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While the team keeps rolling insane skills, their ability to stay standing is somewhat limited. With 11 matches played, they have now received 3 deaths and two niggles on the field, and aged two niggles themselves. Until now, the injuries have been hitting players without anything special, but in the 11th match a guard lineman got niggled, and the +MA lineman aged afterwards.

With received casualties of 6/9/7 it becomes harder and harder to keep the team fighting. Not once have we had the luxury of a spare player, and of the 11 matches so far, only in five have we been able to field a full team. We do now, for the first time ever, have 12 players on the team; one is, however, missing the next match, so once again we are stuck with only just enough players. And there is also the fact that three of these have received niggles to consider.

Update after 12th match: It is a fact; the team is now unstoppable! We have a reserve player for the next match, even after losing a player in the last one. From here on out it will be a breeze.

After our 15th match where we suffered a horrific first half luckwise we thought it was all over. Second half was better, however, and afterwards the team once again rolled insane skill rolls. Both AG5 Linemen decided to roll +AG again. While we may be performing sub-par on the field, we sure as hell got the luck when it comes to skill rolls. It'll be interesting to see where we go from here.

The bad luck with casualties changed in our 21st match. We received four BH's, but no permanent losses. Better times ahead? Let's hope so.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Blitzer
7 3 4 8
Block
Dodge
  6 0 3 0 1 0 11/16 120k
(100+20)k
 
2
Blitzer
7 3 4 8
Block
Dodge, Side Step
  13 0 7 0 3 0 27/31 140k
(100+40)k
 
4
Thrower
6 3 4 8
Pass, Safe Throw
Safe Throw
  7 7 0 1 0 1 14/16 110k
(90+20)k
 
5
Catcher
8 3 5 7
Catch
Block, Dodge, +AG
  16 5 9 0 2 2 46/51 170k
(90+80)k
 
6
Catcher
8 3 4 7
Catch
Nerves Of Steel
  11 4 2 0 2 0 14/16 120k
(90+30)k
 
7
Lineman
6 3 6 8
Block, +AG, +AG
  18 5 6 0 2 1 32/51 170k
(70+100)k
 
8
Lineman
6 3 4 8
Guard, Block
  20 3 2 0 0 3 24/31 120k
(70+50)k
 
9
Catcher
8 3 4 7
Catch
  1 0 0 0 0 0 0/6 90k
(90+0)k
 
12
Lineman
6 3 4 8   3 0 1 0 0 0 3/6 70k
(70+0)k
 
15
Lineman
7 3 4 8
+MA
  8 1 0 0 0 2 11/16 100k
(70+30)k
 
16
Lineman
6 3 6 8
Block, +AG, +AG
  19 12 3 1 3 2 39/51 170k
(70+100)k
 
11 players  
Coach: quota Re-Rolls (100k): 3  
Race: High Elf Fan Factor: 10  
Current Team Value: 1680k (±620) Assistant Coaches: 0  
Treasury: 40k Cheerleaders: 0  
Team Value: 1680k Apothecary: Yes  

Games Played:21 (10/3/8) |TD Diff:17 (47 - 30) |Cas Diff:-17 (14/10/3 - 16/17/11)
Last Opponent: Mystery Inc

  For   Against  
Opponent Race TV SPP Cas Gold Score TV SPP Cas Gold Gate
little troublesChaos Dwarf1000k140/0/060k2 - 01310k131/2/070k59k
Sorded ExecutionersGoblin990k221/1/060k3 - 01000k70/1/080k55k
Robot IIHuman1110k80/1/060k0 - 21180k191/1/180k75k
midgetsDwarf1100k230/0/080k4 - 01040k51/0/040k55k
Ravenpeak Raiders IIIHuman1230k171/0/040k2 - 31080k200/0/190k64k
u.p.sDark Elf1300k120/1/040k1 - 21510k221/1/030k72k
Cap'n Blood and his CrewHuman1320k120/0/120k1 - 21300k221/2/130k52k
Dark RageDark Elf1280k173/2/050k2 - 21230k180/1/140k72k
PierRatten IISkaven1370k320/2/050k5 - 11660k161/0/170k70k
Putrid Flesh and Broken BonesUndead1490k242/0/170k3 - 11500k120/0/240k74k
blue skinsDark Elf1510k231/0/050k3 - 01390k90/1/070k59k
GOGO Fruit BasketUndead1610k140/0/070k2 - 11730k151/1/140k69k
56 days afterUndead1600k211/0/080k4 - 01770k110/3/010k70k
Sixteen SenorsHigh Elf1730k171/0/080k3 - 31660k180/0/160k85k
Crying GamesElf1490k221/1/180k2 - 31540k180/0/080k69k
Coifed CovenHigh Elf1610k180/0/060k2 - 11840k100/0/040k69k
Pink Is PrettyChaos1710k111/0/010k1 - 21680k202/2/030k56k
Carpathian CrushersVampire1740k190/1/060k2 - 21660k211/2/130k70k
Middenheim WolfpackHuman1640k231/1/030k3 - 11750k162/0/130k56k
Mile High ValeHigh Elf1600k100/0/030k1 - 21620k130/0/060k47k
Mystery IncShambling Undead1650k121/0/010k1 - 21580k174/0/070k55k