19 coaches online • Server time: 07:41
* * * Did you know? The player with the strongest arm is Cherrystone Hotpack with 5758 yards passed.
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post Halfing Vampirizedgoto Post Open [L]eague Cup - ...
Located at the far northern tip of Middenland is the mighty city of Middenheim. It is built on top of a massive, sheer-sided bluff called the Ulricsberg, which rises out of the Drakwald Forest like a gargantuan monolith. Middenheim is known as the City of the White Wolf, for the greatest temple to Ulric in the Known World stands there. But Ulric is of deeper significance to Middenheim than merely its patron, and it is more than simple chance that it is the canter of the Ulrican cult. Middenheim is Ulric’s city, for the rock upon which it stands is Ulric’s own domain. Not only the temple, but Middenheim itself is a site of pilgrimage for followers of the wolf god from all over the Old World.

Middenheim is usually accessible only by four long viaducts, which all contain wooden drawbridges and can easily be destroyed in times of dire need, adding to the city’s already fearsome defenses. However, there also exist a few ropes and pulleys that may be used to hoist supplies, and on occasion people, up and down the cliff face in baskets and on platforms.

Middenheim has always been the principal city of Middenland. Although at times various counts have seen fit to rule from elsewhere either by choice or circumstance – Carroburg in particular has seen its share of fugitive Middenlander nobility – the true power in Middenland has rested in Middenheim for 2,000 years. The Imperial votes of the Count of Middenland and Ar-Ulric give the city more political power than any other except Altdorf, and the armies of Middenland are large and powerful. Not only this, but Middenheim also contains two of the oldest and most renowned knightly orders in the Empire: the Knights of the White Wolf, who are the Templars of Ulric, and the Knights Panther, sworn to protect the city and its count. Truly, Middenheim is one of the most powerful cities in the Old World.

New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Blitzer
7 3 3 8
Block
Mighty Blow, Tackle
  9 0 0 0 7 2 24/ 130k
(90+40)k
 
2
Blitzer
7 3 3 8
Block
Guard
  9 0 1 0 3 0 9/ 110k
(90+20)k
 
3
Blitzer
7 3 3 8
Block
Guard
  9 1 1 0 1 0 6/ 110k
(90+20)k
 
4
Blitzer
7 3 3 8
Block
Guard
  8 0 2 0 1 0 8/ 110k
(90+20)k
 
5
Lineman
6 3 3 8   9 0 0 0 0 1 5/ 50k
(50+0)k
 
6
Lineman
6 3 3 8
Block
  9 0 1 1 2 1 14/ 70k
(50+20)k
 
8
Lineman
6 3 3 8   9 0 0 0 0 1 5/ 50k
(50+0)k
 
10
Lineman
6 3 4 8
+AG
  8 2 0 0 1 1 9/ 90k
(50+40)k
 
11
Thrower
6 3 3 8
Pass, Sure Hands
Accurate
  9 8 0 0 1 1 15/ 90k
(70+20)k
 
12
Thrower
7 3 3 8
Pass, Sure Hands
+MA
  7 2 3 0 0 0 11/ 100k
(70+30)k
 
13
Catcher
8 2 3 7
Catch, Dodge
Block
  6 0 5 0 0 0 15/ 80k
(60+20)k
 
14
Catcher
8 2 3 7
Catch, Dodge
  5 1 0 0 0 0 1/ 60k
(60+0)k
 
12 players  
Coach: ex-convict Re-Rolls (100k): 4  
Race: Human Fan Factor: 9  
Current Team Value: 1400k Assistant Coaches: 1  
Treasury: 160k Cheerleaders: 0  
Team Value: 1400k Apothecary: Yes  

Games Played:9 (3/3/3) |TD Diff:1 (14 - 13) |Cas Diff:6 (10/5/1 - 8/2/0)
Last Opponent: New Tampland

  For   Against  
Opponent Race TV SPP Cas Gold Score TV SPP Cas Gold Gate
5.BBC NightblestDark Elf1000k142/0/060k1 - 01000k50/0/030k47k
A Second AttemptWood Elf1080k141/0/050k2 - 21140k131/0/050k65k
Nature's JusticeWood Elf1160k192/1/080k2 - 11210k121/0/060k44k
Texan's TombstonesNecromantic1290k161/1/040k1 - 21270k110/0/050k68k
High GuardsHigh Elf1360k90/0/050k1 - 11540k80/0/010k47k
Sun and FunnySkaven1430k211/2/130k2 - 21380k110/0/060k58k
Worshippers of XaarDark Elf1450k81/0/060k0 - 21490k182/1/060k46k
Drakwald NightmaresVampire1490k171/1/030k2 - 31330k253/1/030k43k
New TamplandNorse1550k171/0/070k3 - 01530k91/0/070k69k