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<b><font size=3>Paths:</font></b> This team's skills will be chosen depending on their path. It's a controlled way to build players without it being completely random. Storm Vermin and Rat Ogres = Path of the Claw Throwers = Path of the Tail Gutter Runners = Path of the Whiskers Linerats start as neophytes, and when they gain their first skill their path is chosen for them with a roll: 1-2 = Path of the Claw 3-4 = Path of the Tail 5-6 = Path of the Whisker If the first skill is +ST, subtract one from the roll. If the first skill is +AG, add one to the roll. <b>Path of the Claw</b> (Storm Vermin and Rat Ogres start here) Skills Available - Block, Guard, Mighty Blow, Dirty Player, Tackle, Break Tackle, Claw <b>Path of the Tail</b> (Throwers start here) Skills Available - Block, Tackle, Kick, Throw, Accurate, Strong Arm, Guard, Sure Hands, Pro, Big Hand <b>Path of the Whisker</b> (Gutter Runners start here) Skills Available - Block, Dodge, Side Step, Leap, Nerves of Steel, Very Long Legs, Sure Feet <b><font size=3>Destinies</font></b> After reaching 31 spp, players have their destiny chosen for them with another roll. <b>Growth Roll:</b> 1 - Stunted! The player has no destiny, and chooses the rest of his skills from his general path. 2-5 - Normal Growth. The player makes another roll that decides his destiny. It moves towards the Claw side with a 1-3, or towards the Whisker side with a 4-6. 6 - Mutation! The player jumps paths. It moves to the left (Claw->Whisker->Tail) on a 1-3, and it moves to the right (Whisker->Claw->Tail) on a 4-6. and stat increases apply as before. If a rat advances to a destiny, it can choose from any of it's path skills plus it's destiny skills. <b>Claw Destinies:</b> <b>Render of Flesh</b> - The rodent becomes a bloodthirsty fiend, and trains to inflict the most damage possible (Skills - Razor Sharp Claws, Frenzy, Horns, Piling On, Tentacles) <b>Leg Tripper</b> - The rodent becomes a fighting master, focusing on knocking others to the ground while staying alive as long as possible (Skills - Strip Ball, Multiple Block, Stand Firm, Tail, Spikes) <b>Tail Destinies:</b> <b>Ankle Biter</b> - The rodent becomes extremely dumb, and nothing will stop it from attacking it's enemies...for better or worse (Skills - Dauntless, Strip Ball, Diving Tackle, Dump-Off, Thick Skull) <b>Grizzled Leader</b> - The rodent becomes decrepid, but extremely smart (Skills - Nerves of Steel, Hail Mary Pass, Safe-Throw, Foul Appearance, Leader) <b>Whisker Destinies:</b> <b>Shadow Stalker</b> - The rodent becomes a master of harrasing it's opponents, but can get out of any situation with ease (Skills - Dauntless, Pro, Diving Tackle, Shadowing, Horns, Two Heads) <b>Thief in the Night</b> - The rodent becomes as quick as lightning, and a master of stealing and moving the ball (Skills - Pass Block, Jump-Up, Catch, Diving Catch, Sprint, Extra Arms) If at any point a player must pick a skill and there are none available in it's path or destiny, the player can only choose a general skill. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Lineman
|
7 | 3 | 3 | 7 | Block |
  | 17 | 1 | 2 | 0 | 2 | 0 | 11/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
2 |
Lineman
|
7 | 3 | 3 | 7 |   | 1 | 0 | 0 | 0 | 0 | 1 | 5/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
3 |
Lineman
|
7 | 3 | 3 | 7 | Block |
  | 17 | 1 | 0 | 0 | 0 | 2 | 11/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
4 |
Lineman
|
7 | 3 | 3 | 7 | Guard, Block |
  | 17 | 0 | 3 | 0 | 2 | 3 | 28/31 | 100k
(50+50)k |
|||||||||||||||||||||||||||
5 |
Lineman
|
7 | 3 | 3 | 7 | Guard |
  | 17 | 2 | 2 | 0 | 0 | 1 | 13/16 | 80k
(50+30)k |
|||||||||||||||||||||||||||
6 |
Lineman
|
7 | 3 | 3 | 7 | Block |
  | 17 | 3 | 1 | 0 | 0 | 0 | 6/16 | 70k
(50+20)k |
|||||||||||||||||||||||||||
7 |
Lineman
|
7 | 3 | 3 | 7 |   | 3 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50+0)k |
||||||||||||||||||||||||||||
8 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger Block, Side Step |
  | 7 | 0 | 5 | 0 | 0 | 1 | 20/31 | 120k
(80+40)k |
|||||||||||||||||||||||||||
9 |
Gutter Runner
|
9 | 2 | 5 | 7 | Dodge, Weeping Dagger +AG, Block, Leap |
  | 17 | 16 | 7 | 0 | 0 | 1 | 42/51 | 160k
(80+80)k |
|||||||||||||||||||||||||||
10 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger Block, Side Step, Pass Block |
  | 15 | 0 | 10 | 0 | 0 | 2 | 40/51 | 140k
(80+60)k |
|||||||||||||||||||||||||||
11 |
Gutter Runner
|
9 | 2 | 4 | 7 | Dodge, Weeping Dagger |
  | 1 | 0 | 1 | 0 | 0 | 0 | 3/6 | 80k
(80+0)k |
|||||||||||||||||||||||||||
14 |
Thrower
|
7 | 3 | 3 | 7 | Pass, Sure Hands Accurate, Block |
  | 17 | 19 | 1 | 1 | 1 | 0 | 26/31 | 110k
(70+40)k |
|||||||||||||||||||||||||||
15 |
Blitzer
|
7 | 3 | 3 | 8 | Block Guard, Tackle |
  | 17 | 0 | 1 | 0 | 5 | 1 | 18/31 | 130k
(90+40)k |
|||||||||||||||||||||||||||
16 |
Blitzer
|
7 | 3 | 3 | 8 | Block Claw, Tackle, Guard |
  | 17 | 0 | 1 | 0 | 20 | 1 | 48/51 | 160k
(90+70)k |
|||||||||||||||||||||||||||
14 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 17 (15/1/1) | | | TD Diff: | 29 (51 - 22) | | | Cas Diff: | -4 (21/10/3 - 27/7/4) |
---|---|---|---|---|---|---|---|
Last Opponent: Henson's Heros |
Opponent | # | Record | TD | Cas | TV | ||||
---|---|---|---|---|---|---|---|---|---|
W/D/L | Avg | Avg | Avg diff | ||||||
Dark Elf | 3 | 2/0/1 | 3.3 | - | 1.3 | 1.0 0.0 0.0 | - | 2.3 0.0 0.0 | 43k |
Chaos Chosen | 1 | 1/0/0 | 2.0 | - | 1.0 | 2.0 1.0 0.0 | - | 0.0 0.0 1.0 | -60k |
High Elf | 1 | 1/0/0 | 3.0 | - | 2.0 | 0.0 1.0 0.0 | - | 0.0 0.0 1.0 | -170k |
Human | 3 | 3/0/0 | 2.0 | - | 1.0 | 0.3 1.0 0.7 | - | 2.7 0.0 0.7 | -50k |
Lizardmen | 1 | 1/0/0 | 3.0 | - | 1.0 | 1.0 1.0 1.0 | - | 0.0 0.0 0.0 | -170k |
Norse | 2 | 2/0/0 | 4.5 | - | 1.0 | 2.0 0.5 0.0 | - | 0.5 1.0 0.0 | -130k |
Nurgle | 1 | 1/0/0 | 2.0 | - | 1.0 | 2.0 0.0 0.0 | - | 3.0 2.0 0.0 | -60k |
Shambling Undead | 1 | 0/1/0 | 2.0 | - | 2.0 | 1.0 0.0 0.0 | - | 3.0 2.0 0.0 | 40k |
Skaven | 1 | 1/0/0 | 4.0 | - | 2.0 | 3.0 0.0 0.0 | - | 0.0 0.0 0.0 | -50k |
Vampire | 1 | 1/0/0 | 2.0 | - | 1.0 | 0.0 1.0 0.0 | - | 2.0 1.0 0.0 | -90k |
Wood Elf | 2 | 2/0/0 | 4.0 | - | 1.5 | 2.0 1.0 0.0 | - | 1.5 0.0 0.0 | 20k |
Total | 17 | 15/1/1 | 3.0 | - | 1.3 | 1.2 0.6 0.2 | - | 1.6 0.4 0.2 | -47k |