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CASE STUDY #1
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I am very disgusted with BB because it is a game based on luck and not skill. The dice seem to always make the game one-sided or screw you in the end. It is very rare that a great game is played. I am giving up the game, but I felt badly after retiring the team dedicated to my brother. This team will be the only team I play in open stunty competition. I will try to play one game a day.

It is not just me who hates the dice! This is from Arktoris:
"I know another person who walked away from the game after rolling (I kid you not) TEN 1s in a row with his dark elves against my 3rd ed. Grrinderz. He realised it doesn't matter what your strategy is, you are still nothing more than a slave to the dice. This is something he couldn't respect!"

DISBAND THE BBRC!

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Case Study: Win-Lose-Tie
0-2-0: First two games were so one-sided and never close!
1-2-0: Third game is first win; game was one-sided in my favor.
2-2: Fourth game was what I expect. It whittled down to 7-7 and he still had a chance to tie on the last turn.
3-2: He had the CAS but I made key blocks when needed. He had an 8-11 advantage in 2nd half, but dice helped me/screwed him in key situations.
4-2: Sixth game was what I expect. Game wasn't decided until T6 of 2nd half. I scored on T8 to avoid a TTM by his tree. I won 1-0.
5-2: Fugliest dice game yet! Nurgs dodged like elves. Flings misses three gfis while burning rrs. Fling misses a ball pick up in endzone to end 1st half. 3 Nurgs die when regen fails. I won 1-0.
5-2-1: Second fugly game in a row. Dice take the win from us when fling on T8 of 2nd half misses a GFI into the EZ. Game ends 0-0.
6-2-1: Dice shift allegiance after disconnection. The dice were one-sided his way until a disconnect happened. After reloading, the dice were in my favor. This allowed me to have a one-sided victory.
7-2-1: This game was a recovery game for Arktoris's gobbos. I played it with my weakest flings....until he forced me to play others by putting the weak into the injury boxes.
8-2-1: This game was one-sided in his favor. Dice made it a "body" game early. I held him off by selecting block (OUCH!) a couple of times and prevented him from scoring in the first half. The only good turn I had was one T8 of second half. It was a miracle play: A Fling picks up the ball in TZ, dodges out, makes a long stunty pass, fling catches it, and scores for the 1-0 win.
9-2-1: Another fugly game; ball was bouncing everywhere. It became a "body" game in my favor during the second half. I won 1-0.
9-2-2: A TTM leads him to a 2-1 advantage. The dice create a "body" game for him early in the second half. Again, another miracle T8 play allows me to tie. The miracle play: A Fling dodges into a TZ, picks up the ball in the TZ, makes two dodges out, makes a long stunty pass, fling catches it in EZ, and scores for the 2-2 tie.
10-2-2: The dice made this match one-sided in a hurry; he was either getting hurt by the ref or by casualty! I won 3-0.
10-2-3: Gnomes are boring to play against because of their high armor. A lucky bounce to a blunderbuss (a gift from the dice) leads him to an easy score. I scored in the second half to salvage a 1-1 tie.
10-2-4: Dice gods give him a score on T8 of first half when diving tackle fails. I score an easy TD in second half, and the game ends in a 1-1 tie.
10-3-4: My first loss after fourteen games. The dice really took over in this game! I miss a gfi into endzone that costs a score on T8 of first half. Dice lock me down the entire second half and it becomes a "body" game. He scores easily. I lose 1-0. SIDE NOTE: I am an idiot! Gnomes are boring to play against because of their high armor. Don't play more than one gnome game a month!
10-4-4: Fugly dice game. This became a "body" game for me very early. I played the entire second half with three players. I wasn't hurt by his big guy (one cas), but it was from all the other same strength players. Five deaths total: 2 for me and 3 for him (including his Strig Lord). I lost 3-0.
10-4-5: Both teams use TTM to set up a score. The games was a 1-1 tie. Both ogres age and niggle after earning SPPs. This will allow more one-sided games! Ageing is another wonderful "addition" to the game by the BBRC.
11-4-5: I burned the apoth to get Garry into the game. I scored on his possession during first half, but then ball does funny bouncing in the second half. My blocks and his boneheaded beasts allow me to finally secure ball and score. I win 2-0.
12-4-5: Dice lock down his daredevils with bonehead and gum his RSC. His DP was ineffective too. I win the casualty battle 2 deaths to 1. Game became a "body" game in my favor. I won 2-0.
13-4-5: The dice allow my blocks to hurt. I knocked-out one of his beasts during each half. During the seconf half, it quickly becomes a "body" game in my favor. I win 2-0.
14-4-5: Miracle win! I survive trolls, pump wagons, poison daggers, and a dirty player with only one ogre! After getting beat down for the first half, he scores on T8. I get the TTM attempt...and it works! I score to make it 1-1. I then receive the second half KO and score to go up 2-1. He was hurt when his trolls BH'd too many times in the second half. I win 2-1.
14-4-6: Miracle play allows us to end the game in a tie, 1-1. On T7 of 2nd half, Fling runs into the EZ to await the pass. Next, another Fling dodges out of TZ (uses rr) and then into a TZ to pick up ball. He dodges out and throws a long stunty pass to Fling standing in EZ who catches it for the score. It was one of only two decent turns I had the entire game.
14-5-6: This was the worst one-sided game yet. On T7 on 1st half, I had an ogre left on the field. The rest of the game I played with three players. His two minotaurs had 8 casualties WITHOUT the use of RSC. I lose 3-1. Side note: Lancio's greed showed at the end.
14-5-7: It was another one-sided game. I get the 1st half and he gets the 2nd half. I had to burn apoth or both ogres would have missed the game. I had a 40 TR advantage which meant nothing. The game ends in a 1-1 tie. Side Note: Maximilian made my brain hurt, so I'll never play him again!
15-5-7: It has been a long time, but I would say this was a good game. Shasta McNasty had a chance to tie on T7 but he failed a GFI. I fouled the fallen skink to stun him which meant that his Saurus had to make a miracle play in order to score. It didn't. I won 1-0.
16-5-7: We win the battle but not the war! We win 1-0, but we lose two more skilled Flings. The injury dice have beaten us down to a smatter of our former self!
17-5-7: Fugly game! Down to only Flings for the entire second half, I score to put the game out of reach. I win 2-1. Perfect game to prove how powerful the dice really are!
17-5-8: I survived against squigs with only one ogre. The highlight of the game was that the team lost no players due to injury! The score was 1-1.
17-6-8: Team rating means shit! I played Arktoris in a friendly, but the dice made it a one-sided laugher in his favor. I had a 182 TR to his 123 TR. It was 2-0 at half time and it continued to get worse in the second half. They score again on T4 of the second half after I fail numerous times and burn re-rolls. I am bored off my arse just wasting time! I can't call it playing because the dice won't let me play. The BBRC and their all-powerful dice have really *ucked up this once great game! The game ended 4-0. Check it out for yourself!
<a href="http://fumbbl.com/FUMBBL.php?page=match&id=695320">WHY I HATE THE BBRC</a>
17-7-8: It happened again! Back to back poundings by the dice!
BB: No strategy + All dice = No fun.
<a href="http://fumbbl.com/FUMBBL.php?page=match&id=695572">WHY I HATE THE BBRC</a>
17-8-8: Thrid time in a row that TR means nothing. Dice give win instead of a tie. I lose 1-0. The game is so predictable and boring. I know when every missed pick, hand-off, pass, or gfi is going to happen.
17-8-9: The dice strike again! On T8 of the second half, a Fling needs to blitz a snot away from him and then walk into the EZ for win. We know what is coming! DOUBLE SKULL; RE-ROLL; DOUBLE SKULL! ROFL! THIS GAME IS SOOO PREDICTABLE! The game ends in a 0-0 tie.
17-9-9: Team concedes after dice lock me down on first two turns. The game, after two turns, turned ito a "body" game in his favor. The ogre with double niggles due t o ageing quits the team in disgust.

TEAM RETIRES
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Ogre
5 5 2 9
Bone-head, Loner, Mighty Blow, Thick Skull, Throw Team-Mate
  2 0 0 0 0 0 0/ 140k
(140+0)k
 
4
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
  1 0 0 0 0 0 0/ 30k
(30+0)k
 
5
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
  17 0 1 0 1 0 5/ 30k
(30+0)k
 
6
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
Diving Tackle
  11 1 0 0 0 2 11/ 50k
(30+20)k
 
7
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
Diving Tackle
n 28 0 2 0 0 1 11/ 50k
(30+20)k
 
8
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
Strip Ball
  7 0 0 0 1 1 7/ 60k
(30+30)k
 
10
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
  4 0 0 0 1 0 2/ 30k
(30+0)k
 
11
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
Diving Tackle
n 8 0 0 0 1 2 12/ 50k
(30+20)k
 
12
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
  6 0 0 0 0 0 0/ 30k
(30+0)k
 
15
Halfling
5 2 4 6
Dodge, Right Stuff, Stunty
+AG, Leap, Sure Feet
  16 2 3 0 1 4 33/ 110k
(30+80)k
 
16
Halfling
5 2 3 6
Dodge, Right Stuff, Stunty
  14 0 0 0 1 0 2/ 30k
(30+0)k
 
11 players  
Coach: VinnieSpleenmasher Re-Rolls (120k): 7  
Race: Halfling Fan Factor: 10  
Current Team Value: 1200k Assistant Coaches: 2  
Treasury: 0k Cheerleaders: 0  
Team Value: 1200k Apothecary: Yes  

Games Played:35 (17/9/9) |TD Diff:8 (37 - 29) |Cas Diff:-13 (65/40/29 - 69/44/34)
Last Opponent: Leevi and the Leeflings

  For   Against  
Opponent Race TV SPP Cas Gold Score TV SPP Cas Gold Gate
Bavarian ScoutsPygmy1000k50/0/080k0 - 21130k170/2/180k72k
KdasSkryre Slaves1040k70/1/080k0 - 31000k200/2/0100k63k
Quatsch Comedy ClubNurglings1130k203/0/190k3 - 01040k91/0/130k55k
Pigmy EaglesPygmy1270k171/1/260k1 - 01310k223/3/270k59k
Halfling SlayersChaos Halfling1280k182/1/050k2 - 01170k151/3/160k72k
pansy puff powerAlbion Fae1280k165/1/140k1 - 01320k71/0/040k74k
Quatsch Comedy ClubNurglings1350k191/1/390k1 - 01200k173/2/170k74k
Log ChompersHalfling1400k144/1/180k0 - 01530k152/3/040k91k
CrawlerzNurglings1450k192/1/180k2 - 01450k112/1/050k78k
SeethersGoblin1510k161/2/060k1 - 01130k101/1/040k76k
AlcoholSnotling1550k153/0/040k1 - 01620k130/2/270k75k
Magik Soup Up OrchestraAlbion Fae1460k162/1/270k1 - 01260k111/1/190k82k
Chockas IIIIChaos Halfling1540k140/1/030k2 - 21640k214/2/030k74k
Nasal DischargeSnotling1560k283/3/170k3 - 01610k133/3/080k98k
Sock StealersGnome1600k142/2/020k1 - 11510k162/1/150k69k
Yo Snotling Team IISnotling1550k295/4/130k1 - 11650k162/1/030k77k
GnomosGnome1610k90/2/160k0 - 11560k140/1/290k84k
Dynamo BulkStrigoyan1560k131/0/480k0 - 31450k306/0/380k85k
Tiny DancersAlbion Fae1600k203/3/030k1 - 12060k173/0/160k86k
Gavrilos BombNurglings1600k191/1/170k2 - 01700k112/0/150k74k
Slappy SlappySkryre Slaves1670k254/1/250k2 - 01470k133/0/260k74k
Quatsch Comedy ClubNurglings1740k277/0/260k2 - 01590k113/1/050k79k
Hurra BurraSnotling1820k131/0/020k2 - 11710k234/1/250k80k
Shuden KrotChaos Halfling1840k142/0/060k1 - 11810k174/0/040k98k
Chockas IIIIChaos Halfling1840k110/1/070k1 - 31610k336/2/260k81k
We Make KaosChaos Halfling1710k173/1/050k1 - 11330k160/3/150k59k
ChitterSkink1650k221/2/450k1 - 01220k50/0/040k66k
Mites of NurgelNurglings1760k162/1/140k1 - 01900k131/2/120k88k
Chockas IIIIChaos Halfling1700k161/1/070k2 - 11830k192/1/210k62k
GreekSquig Herders1750k121/1/040k1 - 11450k172/2/070k71k
SeethersGoblin1820k90/1/120k0 - 41230k272/2/290k87k
We Can NotNurglings1740k50/0/060k0 - 11410k182/1/270k83k
SerpacciChaos Halfling1500k112/3/060k0 - 11100k121/0/150k74k
Barby KillersSnotling1560k92/1/040k0 - 01630k131/1/250k81k
Leevi and the LeeflingsChaos Halfling1500k20/1/00k0 - 11330k121/0/0120k68k