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<b>A Drinking Game with Complex Rules</b> <p align=left><b><font color=red>IMPORTANT: READ THIS FIRST</font></b> Whenever one of my players sustain an injury, I will drink whatever alcoholic beverage I happen to have at hand at the time. Whiskey, vodka, rum and the like will be drunk from 1½cl shot glasses, beers will have 5 drinks to a can. Since av7 is somewhat fragile, and there are limits both to the depth of my wallet and the strength of my liver, I will probably turn down overly bashy teams. Orcs with more than 3 MB, Dwarves, Khemri, Chaos with Claw/Rsc and the like needn't apply. :) </p> The casualty to drink distribution will run as follows: <table border=1 cellspacing=0><tr><td colspan=3><b>Drinks Per Cas</b></td></tr><tr><td><b>Type</b></td><td><b>Apoed</b></td><td><b>Unapoed</b></td></tr><tr><td>BH</td><td>0</td><td>1</td></tr><tr><td>SI/mng</td><td>1</td><td>2</td></tr><tr><td>SI/stat</td><td>2</td><td>4</td></tr><tr><td>SI/nig</td><td>2</td><td>5</td></tr><tr><td>RIP</td><td>3</td><td>5</td></tr></table> <b>Drinks so far: <font color=red>19</font></b> (2 drinks in a match where oppo dropped) |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Snow Troll
|
5 | 5 | 1 | 7 | Claw, Disturbing Presence, Frenzy, Loner, Wild Animal Guard, Block |
-av | 6 | 0 | 0 | 0 | 5 | 2 | 20/ | 190k
(140+50)k |
|||||||||||||||||||||||||||
2 |
Berserker
|
6 | 3 | 3 | 7 | Block, Frenzy, Jump Up Guard |
  | 6 | 0 | 2 | 0 | 2 | 0 | 10/ | 110k
(90+20)k |
|||||||||||||||||||||||||||
3 |
Berserker
|
6 | 3 | 3 | 7 | Block, Frenzy, Jump Up Guard |
  | 6 | 1 | 1 | 0 | 5 | 0 | 14/ | 110k
(90+20)k |
|||||||||||||||||||||||||||
4 |
Berserker
|
6 | 3 | 3 | 7 | Block, Frenzy, Jump Up Guard |
  | 5 | 0 | 2 | 0 | 0 | 0 | 6/ | 110k
(90+20)k |
|||||||||||||||||||||||||||
5 |
Berserker
|
6 | 3 | 3 | 7 | Block, Frenzy, Jump Up Guard |
  | 4 | 0 | 1 | 0 | 0 | 1 | 8/ | 110k
(90+20)k |
|||||||||||||||||||||||||||
6 |
Lineman
|
6 | 3 | 3 | 7 | Block |
  | 6 | 0 | 0 | 0 | 1 | 0 | 2/ | 50k
(50+0)k |
|||||||||||||||||||||||||||
7 |
Lineman
|
6 | 3 | 3 | 7 | Block Dirty Player |
  | 6 | 0 | 0 | 0 | 1 | 1 | 7/ | 70k
(50+20)k |
|||||||||||||||||||||||||||
8 |
Lineman
|
6 | 3 | 3 | 7 | Block |
  | 6 | 0 | 0 | 0 | 1 | 0 | 2/ | 50k
(50+0)k |
|||||||||||||||||||||||||||
9 |
Lineman
|
6 | 3 | 3 | 7 | Block |
  | 1 | 0 | 0 | 0 | 1 | 0 | 2/ | 50k
(50+0)k |
|||||||||||||||||||||||||||
13 |
Catcher
|
7 | 3 | 3 | 7 | Block, Dauntless Dodge, Dauntless |
  | 6 | 1 | 5 | 0 | 2 | 1 | 25/ | 130k
(90+40)k |
|||||||||||||||||||||||||||
14 |
Catcher
|
7 | 3 | 3 | 7 | Block, Dauntless |
  | 5 | 1 | 1 | 0 | 0 | 0 | 4/ | 90k
(90+0)k |
|||||||||||||||||||||||||||
16 |
Thrower
|
7 | 3 | 3 | 7 | Block, Pass +MA, Accurate |
  | 6 | 9 | 1 | 0 | 0 | 1 | 17/ | 120k
(70+50)k |
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12 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 6 (6/0/0) | | | TD Diff: | 8 (13 - 5) | | | Cas Diff: | 16 (9/8/7 - 3/4/1) |
---|---|---|---|---|---|---|---|
Last Opponent: unforgiving chargers |
Opponent | # | Record | TD | Cas | TV | ||||
---|---|---|---|---|---|---|---|---|---|
W/D/L | Avg | Avg | Avg diff | ||||||
Skaven | 1 | 1/0/0 | 2.0 | - | 1.0 | 4.0 1.0 1.0 | - | 0.0 0.0 0.0 | 60k |
Elven Union | 1 | 1/0/0 | 4.0 | - | 1.0 | 1.0 0.0 3.0 | - | 0.0 0.0 0.0 | -50k |
Human | 4 | 4/0/0 | 1.8 | - | 0.8 | 1.0 1.8 0.8 | - | 0.8 1.0 0.3 | 75k |
Total | 6 | 6/0/0 | 2.2 | - | 0.8 | 1.5 1.3 1.2 | - | 0.5 0.7 0.2 | 52k |