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The Chaos powers, tired of their followers picking and choosing whatever skills they like, have sent forth a band of players entirely devoted to randomness. Their chosen will have all skills randomly generated. Truly they are in the hands of the gods... Rules: 1. Normal rolls will be randomly drawn, only 1 exception will be made (see below) 2. Doubles. Roll a D6, on a 3+ a mutation will be generated. 1-2 a randomly drawn trait,agility or passing skill 3. +AGI and +STR will always be taken 4. +MA on a non double will be a normal skill on a d6 roll of 1-3 5. +MA on a double 5 will be a trait,agi or passing skill on a d6 roll of 1-3 *NOTE* At any time, if the team is lacking a player with block, any roll can be altered to take that skill. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Chaos Warrior
|
5 | 4 | 3 | 9 | Mighty Blow |
  | 5 | 0 | 2 | 0 | 2 | 0 | 10/ | 120k
(125)k |
|||||||||||||||||||||||||||
2 |
Chaos Warrior
|
6 | 4 | 3 | 9 | +MA |
  | 8 | 0 | 1 | 0 | 1 | 2 | 15/ | 130k
(140)k |
|||||||||||||||||||||||||||
3 |
Beastman
|
6 | 3 | 3 | 8 | Horns Prehensile Tail |
  | 8 | 3 | 1 | 0 | 2 | 1 | 15/ | 90k
(85)k |
|||||||||||||||||||||||||||
4 |
Beastman
|
6 | 3 | 3 | 8 | Horns Dirty Player |
  | 8 | 1 | 0 | 0 | 0 | 2 | 11/ | 80k
(115)k |
|||||||||||||||||||||||||||
5 |
Beastman
|
6 | 3 | 3 | 8 | Horns Leader, Extra Arms |
  | 8 | 1 | 2 | 0 | 2 | 1 | 16/ | 120k
(115)k |
|||||||||||||||||||||||||||
6 |
Beastman
|
7 | 3 | 3 | 8 | Horns +MA |
  | 8 | 3 | 1 | 0 | 0 | 1 | 11/ | 90k
(110)k |
|||||||||||||||||||||||||||
7 |
Beastman
|
6 | 3 | 3 | 8 | Horns Strip Ball |
  | 7 | 0 | 2 | 0 | 0 | 1 | 11/ | 80k
(85)k |
|||||||||||||||||||||||||||
7 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 8 (4/3/1) | | | TD Diff: | 6 (11 - 5) | | | Cas Diff: | 7 (9/2/1 - 1/3/1) |
---|---|---|---|---|---|---|---|
Last Opponent: Oldheim Holy Rollers |
Opponent | # | Record | TD | Cas | TV | ||||
---|---|---|---|---|---|---|---|---|---|
W/D/L | Avg | Avg | Avg diff | ||||||
Lizardmen | 1 | 0/0/1 | 1.0 | - | 3.0 | 0.0 0.0 0.0 | - | 0.0 1.0 0.0 | 10k |
Dark Elf | 1 | 0/1/0 | 1.0 | - | 1.0 | 1.0 0.0 1.0 | - | 0.0 0.0 0.0 | 100k |
High Elf | 1 | 1/0/0 | 3.0 | - | 0.0 | 2.0 0.0 0.0 | - | 0.0 1.0 0.0 | 60k |
Necromantic Horror | 2 | 2/0/0 | 2.0 | - | 0.0 | 1.5 0.5 0.0 | - | 0.5 0.5 0.5 | 120k |
Norse | 1 | 0/1/0 | 0.0 | - | 0.0 | 0.0 0.0 0.0 | - | 0.0 0.0 0.0 | 60k |
Ogre | 1 | 0/1/0 | 0.0 | - | 0.0 | 2.0 1.0 0.0 | - | 0.0 0.0 0.0 | 10k |
Skaven | 1 | 1/0/0 | 2.0 | - | 1.0 | 1.0 0.0 0.0 | - | 0.0 0.0 0.0 | 30k |
Total | 8 | 4/3/1 | 1.4 | - | 0.6 | 1.1 0.3 0.1 | - | 0.1 0.4 0.1 | 64k |