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During a match, this team is controlled only partly by its coach.

Most decisions are made by the software agent Deep Bull, a C++ program that searches through a list of moves for each player and then evaluates the position on the board. The program is developed and controlled by the team coach. On average, Deep Bull looks at 5 million positions before making a move. However, when making the first action in a player turn the program have to look at even more positions. This search takes 20 seconds or so, so please be patient.

The program have several weaknesses, and needs human help when deciding which actions to consider. For simplicity, the program is designed especially for Chaos Dwarfs and their relative simple plays.The thought is, however, that Deep Bull one day will evolve into the first good Blood Bowl AI ever.

For all game AI enthusiasts, Deep Bull uses a probabilistic Alpha-Beta algorithm to seach around 8 ply ahead. The program make great use of iterative deepening for the heuristics. For opponent moves, a local search (around the ball) is used. The evaluation function is a standard linear one except for some pathing when decicing ball safety.

So, is this true? Or is it perhaps.... Deep Bull?

Remember that Blood Bowl is a strategy game, like Chess, where some moves are good and some bad. In the long run, luck has nothing to do with it.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Chaos Dwarf Blocker
4 3 2 9
Block, Tackle, Thick Skull
  2 0 0 0 2 0 4/6 70k
(75)k
 
2
Bull Centaur
7 4 3 9
Sprint, Sure Feet, Thick Skull
+MA, +AG, Block, Sure Hands, Break Tackle
  18 3 20 0 1 5 90/176 260k
(278)k
 
3
Chaos Dwarf Blocker
4 3 2 9
Block, Tackle, Thick Skull
  5 0 0 0 1 0 2/6 70k
(75)k
 
4
Chaos Dwarf Blocker
4 3 2 9
Block, Tackle, Thick Skull
Guard
  22 0 0 0 3 0 6/16 90k
(115)k
 
5
Chaos Dwarf Blocker
4 4 2 9
Block, Tackle, Thick Skull
+ST, Mighty Blow, Stand Firm, Break Tackle, Guard
  54 0 0 0 27 8 94/176 210k
(243)k
 
6
Chaos Dwarf Blocker
4 3 2 9
Block, Tackle, Thick Skull
  5 0 0 0 1 0 2/6 70k
(75)k
 
7
Chaos Dwarf Blocker
4 3 2 9
Block, Tackle, Thick Skull
  4 0 0 0 0 0 0/6 70k
(75)k
 
8
Hobgoblin
6 3 3 7   1 0 0 0 0 0 0/6 40k
(30)k
 
9
Hobgoblin
6 3 3 7
Dodge, Block, Side Step
  27 2 4 0 3 4 40/51 120k
(120)k
 
10
Ale
Hobgoblin
6 3 3 7
Block, Leader
m 15 0 2 0 0 2 16/31 90k
(0)k
 
12
Hobgoblin
6 3 3 7   12 0 1 0 1 0 5/6 40k
(30)k
 
10 players (+1 player missing next game)  
Coach: Carl_Stoneyard Re-Rolls (140k): 4  
Race: Chaos Dwarf Fan Factor: 14  
Current Team Value: 0k / 1730k Assistant Coaches: 1  
Treasury: 110k Cheerleaders: 0  
Team Value: 1520k Apothecary: Yes  

Games Played:56 (42/9/5) |TD Diff:93 (132 - 39) |Cas Diff:12 (48/42/16 - 44/36/14)
Last Opponent: Nurgle's Payback
Opponent#RecordTDCasTV
 W/D/LAvgAvgAvg diff
Amazon10/1/01.0-1.00.0   2.0   0.0-0.0   0.0   0.060k
Chaos Chosen119/2/02.8-0.40.9   0.6   0.3-1.1   0.5   0.5-19k
Chaos Dwarf97/0/22.2-0.80.9   0.4   0.1-0.7   0.8   0.3-1k
Dark Elf11/0/03.0-2.00.0   0.0   1.0-0.0   0.0   0.0-90k
Dwarf31/2/01.7-0.71.3   0.7   1.3-1.0   0.3   0.023k
High Elf33/0/02.7-1.01.0   0.0   0.0-0.0   0.7   0.7-37k
Human11/0/04.0-0.00.0   0.0   0.0-0.0   0.0   0.030k
Lizardmen33/0/03.0-0.30.7   1.3   0.0-0.7   0.0   0.0-103k
Necromantic Horror33/0/03.0-0.30.7   0.7   0.3-0.7   0.7   0.0-100k
Norse33/0/02.7-0.71.0   1.7   0.3-1.7   0.7   0.050k
Nurgle10/0/10.0-3.01.0   1.0   0.0-1.0   1.0   0.0-130k
Orc106/3/11.5-0.90.6   0.8   0.1-0.9   0.6   0.1-43k
Shambling Undead11/0/04.0-1.00.0   2.0   0.0-0.0   2.0   0.0170k
Skaven22/0/03.5-0.51.5   1.0   2.0-0.0   1.0   0.5130k
Tomb Kings42/1/12.0-0.51.5   0.8   0.0-1.0   1.3   0.528k
Total5642/9/52.4-0.70.9   0.8   0.3-0.8   0.6   0.3-13k