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Pixels In Disguise
Retired [L] Spectacular 2016

The goal of Dodgeball is to eliminate the opposition by hitting them with a ball or bomb, or by intercepting a thrown ball or bomb.

As with most Traditional Games, Dodgeball follows a ritual or formalised setup and turn sequence. Failure to follow the following rules will result in a score penalty (-1 point per infraction).

Setup Restrictions:
No players in the Widezones
No players on the LOS
The Turn:
Move any players eliminated since your previous turn to YOUR endzone. Mark those players with a 1 or 2 depending on half (use shift+left click to mark players)
Any moves you make must involve either a Handoff, Pass or Bomb action. You cannot make Move, Block, Blitz or Foul actions.
One Pass Action attempt must be made each turn. The Pass attempt must be aimed at the opponents side of the pitch.
Players may not move into the Widezones, or over the LOS unless eliminated or under the Exceptions listed below
Rules:
When a player is eliminated they must make their way to their OWN endzone, if/when they are able.
At the end of each half, points are determined by the amount of players marked with a 1 or 2 (depending on half).
Players are eliminated in the following ways:
- Failing a pickup
- Fumbling the ball/bomb
- Dropping a catch
- Having a pass intercepted
- Being hit by the ball
- Being injured/KO'd by a bomb
- Ending a turn on the LOS or in a Widezone.
If a player is knocked over by a bomb, it must stay prone.
If a player successfully makes a catch, one prone player from their team may stand up.
Exceptions:
- Only Snatchers may cross the LOS to the other side of the pitch.
- Catchers may enter the widezone on a PASSBLOCK move only.
If you are unable to reach the ball IN YOUR OWN HALF during your turn, the game ends and your opponent gets a 10pt bonus to their score.
Scoring:
At the end of EACH HALF, 1 point is scored for each player in your opponents Endzone or Widezone, OR those in the Cas/KO boxes (They should be marked with a 1 or a 2, according to which half they have been eliminated).
Add up the scores from each half; this is your total Points tally for the game.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Dodgeball Thrower
6 3 3 6
Accurate, Pass, Strong Arm
  4 0 0 0 0 0 0/ 10k
(10+0)k
 
2
Dodgeball Thrower
6 3 3 6
Accurate, Pass, Strong Arm
  1 0 0 0 0 0 0/ 10k
(10+0)k
 
3
Dodgeball Catcher
6 3 3 5
Catch, Diving Catch, Pass Block
  4 0 0 2 0 0 4/ 10k
(10+0)k
 
4
Dodgeball Catcher
6 3 3 5
Catch, Diving Catch, Pass Block
  4 0 0 2 0 1 9/ 10k
(10+0)k
 
5
Dodgeball Snatcher
7 3 3 5
Sprint, Sure Hands
  4 0 0 0 0 0 0/ 10k
(10+0)k
 
6
Dodgeball Snatcher
7 3 3 5
Sprint, Sure Hands
  4 0 0 0 0 0 0/ 10k
(10+0)k
 
7
Dodgeball Lobber
6 3 3 6
Bombardier, Hail Mary Pass
  4 0 0 0 0 1 5/ 10k
(10+0)k
 
8
Dodgeball Lobber
6 3 3 6
Bombardier, Hail Mary Pass
  3 0 0 0 0 1 5/ 10k
(10+0)k
 
9
Dodgeball Utility
6 3 3 6
Pro
  4 0 0 0 0 1 5/ 10k
(10+0)k
 
10
Dodgeball Utility
6 3 3 6
Pro
  4 0 0 0 0 0 0/ 10k
(10+0)k
 
11
Dodgeball Utility
6 3 3 6
Pro
  4 0 0 0 0 0 0/ 10k
(10+0)k
 
11 players  
Coach: bigbullies Re-Rolls (120k): 0  
Race: Spectacular 2016 Fan Factor: 7  
Current Team Value: 180k Assistant Coaches: 0  
Treasury: 5059k Cheerleaders: 0  
Team Value: 180k Apothecary: No  

Games Played:8 (0/8/0) |TD Diff:0 (0 - 0) |Cas Diff:-1 (2/0/0 - 0/3/0)
Last Opponent: Ministry of Silly Activities

  For   Against  
Opponent Race TV SPP Cas Gold Score TV SPP Cas Gold Gate
Force BackSpectacular 2016160k50/0/070k0 - 0160k50/2/040k20k
This is not MathsSpectacular 2016170k50/0/060k0 - 0190k50/0/040k16k
Ministry of Silly ActivitiesSpectacular 2016180k51/0/030k0 - 0190k50/0/070k21k
Tillydale Incredible RoachesSpectacular 2016190k50/0/070k0 - 0170k50/0/020k14k
Force BackSpectacular 2016150k51/0/020k0 - 0150k50/0/070k17k
This is not MathsSpectacular 2016160k50/0/030k0 - 0170k90/0/070k16k
Tillydale Incredible RoachesSpectacular 2016170k70/0/080k0 - 0140k90/1/020k21k
Ministry of Silly ActivitiesSpectacular 2016170k110/0/060k0 - 0150k50/0/070k20k