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<b><font color="blue">Biological Weapons Ban:</b></font><br>
<i>The Dirty Player status is restricted. Countries and individuals will refrain from the general distribution of taking DP and may henceforth only take DPs from the rare and secluded private sector. As such only those players who roll doubles for their skill-up may acquire the DP skill going forward.</i><br>
<b><font color="blue">Gnomish Assistance Proposal:</b></font><br>
<i>Mighty Blow is restricted to doubles.</i><br>
<b><font color="blue">The Lone Gunman:</b></font><br>
<i>Lonely fouls. The target of a foul may not have any other friendly tackle zones on him save the fouler himself.</i>

<a href="http://fumbbl.com/FUMBBL.php?page=group&op=view&group=7071"><img src="http://i261.photobucket.com/albums/ii78/GoTWoW/th_UNWar-small-3.gif"></a>

<div><span><input type="button" value="History" style='width:150px;font-size:10px;margin:0px;padding:0px;' onclick="if (this.value == 'History') { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = ''; this.value = 'Hide History'; } else { this.parentNode.parentNode.getElementsByTagName('span')[1].getElementsByTagName('span')[0].style.display = 'none'; this.value = 'History';}"></span><span><div class="alt2" style='margin: 0px; width:650px; border: 0px solid;'><span style='display: none;'><center align><table>

<b><big>Ballgaria - The Painful Birth of a Nation</big></b>

<b><i>Before We Knew What Balls Were For</i></b>
In the year 500 or so, when simple tribesmen roamed the great wilderness known as the Balls, individual clans and families of Ballers would organize primative games of blood bowl with their neighbors. This served both as a test of dominance and a medium for the exchange of goods and services, sort of like a jolly bazaar of death. These games quickly grew in scale and popularity, and soon dominated the culture of the Ballers completely.

<b><i>The Grapecrushers Riot</i></b>
By the year 700, the system was enormous and unregulated. Freelance leagues via'd for the paticipation of teams, who held loyalty only to the material benefits of their talents. Crime was rampant; bookies would take bets and take steps to fix the results of the games they offered odds on. Key members of teams would often wind up inexplicably full of dagger holes the day before a big game. Refs were some of the most corrupt members of this society, and gigantic bribes were a matter of course for honest calls in most games.

This all culminated during the Grapecrushers vs the Foul Balls match, the up-to-now biggest match the region had managed to organize. As the members of the Foul Balls stood smirking, the ref's calls for the Grapecrushers to take to the field grew louder and louder. The fans, over which there were over ten thousand, grew restless. A truth was spreading from the back of the stands forward: that every one of the thirteen members and the coach of the Grapecrushers had been found dead that morning.

As the captain of the Foul Balls moved forward to request the trophy and prize cattle by default from the perplexed organizers, a stone flew from the crowd and struck him dead.
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<big><b>Fall Skirmishes</b></big><br><br>
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Wardancer
8 4 4 7
Block, Dodge, Leap
Strip Ball, +ST, Tackle, Shadowing
n 20 3 7 0 9 3 57/76 230k
(120+110)k
 
2
Lineman
7 3 5 7
Dodge, +AG, Leap, Block
  21 29 7 0 0 1 55/76 170k
(70+100)k
 
3
Lineman
7 3 4 7
Block
  2 1 2 0 0 0 7/16 90k
(70+20)k
 
4
Lineman
7 3 4 7
Dirty Player, Dodge
  20 5 3 1 2 0 20/31 110k
(70+40)k
 
5
Catcher
8 2 4 7
Catch, Dodge, Sprint
  0 0 0 0 0 0 0/6 90k
(90+0)k
 
7
Lineman
8 4 4 7
+MA, Dodge, +ST
m 21 6 7 0 2 0 31/51 170k
(0)k
 
8
Thrower
7 3 5 7
Pass
+AG
  4 3 1 0 0 0 6/16 130k
(90+40)k
 
9
Lineman
7 3 4 7
Dodge, Block, Kick
  21 6 7 0 1 2 39/51 130k
(70+60)k
 
11
Lineman
7 3 4 7
Dodge, Block, Side Step, Guard
n 21 7 3 0 3 6 52/76 160k
(70+90)k
 
13
Treeman
2 6 1 10
Loner, Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-Mate
Guard, Multiple Block
  16 0 0 0 6 2 22/31 160k
(120+40)k
 
17
Journeyman Lineman
7 3 4 7
Loner
  0 0 0 0 0 0 0/6 70k
(70+0)k
 
18
Journeyman Lineman
7 3 4 7
Loner
  0 0 0 0 0 0 0/6 70k
(70+0)k
 
9 players (+1 player missing next game)  
Coach: Relezite Re-Rolls (100k): 3  
Race: Wood Elf Fan Factor: 16  
Current Team Value: 1770k Assistant Coaches: 0  
Treasury: 15k Cheerleaders: 0  
Team Value: 1940k Apothecary: Yes  

Games Played:21 (15/3/3) |TD Diff:36 (58 - 22) |Cas Diff:-11 (13/19/4 - 27/15/5)
Last Opponent: Chicago PallBearers
Opponent#RecordTDCasTV
 W/D/LAvgAvgAvg diff
Skaven31/1/11.7-2.30.3   1.3   0.0-1.0   0.0   0.310k
Chaos Chosen33/0/03.3-0.00.7   1.3   0.7-0.3   0.0   0.323k
Chaos Dwarf20/1/11.0-1.50.0   0.5   0.0-0.0   1.5   0.015k
Goblin33/0/05.0-0.30.3   1.7   0.3-1.7   0.7   0.3400k
Necromantic Horror43/0/13.3-1.31.0   0.3   0.0-2.3   1.3   0.3-18k
Orc11/0/03.0-1.01.0   1.0   0.0-2.0   0.0   0.0240k
Shambling Undead54/1/02.0-1.00.8   0.6   0.2-1.4   1.0   0.2-4k
Total2115/3/32.8-1.00.6   0.9   0.2-1.3   0.7   0.270k