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The logo is not meant to be offensive. I just think It's stupid to play with humans when being such a bad player like myself... YOU are the one playing with stupid.

The following is more of a reminder to myself rather than fluff, when skill choosing comes (which is rare)

This team believes in two things:
1) Nothing increases survival rate more than +ST
2) "There is never enough guard!" - an enlightened player of this fine comunity

<b>Skills Policy</b>

<b>Linemen</b>
STATS
Precedence Over EVERYTHING: +ST
Ignore: +AG, +MA
SKILLS
Normal: 1) Block 2) Kick OR Tackle
The first Lino that reaches two skills gets Kick OR Having only TWO linos with Block, the third gets Kick
Doubles: 1) Guard 2) Dodge
ALL doubles go to guard

Retirement: -ST, nig

(I don't think they will ever live to see a Third skill... not the way I play them, at least!)

<b>Catchers</b>
STATS
Precedence Over EVERYTHING: +ST, +AG, +MA
Ignore: NOTHING!
SKILLS
Normal: 1)Block 2) Sidestep OR Sure Feet 3) Sprint IF Sure Feet
MUST have block as first skill; Distribute Sidestep
Doubles: 1)Dauntless 2)Guard
Retirement:: No Injuries!

<b>Throwers</b>
STATS
Precedence Over EVERYTHING: +ST, +AG, +MA
Ignore: NOTHING!
SKILLS
In a perfect world, one should be the defensive Thrower and the other should be the offensive one. The Defensive is basically a blitzer with sure hands and pass, whilst the offensive has all the throwing good stuff.
Normal: 1)Block OR Accurate 3) Safe Throw
Doubles: 1)Guard OR Strong Arm 3) Dodge
Retirement:: No Injuries except -MA at extraordinaty circumstances.

<b>Blitzers</b>
STATS
Precedence Over EVERYTHING: +ST
Ignore: +AG, +MA IF NOT having (+ST OR Dodge OR Guard)
SKILLS
Blitzers, the way the environment in here works, should be the Line of Defense. Humans are far too weak to brawl with Dwarfs, Orcs, Chaos, etc. and, at the same time, NOT being agile enough to escape them.
Normal: 1)Guard 2) Mighty Blow OR Tackle OR Strip Ball
Doubles: 1)Dodge 2) Stand Firm
Retirement:: No Injuries except -MA at extraordinary circumstances!

<b>Ogre</b>
STATS
Precedence Over EVERYTHING: +ST
Ignore: +AG, +MA
SKILLS
Normal: 1)Guard 2) Piling On
Doubles: 1)Block 2) Pro
Retirement:: -ST, nig
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Blitzer
7 3 3 8
Block
  0 0 0 0 0 0 0/6 90k
(90+0)k
 
2
Blitzer
7 3 3 8
Block
Guard
  7 0 0 0 1 1 7/16 110k
(90+20)k
 
3
Blitzer
7 3 3 8
Block
Guard
  7 0 2 0 2 1 15/16 110k
(90+20)k
 
4
Blitzer
7 3 3 8
Block
Guard, Mighty Blow
  7 0 3 0 3 2 25/31 130k
(90+40)k
 
5
Thrower
6 3 3 8
Pass, Sure Hands
Block, Guard
  7 17 0 0 0 0 17/31 120k
(70+50)k
 
6
Catcher
8 2 3 7
Catch, Dodge
Block, Sure Feet
  7 0 2 0 0 2 16/31 100k
(60+40)k
 
7
Lineman
6 3 3 8
Block
  7 0 0 0 4 0 8/16 70k
(50+20)k
 
8
Lineman
6 3 3 8   7 0 0 0 0 0 0/6 50k
(50+0)k
 
9
Lineman
6 3 3 8   6 0 0 0 0 1 5/6 50k
(50+0)k
 
10
Lineman
6 3 3 8   1 0 0 0 0 0 0/6 50k
(50+0)k
 
11
Catcher
8 2 3 7
Catch, Dodge
Block
  6 0 2 0 0 0 6/16 80k
(60+20)k
 
12
Ogre
5 5 2 9
Bone-head, Loner, Mighty Blow, Thick Skull, Throw Team-Mate
  5 0 0 0 1 0 2/6 140k
(140+0)k
 
13
Lineman
6 3 3 8   0 0 0 0 0 0 0/6 50k
(50+0)k
 
13 players  
Coach: guimas Re-Rolls (100k): 3  
Race: Human Fan Factor: 10  
Current Team Value: 1450k (±220) Assistant Coaches: 0  
Treasury: 0k Cheerleaders: 0  
Team Value: 1450k Apothecary: Yes  

Games Played:7 (3/1/3) |TD Diff:2 (12 - 10) |Cas Diff:8 (9/5/1 - 2/3/2)
Last Opponent: SargentD and SOD return

  For   Against  
Opponent Race TV SPP Cas Gold Score TV SPP Cas Gold Gate
Alliance of Twelve MoonsAmazon1000k90/1/060k0 - 21100k120/0/090k48k
SewerkingsUndead1070k232/0/160k3 - 11000k121/0/030k54k
Black CoatsOrc1180k100/0/030k1 - 11000k130/1/130k51k
mindtwisted skullcraversOrc1230k160/1/050k3 - 01000k100/2/050k46k
White Lions of ChraceHigh Elf1320k263/3/040k2 - 31400k211/0/070k59k
DeathsDarkShadowsDark Elf1360k171/0/040k2 - 31310k190/0/140k61k
SargentD and SOD returnNurgle's Rotters1390k173/0/0130k1 - 01430k00/0/00k82k