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Team glyph has symbols of Skink, Spawning, Prophecy and Oval shaped comet




Hall of Legends
Grymlog


Long time ago Summer was turning to Autumn in Year One of CIBBL when Skink Priest Itzahimov of Zlatlan spotted an oval-shaped comet in the southern sky. And he knew the meaning of it. A prophecy written to an ancient plaque was coming to true.

It created the first Sacred host where all spawning had been touched by a new god Nuffle, marked with unseen signs and blessings and with the knowledge of a new Sport. The first Spawning travelled the world and played a new sport, but their time came to the end.

Now the oval-shaped comet has been spotted again and Skinks of Zlatlan are back.

The original team Sport Spawning Zlatlan can be found here: https://fumbbl.com/p/team?id=867030 with 19 wins and one tournament title they still are the most successful Skink team in CIBBL history



CIBBL Skinkonomics 2024

The core problem of the skink team has not changed. Our linemen is ST2, +8AV, Stunty, with the cost of 60k. Now spiralling expenses ara making even harder to save money for big purchases.


CIBBL Skinkonomics 2017

This post is about Economic planning on team building when the Running Stunty team is in league with the big boys.

In the start of the season, I had 20k in the bank and a team of 8 skinks(60k), 1 Chamelion (70k) and 2 Kroxigors (140k) and 3RR (50k). In the first three games, I got Winnings of 140k, which I invested to the 3rd Kroxigor. During these 3 games, I’ve lost 2 skinks (-120k). So Now before 4th game (against quite a scary team) I have 20k in the bank.

According to my team building plan, next purchases are:


  1. []Apo (50k)
    []4th Kroxigor (140k)
    []4th Reroll (100k), since at this point I should have 4 Bone head players without loner in my team!
    []Replacement chameleon or replacement Kroxigor etc.


So in the best-case scenario where I’m not losing chameleons or Krox I have expenses of 270k (50k+140k+100k-20k=270k). To get there I need winnings from 5-7 games.

If Skink keeps on dying at the current rate there will be perhaps 4-5 skinks left in my roster (I assume that some or most of the death/injured skinks will be journeymen!) when planned purchases are over.

But there is more: After early success in CIBBL Copper is almost sure that my Skink team Sport Spawning Slatlan will be playing with more advanced teams next season. Those teams will have nasty skills like Block, Tackle and MB, unlike the teams I’ve been facing this season!

So I think the best way to run a competitive Skink team in the League is not EVER to replace dead skinks and run the team only with journeyman skinks.

If I have a team with 4 Knox, 1 chameleon +apo +4 rr + 10 skills + journey man Skinks fill the caps the team will have about TV 1400. At the moment I see no way of getting Skink TV higher than that on average luck, but it’s normal since a similar TV cap is true for all other Stunty teams out there.

There are many games and seasons to play, so let’s see how well I stick in my plan and how right my projections turn out to be!

Update: During opening season 5 games I lost 3 skinks (2 dead, 1 -ST) and 1 Kroxigor. The roster has now 8 players and only 2 Kroxigors.

Winter update: Two games played in total only 60k of Winning (we had +1 FAME in both games and the record was 1-0-1, so it was not good). But no player loses!

Spring: Update. 1st round. We lost the first game but got a lot of cash (70k!). We are up to 3 Krox again, but I have only 7 players for the next match due to 2 miss next games.

Summer: Skink took a break

Autumn:

August 15th 2017
Start of the Autumn Status: 3 Kroxigors, 9 players, 60k in the bank. I should have 4th Krox in 3rd game. I've been quite unorthodox even using APO to BH skinks to win games. No more that kind of nonsense. It's for Krox only. If I need to rehire skilled players after this season I think I will not keep any of the skinks with normal skills so WE might get up to 13 players and 4 Krox.

August 22th 2017
YEAH! Two games, two very close ties after the big beating, but no permanent CAS, but did successfully APO dead Krox. We got a massive 120k of combined Winnings. We have 4 Krox and 40k in the bank for the third game. First time EVER we will start a game with more players than the opponent.

TV is now Bulking 149, but after two ties it seems very hard to do well in the tournament since I have not yet played against top teams.

October 13th

The tournament did not go well I think the record was 1/4/2, and we landed just in the middle fourth. But economically the teams situation is excellent. We have 80k in the bank, 4 Krox, 2 chameleons and 4 skinks. So we just might be able to get 12th player after the next match if we are lucky and no lizards get killed or injured... Or should we go for 4rd reroll as planned?

November 23th
Winter season was quite bad game-wise (1-4 and 0-3 losses), but we did not lose any players. In the first spring game all cas went to Loners so we were able to pump team to 12 players. 4 krox, 3 chamelions and 5 skinks. there is 30k cash and only one permanent injury (krox with -ma). Economically things are better than ever. We did not go for addition RR as planned. bench felt more important.

Jump to 2018 August 17th. Skinks stood out for summer season, but something very, very odd has happened. Team has TV1900 and 13 players! Skinkonomic theory is falling apart. Some serious academic study is needed.

November 13th 2018 Upgrade - Autumn of 3 year three in CIBBL.
TV 2130k and 160k in bank. We have positive issue with cash, high TV and possible player replacements. The problem with injured players is that they are very important players for the team:
Kroxigors that can Tackle and Block, and MA9 strip ball chamelion skink. I'm considering replacement... But who to replace.



-----------

After contemplating on this I think line Skinks should be MA7 and 50k. In BB2017 Skinks in Lizardmen team are called Skink Runners, so it might be justified. Goblins have cheap Bribes, Halflings have Chef, Skinks have Loner*.

*Just now in August this claim is not true




I will write something about skill choises and how those worked in practise here.

I might also write down some game comments. For me winning or losing with this team is about control of the game. - I there is couple of exeption to this rule... but we will start with skill choses and player development.

Sneaky Git

https://fumbbl.com/p/player?op=view&player_id=11633503

https://fumbbl.com/p/player?player_id=11929270

New Team Page Beta
Player Ma St Ag Pa Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Kroxigor
6 5 5+ - 10+
Bone Head, Mighty Blow, Prehensile Tail, Thick Skull
Guard, Block
  10 0 0 0 9 1 22/31 190k
(140+50)k
 
2
Kroxigor
6 5 5+ - 10+
Bone Head, Mighty Blow, Prehensile Tail, Thick Skull
Guard
n 9 0 0 0 2 1 8/16 160k
(140+20)k
 
3
Kroxigor
6 5 5+ - 10+
Bone Head, Mighty Blow, Prehensile Tail, Thick Skull
Guard, Stand Firm
  7 0 1 0 3 2 17/31 180k
(140+40)k
 
4
Kroxigor
6 5 5+ - 10+
Bone Head, Mighty Blow, Prehensile Tail, Thick Skull
Guard
  3 0 0 0 1 1 6/16 160k
(140+20)k
 
5
Skink
8 2 3+ 4+ 8+
Dodge, Stunty
  9 1 1 0 0 0 4/6 60k
(60+0)k
 
6
Skink
8 2 3+ 4+ 8+
Dodge, Stunty
Sneaky Git
  10 0 2 0 0 0 6/16 80k
(60+20)k
 
7
Skink
8 2 3+ 4+ 8+
Dodge, Stunty
n 9 1 0 0 0 0 1/6 60k
(60+0)k
 
9
Skink
8 2 3+ 4+ 8+
Dodge, Stunty
n, m 9 0 0 0 2 0 4/6 60k
(0)k
 
10
Red Crested Skink
8 2 3+ 5+ 8+
Dauntless, Dodge, Stunty
+AG, Wrestle, Tackle
  10 0 6 0 4 4 42/51 160k
(80+80)k
 
13
Skink
8 2 3+ 4+ 8+
Dodge, Stunty
n 9 0 0 0 0 0 0/6 60k
(60+0)k
 
17
Journeyman Skink
8 2 3+ 4+ 8+
Dodge, Stunty
Loner
  0 0 0 0 0 0 0/6 60k
(60+0)k
 
18
Journeyman Skink
8 2 3+ 4+ 8+
Dodge, Stunty
Loner
  0 0 0 0 0 0 0/6 60k
(60+0)k
 
9 players (+1 player missing next game)
Coach: dorfeus Re-Rolls (100k): 4  
Race: Skink (CIBBL) Dedicated Fans: 5  
Current Team Value: 1480k Assistant Coaches: 0  
Treasury: 135k Cheerleaders: 0  
Team Value: 1540k Apothecary: Yes  

Games Played:10 (4/5/1) |TD Diff:4 (13 - 9) |Cas Diff:1 (8/12/2 - 13/6/2)
Last Opponent: Viragos of Vainglory
Opponent#RecordTDCasTV
 W/D/LAvgAvgAvg diff
Clan Eshin (CIBBL)11/0/02.0-1.01.0   3.0   0.0-0.0   1.0   0.020k
Blood Dragon (CIBBL)21/1/01.0-0.50.5   0.5   0.0-2.5   0.5   0.055k
Daemons of Slaanesh (CIBBL)10/1/01.0-1.02.0   1.0   2.0-4.0   1.0   0.0-10k
Elemental - Air (CIBBL)10/1/01.0-1.01.0   2.0   0.0-1.0   0.0   0.0-540k
Engineers (CIBBL)10/0/10.0-1.00.0   0.0   0.0-2.0   0.0   0.0-50k
Lahmian (CIBBL)10/1/01.0-1.01.0   0.0   0.0-0.0   2.0   1.0-140k
Norse Dwarf (CIBBL)11/0/03.0-1.00.0   2.0   0.0-0.0   0.0   1.0160k
Snakemen (CIBBL)11/0/02.0-1.01.0   3.0   0.0-0.0   0.0   0.0-190k
Wood Elf (CIBBL)10/1/01.0-1.01.0   0.0   0.0-1.0   1.0   0.0-1420k
Total104/5/11.3-0.90.8   1.2   0.2-1.3   0.6   0.2-206k