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Game 1 - major client-breaking glitches due to rethrown bomb....no honest opinion on gameplay due to onslaught of horrid dice game 2 - squig hopper blitzes freebooted horror ball carrier, catches the scattered ball, opponent is dropped game 3 - no technical issues, getting the hang of when to TTM...learning curve is tough with this team game 4 - technical issues galore, lots of connectivity problems, looks to just be client issues, but iono...one thing though....i've come to the conclusion that i love the flamer.....damn nice positional game 5 - finally caught that the knacker roll is *REGARDLESS* of whether the bc is used or not...pretty retarded and illogical, imo...add to that the huge 3 RIP loss...way too expensive players means a heavy cas game could be the tipping point for a team having to be retired... |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 |
Flamer
|
6 | 3 | 3 | 7 | Bombardier, Leap, No Hands, Regeneration, Safe Throw, Sprint, Very Long Legs Pass |
  | 5 | 0 | 0 | 0 | 3 | 0 | 6/ | 110k
(80+30)k |
|||||||||||||||||||||||||||
4 |
Flamer
|
6 | 3 | 3 | 7 | Bombardier, Leap, No Hands, Regeneration, Safe Throw, Sprint, Very Long Legs |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 80k
(80+0)k |
|||||||||||||||||||||||||||
5 |
Greater Horror
|
5 | 2 | 3 | 7 | Dodge, Regeneration, Throw Team-Mate |
  | 3 | 0 | 1 | 0 | 0 | 0 | 3/ | 75k
(75+0)k |
|||||||||||||||||||||||||||
6 |
Greater Horror
|
5 | 2 | 3 | 7 | Dodge, Regeneration, Throw Team-Mate |
  | 5 | 0 | 0 | 0 | 1 | 0 | 2/ | 75k
(75+0)k |
|||||||||||||||||||||||||||
11 |
Horror
|
4 | 2 | 3 | 7 | Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate Diving Tackle |
  | 5 | 0 | 1 | 0 | 2 | 0 | 7/ | 80k
(50+30)k |
|||||||||||||||||||||||||||
12 |
Horror
|
4 | 2 | 3 | 7 | Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate |
  | 5 | 0 | 1 | 0 | 0 | 0 | 3/ | 50k
(50+0)k |
|||||||||||||||||||||||||||
13 |
Horror
|
4 | 2 | 3 | 7 | Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate |
n | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 50k
(50+0)k |
|||||||||||||||||||||||||||
14 |
Horror
|
4 | 2 | 3 | 7 | Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate Diving Tackle |
  | 5 | 0 | 0 | 0 | 1 | 2 | 12/ | 80k
(50+30)k |
|||||||||||||||||||||||||||
15 |
Horror
|
4 | 2 | 3 | 7 | Dodge, Jump Up, Regeneration, Right Stuff, Stunty, Throw Team-Mate Side Step |
  | 5 | 0 | 1 | 0 | 1 | 1 | 10/ | 80k
(50+30)k |
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9 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 5 (3/0/2) | | | TD Diff: | -2 (4 - 6) | | | Cas Diff: | 2 (1/8/2 - 3/4/2) |
---|---|---|---|---|---|---|---|
Last Opponent: One Half Chaos |
Opponent | # | Record | TD | Cas | TV | ||||
---|---|---|---|---|---|---|---|---|---|
W/D/L | Avg | Avg | Avg diff | ||||||
Squig Herders | 1 | 1/0/0 | 1.0 | - | 0.0 | 1.0 2.0 1.0 | - | 0.0 3.0 1.0 | 60k |
Chaos Halfling | 1 | 0/0/1 | 0.0 | - | 2.0 | 0.0 1.0 0.0 | - | 1.0 0.0 1.0 | -60k |
Goblin Cheaters | 2 | 2/0/0 | 1.5 | - | 0.0 | 0.0 1.0 0.5 | - | 0.5 0.0 0.0 | 85k |
Horrors of Tzeentch | 1 | 0/0/1 | 0.0 | - | 4.0 | 0.0 3.0 0.0 | - | 1.0 1.0 0.0 | 0k |
Total | 5 | 3/0/2 | 0.8 | - | 1.2 | 0.2 1.6 0.4 | - | 0.6 0.8 0.4 | 34k |