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<b><font size=3>Paths:</font></b> This team's skills will be chosen depending on their path. It's a controlled way to build players without it being completely random. Storm Vermin and Rat Ogres = Path of the Claw Throwers = Path of the Tail Gutter Runners = Path of the Whiskers Linerats start as neophytes, and when they gain their first skill their path is chosen for them with a roll: 1-2 = Path of the Claw 3-4 = Path of the Tail 5-6 = Path of the Whisker If the first skill is +ST, subtract one from the roll. If the first skill is +AG, add one to the roll. <b>Path of the Claw</b> (Storm Vermin and Rat Ogres start here) Skills Available - Block, Guard, Mighty Blow, Dirty Player, Tackle, Break Tackle, Claw <b>Path of the Tail</b> (Throwers start here) Skills Available - Block, Tackle, Kick, Throw, Accurate, Strong Arm, Guard, Sure Hands, Pro, Big Hand <b>Path of the Whisker</b> (Gutter Runners start here) Skills Available - Block, Dodge, Side Step, Leap, Nerves of Steel, Very Long Legs, Sure Feet <b><font size=3>Destinies</font></b> After reaching 31 spp, players have their destiny chosen for them with another roll. <b>Growth Roll:</b> 1 - Stunted! The player has no destiny, and chooses the rest of his skills from his general path. 2-5 - Normal Growth. The player makes another roll that decides his destiny. It moves towards the Claw side with a 1-3, or towards the Whisker side with a 4-6. 6 - Mutation! The player jumps paths. It moves to the left (Claw->Whisker->Tail) on a 1-3, and it moves to the right (Whisker->Claw->Tail) on a 4-6. and stat increases apply as before. If a rat advances to a destiny, it can choose from any of it's path skills plus it's destiny skills. <b>Claw Destinies:</b> <b>Render of Flesh</b> - The rodent becomes a bloodthirsty fiend, and trains to inflict the most damage possible (Skills - Razor Sharp Claws, Frenzy, Horns, Piling On, Tentacles) <b>Leg Tripper</b> - The rodent becomes a fighting master, focusing on knocking others to the ground while staying alive as long as possible (Skills - Strip Ball, Multiple Block, Stand Firm, Tail, Spikes) <b>Tail Destinies:</b> <b>Ankle Biter</b> - The rodent becomes extremely dumb, and nothing will stop it from attacking it's enemies...for better or worse (Skills - Dauntless, Strip Ball, Diving Tackle, Dump-Off, Thick Skull) <b>Grizzled Leader</b> - The rodent becomes decrepid, but extremely smart (Skills - Nerves of Steel, Hail Mary Pass, Safe-Throw, Foul Appearance, Leader) <b>Whisker Destinies:</b> <b>Shadow Stalker</b> - The rodent becomes a master of harrasing it's opponents, but can get out of any situation with ease (Skills - Dauntless, Pro, Diving Tackle, Shadowing, Horns, Two Heads) <b>Thief in the Night</b> - The rodent becomes as quick as lightning, and a master of stealing and moving the ball (Skills - Pass Block, Jump-Up, Catch, Diving Catch, Sprint, Extra Arms) If at any point a player must pick a skill and there are none available in it's path or destiny, the player can only choose a general skill. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Lineman
|
7 | 3 | 3 | 7 | Block |
  | 17 | 1 | 2 | 0 | 2 | 0 | 11/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
2 |
Lineman
|
7 | 3 | 3 | 7 |   | 1 | 0 | 0 | 0 | 0 | 1 | 5/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
3 |
Lineman
|
7 | 3 | 3 | 7 | Block |
  | 17 | 1 | 0 | 0 | 0 | 2 | 11/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
4 |
Lineman
|
7 | 3 | 3 | 7 | Guard, Block |
  | 17 | 0 | 3 | 0 | 2 | 3 | 28/31 | 100k
(50+50)k |
|||||||||||||||||||||||||||
5 |
Lineman
|
7 | 3 | 3 | 7 | Guard |
  | 17 | 2 | 2 | 0 | 0 | 1 | 13/16 | 80k
(50+30)k |
|||||||||||||||||||||||||||
6 |
Lineman
|
7 | 3 | 3 | 7 | Block |
  | 17 | 3 | 1 | 0 | 0 | 0 | 6/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
7 |
Lineman
|
7 | 3 | 3 | 7 |   | 3 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
8 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger Block, Side Step |
  | 7 | 0 | 5 | 0 | 0 | 1 | 20/31 | 120k
(80+40)k |
|||||||||||||||||||||||||||
9 |
Gutter Runner
|
9 | 2 | 5 | 7 | Dodge, Weeping Dagger +AG, Block, Leap |
  | 17 | 16 | 7 | 0 | 0 | 1 | 42/51 | 160k
(80+80)k |
|||||||||||||||||||||||||||
10 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger Block, Side Step, Pass Block |
  | 15 | 0 | 10 | 0 | 0 | 2 | 40/51 | 140k
(80+60)k |
|||||||||||||||||||||||||||
11 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger |
  | 1 | 0 | 1 | 0 | 0 | 0 | 3/6 | 80k
(80+0)k |
|||||||||||||||||||||||||||
14 |
Thrower
|
7 | 3 | 3 | 7 | Pass, Sure Hands Accurate, Block |
  | 17 | 19 | 1 | 1 | 1 | 0 | 26/31 | 110k
(70+40)k |
|||||||||||||||||||||||||||
15 |
Blitzer
|
7 | 3 | 3 | 8 | Block Guard, Tackle |
  | 17 | 0 | 1 | 0 | 5 | 1 | 18/31 | 130k
(90+40)k |
|||||||||||||||||||||||||||
16 |
Blitzer
|
7 | 3 | 3 | 8 | Block Claw, Tackle, Guard |
  | 17 | 0 | 1 | 0 | 20 | 1 | 48/51 | 160k
(90+70)k |
|||||||||||||||||||||||||||
14 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 17 (15/1/1) | | | TD Diff: | 29 (51 - 22) | | | Cas Diff: | -4 (21/10/3 - 27/7/4) |
---|---|---|---|---|---|---|---|
Last Opponent: Henson's Heros |
For | Against | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Opponent | Race | TV | SPP | Cas | Gold | Score | TV | SPP | Cas | Gold | Gate |
Insane Night Crew | Dark Elf | 1000k | 19 | 1/0/0 | 100k | 3 - 2 | 1000k | 16 | 2/0/0 | 70k | 66k |
Wittenburg Whitfangs | Skaven | 1140k | 25 | 3/0/0 | 70k | 4 - 2 | 1190k | 12 | 0/0/0 | 50k | 60k |
My hood crew | Human | 1270k | 19 | 1/1/0 | 30k | 2 - 1 | 1350k | 19 | 4/0/0 | 60k | 46k |
Ultima Cena | Norse | 1340k | 17 | 0/1/0 | 60k | 3 - 0 | 1340k | 8 | 0/0/0 | 30k | 65k |
Blue Guard | High Elf | 1440k | 22 | 0/1/0 | 90k | 3 - 2 | 1610k | 17 | 0/0/1 | 70k | 89k |
Sine Wave Two | Wood Elf | 1570k | 24 | 2/0/0 | 40k | 4 - 1 | 1580k | 14 | 2/0/0 | 50k | 63k |
Elvan | Dark Elf | 1600k | 27 | 1/0/0 | 50k | 6 - 0 | 1520k | 7 | 0/0/0 | 60k | 51k |
Anger Management Club 2 | Chaos | 1700k | 18 | 2/1/0 | 60k | 2 - 1 | 1760k | 11 | 0/0/1 | 10k | 52k |
-Hockey Stars- | Human | 1800k | 16 | 0/2/0 | 80k | 2 - 1 | 1880k | 16 | 2/0/2 | 50k | 81k |
Viking Bruisers | Norse | 1800k | 35 | 4/0/0 | 30k | 6 - 2 | 2060k | 20 | 1/2/0 | 10k | 70k |
Einheim Eagles | Human | 1770k | 18 | 0/0/2 | 10k | 2 - 1 | 1760k | 14 | 2/0/0 | 0k | 55k |
Serpents of Eve | Lizardmen | 1810k | 25 | 1/1/1 | 30k | 3 - 1 | 1980k | 8 | 0/0/0 | 30k | 77k |
Razor grass hurricane | Dark Elf | 1900k | 13 | 1/0/0 | 40k | 1 - 2 | 1850k | 23 | 5/0/0 | 50k | 76k |
Clint Eastwood Roles | Shambling Undead | 1910k | 17 | 1/0/0 | 60k | 2 - 2 | 1870k | 22 | 3/2/0 | 70k | 103k |
Inquisitoris Ex Tenebrae | Vampire | 1940k | 15 | 0/1/0 | 40k | 2 - 1 | 2030k | 8 | 2/1/0 | 30k | 93k |
Abominations of Chaos | Nurgle's Rotters | 2010k | 16 | 2/0/0 | 30k | 2 - 1 | 2070k | 16 | 3/2/0 | 40k | 83k |
Henson's Heros | Wood Elf | 1880k | 32 | 2/2/0 | 80k | 4 - 2 | 1830k | 18 | 1/0/0 | 60k | 85k |