Matching | Halfling | 6 | 2 | Dodge, Stunty, Right Stuff | m, n |
11 | Minimum Feedback Arc Set | Halfling | 7 | 5 | Dodge, Stunty, Right Stuff | d |
10 | Minimum Feedback Vertex Set | Halfling | 2 | 0 | Dodge, Stunty, Right Stuff | d |
9 | Minimum Edge Coloring | Halfling | 1 | 5 | Dodge, Stunty, Right Stuff | d |
8 | Maximum Achromatic Number | Halfling | 9 | 12 | Dodge, Stunty, Right Stuff, Side Step | m, n |
6 | Minimum Graph Coloring | Halfling | 9 | 3 | Dodge, Stunty, Right Stuff | d |
5 | Minimum Independent Dominating Set | Halfling | 1 | 0 | Dodge, Stunty, Right Stuff | d |
3 | Maximum Domatic Partition | Halfling | 1 | 0 | Dodge, Stunty, Right Stuff | d |