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Inspired and shamelessly ripped off from habeli's <a href=http://fumbbl.com/FUMBBL.php?page=team&team_id=306814>Evolution of Undead Pixels</a>...with some tweaks of course ;) Thanks habeli :) <h2>This team Evolves from simple lifeforms into more specialized ones.</h2><br /><!-- --!><div><span><input type="button" value="See The Evolution" style='width:150px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'See The Evolution') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide The Evolution'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'See The Evolution';}"></span><span><div class="alt2" style='margin: 0px; width:400px; border: 0px solid;'><span style='display: none;'><br>Players of this team follow a certain path:<br /> <table border="1" bgcolor="black"><tr><th colspan="7" align="center" bgcolor="white"><img src="http://www.emugifs.emuita.it/metalslug342.gif"><img src="http://www.emugifs.emuita.it/metalslug341.gif "><img src="http://www.emugifs.emuita.it/metalslug4neogeo19.gif"><img src="http://www.emugifs.emuita.it/metalslug4neogeo24.gif "><h2>Evolution of Zombosis</h2></th></tr><tr bgcolor="Cornsilk"><td></td><td></td><td></td><td><br /> <b><i>Zombosis</i></b></td><td></td><td></td><td></td></tr><tr bgcolor="NavajoWhite"><td></td><td></td><td><b><i>Zombonicus</i></b></td><td></td><td><b><i>Skeletaphilus</i></b></td><td></td><td></td></tr><tr bgcolor="Cornsilk"><td></td><td><i><b>Zomboformis</i></b></td><td></td><td></td><td></td><td><b><i>Skeletoformis</i></b></td><td></td></tr><tr bgcolor="NavajoWhite"><td><b><i>Ghoulsium</i></b></td><td></td><td><i>Skeletoformis</i></td><td></td><td><i>Zomboformis</i></td><td></td><td><b><i>Wightalis</i></b></td></tr><tr bgcolor="Cornsilk"><td><b><i>Ghouliccus</i></b></td><td></td><td></td><td></td><td></td><td></td><td><b><i>Wighticens</i></b></td></tr><tr bgcolor="NavajoWhite"><td></td><td><i>Wighticens</i></td><td></td><td></td><td></td><td></td><td><b><i>Mummium</i></b></td></tr></table></div><!-- --!><div><span><input type="button" value="See The Rules" style='width:150px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'See The Rules') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide The Rules'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'See The Rules';}"></span><span><div class="alt2" style='margin: 0px; width:400px; border: 0px solid;'><span style='display: none;'><br><table border="1" bgcolor="black"><tr><th colspan="3" align="center" bgcolor="white"><h2><a href="http://fumbbl.com/FUMBBL.php?page=yearbook&team_id=331788"><img src="http://personal.inet.fi/atk/erod/fumbbl/die1.gif"><br /> Evolving</h2></a></th></tr><tr bgcolor="Cornsilk"><td><b>Spp</b></td><td>If a player reaches 51, 126 or 176spp it can start evolving into new lifeform, 51=+1 stage ,126=+2 176=+3</td></tr><tr bgcolor="NavajoWhite"><td><b>Casualties</b></td<td>Inflicting a permament RIP on the opposition will add the opposition's SPPs towards evolution.</td></tr><tr bgcolor="Cornsilk"><td><b>Death</b></td><td>Dying allows players to evolve into new kind of lifeform, to start again from current stage or give up</td></tr><tr bgcolor="NavajoWhite"><td><b>New players</b></td><td>If a players evolves, he leaves an empty ecological space, which will be soon filled</td></tr><tr bgcolor="Cornsilk"><td><b>Raised lifeforms</b></td> <td>spp 0-51 counts as <i>Zombosis</i>, 51-125 as <i>Zombonicus</i> and 126+ as <i>Zomboformis</i></td></tr><tr bgcolor="NavajoWhite"><td><b>Raised lifeforms +</b></td><td>If the raised lifeform was similiar to one of the evolution stages then it counts as the lowest of its kind</td></tr></table></div><!-- --!><div><span><input type="button" value="See The Evolved" style='width:150px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'See The Evolved') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide The Evolved'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'See The Evolved';}"></span><span><div class="alt2" style='margin: 0px; width:400px; border: 0px solid;'><span style='display: none;'><br><table border="1" bgcolor="black"><tr><th colspan="4" align="center" bgcolor="white"><h2><img src="http://www.emugifs.emuita.it/metalslugx5.gif"><br /> Evolved this far</h2></th></tr><tr bgcolor="Cornsilk"><td align="center"><b>Player</td><td align="center"><b>Starting form</b></td><td align="center"><b>Times evolved</b></td><td align="center"><b>Current Stage</b></td></tr></table></div><!-- --!><div><span><input type="button" value="See The Events" style='width:150px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'See The Events') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide The Events'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'See The Events';}"></span><span><div class="alt2" style='margin: 0px; width:400px; border: 0px solid;'><span style='display: none;'><br><img src="http://www.emugifs.emuita.it/metalslu35.gif"><h2>Things happening during the evolution</h2></div><!-- --!><div><span><input type="button" value="See The Comments" style='width:150px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'See The Comments') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide The Comments'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'See The Comments';}"></span><span><div class="alt2" style='margin: 0px; width:400px; border: 0px solid;'><span style='display: none;'><br><img src="http://www.emugifs.emuita.it/metalslug4neogeo23.gif"><h2>Comments during the evolution</h2></div><!-- --!><div><span><input type="button" value="See Luthor" style='width:150px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'See Luthor') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide Luthor'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'See Luthor';}"></span><span><div class="alt2" style='margin: 0px; width:400px; border: 0px solid;'><span style='display: none;'><br><h2>Count Luthor Von Drakenborg<table style="border: solid 2px black; margin-left: auto; margin-right: auto;" border="0" cellspacing="0" cellpadding="5"> <tr valign="top" style="text-align: center; background: #000000; color: white;"> <th>MA</th><th>ST</th><th>AG</th><th>AV</th><th>Inj</th></tr><tr align="center"><td>6</td><td>5</td><td>4</td><td>9</td><td> </td></tr><tr><td colspan="5" style="color: white; background: black; font-weight: bold; text-align: center;">Skills</td></tr><tr><td colspan="5">Block, Dodge, Hypnotic Gaze, Regenerate</td></tr></table><!-- --!><table style="border: solid 2px black; margin-left: auto; margin-right: auto;" border="0" cellspacing="0" cellpadding="5"><tr valign="top" style="text-align: center; background: #000000; color: white;"><th>Games</th><th>Cp</th><th>TD</th><th>It</th><th>Cs</th><th>Mvp</th><th>Spp</th></tr><tr align="center"><td>1</td><td>0</td><td>2</td><td>0</td><td>1</td><td>0</td><td>8</td></tr></table><!-- --!><table style="border: solid 2px black; margin-left: auto; margin-right: auto;" border ="0" cellspacing="0" cellpadding="5"><tr align="top" style="text-align:center; background:#000000; color:white;"><th>KO</th><th>BH</th><th>SI</th><th>RIP</th></tr><tr align="center"><td>0</td><td>0</td><td>0</td><td>0</td></tr></table> </div> |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
2 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
3 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
4 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
5 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 1 | 0 | 2/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
6 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
7 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 1 | 0 | 2/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
8 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 0 | 1 | 5/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
9 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
10 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration Dirty Player |
  | 3 | 0 | 0 | 0 | 1 | 2 | 12/ | 60k
(40+20)k |
|||||||||||||||||||||||||||
11 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
12 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 1 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
12 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 3 (1/0/2) | | | TD Diff: | -1 (2 - 3) | | | Cas Diff: | -2 (4/2/0 - 3/5/0) |
---|---|---|---|---|---|---|---|
Last Opponent: Burn the Box |
For | Against | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Opponent | Race | TV | SPP | Cas | Gold | Score | TV | SPP | Cas | Gold | Gate |
![]() | Chaos Chosen | 1000k | 7 | 1/0/0 | 60k | 0 - 1 | 1090k | 8 | 0/1/0 | 60k | 40k |
![]() | Orc | 1060k | 5 | 0/0/0 | 60k | 0 - 1 | 1050k | 17 | 2/2/0 | 50k | 61k |
![]() | Norse | 1100k | 9 | 3/2/0 | 50k | 2 - 1 | 1290k | 13 | 1/2/0 | 30k | 62k |