Recent Forum Topics solution for weak ga... | Secret League Americ... | It's NOT a Rumb... |
The logo is not meant to be offensive. I just think It's stupid to play with humans when being such a bad player like myself... YOU are the one playing with stupid. The following is more of a reminder to myself rather than fluff, when skill choosing comes (which is rare) This team believes in two things: 1) Nothing increases survival rate more than +ST 2) "There is never enough guard!" - an enlightened player of this fine comunity <b>Skills Policy</b> <b>Linemen</b> STATS Precedence Over EVERYTHING: +ST Ignore: +AG, +MA SKILLS Normal: 1) Block 2) Kick OR Tackle The first Lino that reaches two skills gets Kick OR Having only TWO linos with Block, the third gets Kick Doubles: 1) Guard 2) Dodge ALL doubles go to guard Retirement: -ST, nig (I don't think they will ever live to see a Third skill... not the way I play them, at least!) <b>Catchers</b> STATS Precedence Over EVERYTHING: +ST, +AG, +MA Ignore: NOTHING! SKILLS Normal: 1)Block 2) Sidestep OR Sure Feet 3) Sprint IF Sure Feet MUST have block as first skill; Distribute Sidestep Doubles: 1)Dauntless 2)Guard Retirement:: No Injuries! <b>Throwers</b> STATS Precedence Over EVERYTHING: +ST, +AG, +MA Ignore: NOTHING! SKILLS In a perfect world, one should be the defensive Thrower and the other should be the offensive one. The Defensive is basically a blitzer with sure hands and pass, whilst the offensive has all the throwing good stuff. Normal: 1)Block OR Accurate 3) Safe Throw Doubles: 1)Guard OR Strong Arm 3) Dodge Retirement:: No Injuries except -MA at extraordinaty circumstances. <b>Blitzers</b> STATS Precedence Over EVERYTHING: +ST Ignore: +AG, +MA IF NOT having (+ST OR Dodge OR Guard) SKILLS Blitzers, the way the environment in here works, should be the Line of Defense. Humans are far too weak to brawl with Dwarfs, Orcs, Chaos, etc. and, at the same time, NOT being agile enough to escape them. Normal: 1)Guard 2) Mighty Blow OR Tackle OR Strip Ball Doubles: 1)Dodge 2) Stand Firm Retirement:: No Injuries except -MA at extraordinary circumstances! <b>Ogre</b> STATS Precedence Over EVERYTHING: +ST Ignore: +AG, +MA SKILLS Normal: 1)Guard 2) Piling On Doubles: 1)Block 2) Pro Retirement:: -ST, nig |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Blitzer
|
7 | 3 | 3 | 8 | Block |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 90k
(90+0)k |
|||||||||||||||||||||||||||
2 |
Blitzer
|
7 | 3 | 3 | 8 | Block Guard |
  | 7 | 0 | 0 | 0 | 1 | 1 | 7/16 | 110k
(90+20)k |
|||||||||||||||||||||||||||
3 |
Blitzer
|
7 | 3 | 3 | 8 | Block Guard |
  | 7 | 0 | 2 | 0 | 2 | 1 | 15/16 | 110k
(90+20)k |
|||||||||||||||||||||||||||
4 |
Blitzer
|
7 | 3 | 3 | 8 | Block Guard, Mighty Blow |
  | 7 | 0 | 3 | 0 | 3 | 2 | 25/31 | 130k
(90+40)k |
|||||||||||||||||||||||||||
5 |
Thrower
|
6 | 3 | 3 | 8 | Pass, Sure Hands Block, Guard |
  | 7 | 17 | 0 | 0 | 0 | 0 | 17/31 | 120k
(70+50)k |
|||||||||||||||||||||||||||
6 |
Catcher
|
8 | 2 | 3 | 7 | Catch, Dodge Block, Sure Feet |
  | 7 | 0 | 2 | 0 | 0 | 2 | 16/31 | 100k
(60+40)k |
|||||||||||||||||||||||||||
7 |
Lineman
|
6 | 3 | 3 | 8 | Block |
  | 7 | 0 | 0 | 0 | 4 | 0 | 8/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
8 |
Lineman
|
6 | 3 | 3 | 8 |   | 7 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
9 |
Lineman
|
6 | 3 | 3 | 8 |   | 6 | 0 | 0 | 0 | 0 | 1 | 5/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
10 |
Lineman
|
6 | 3 | 3 | 8 |   | 1 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
11 |
Catcher
|
8 | 2 | 3 | 7 | Catch, Dodge Block |
  | 6 | 0 | 2 | 0 | 0 | 0 | 6/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
12 |
Ogre
|
5 | 5 | 2 | 9 | Bone-head, Loner, Mighty Blow, Thick Skull, Throw Team-Mate |
  | 5 | 0 | 0 | 0 | 1 | 0 | 2/6 | 140k
(140+0)k |
|||||||||||||||||||||||||||
13 |
Lineman
|
6 | 3 | 3 | 8 |   | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
13 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 7 (3/1/3) | | | TD Diff: | 2 (12 - 10) | | | Cas Diff: | 8 (9/5/1 - 2/3/2) |
---|---|---|---|---|---|---|---|
Last Opponent: SargentD and SOD return |
For | Against | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Opponent | Race | TV | SPP | Cas | Gold | Score | TV | SPP | Cas | Gold | Gate |
Alliance of Twelve Moons | Amazon | 1000k | 9 | 0/1/0 | 60k | 0 - 2 | 1100k | 12 | 0/0/0 | 90k | 48k |
Sewerkings | Undead | 1070k | 23 | 2/0/1 | 60k | 3 - 1 | 1000k | 12 | 1/0/0 | 30k | 54k |
Black Coats | Orc | 1180k | 10 | 0/0/0 | 30k | 1 - 1 | 1000k | 13 | 0/1/1 | 30k | 51k |
mindtwisted skullcravers | Orc | 1230k | 16 | 0/1/0 | 50k | 3 - 0 | 1000k | 10 | 0/2/0 | 50k | 46k |
White Lions of Chrace | High Elf | 1320k | 26 | 3/3/0 | 40k | 2 - 3 | 1400k | 21 | 1/0/0 | 70k | 59k |
DeathsDarkShadows | Dark Elf | 1360k | 17 | 1/0/0 | 40k | 2 - 3 | 1310k | 19 | 0/0/1 | 40k | 61k |
SargentD and SOD return | Nurgle's Rotters | 1390k | 17 | 3/0/0 | 130k | 1 - 0 | 1430k | 0 | 0/0/0 | 0k | 82k |