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Tzeentch, the Changer of the Ways Tzeentch is the Great Sorcerer, the god of magic and master of the mutable time stream. He is known as the Changer of the Ways, the one who directs the fate of the universe. Tzeentch guides unwitting mortals along paths destined to increase his own power , though they may never realise their part in his plan. He shows favour to those who use intelligence to control the world, especially to wizards and magical creatures. He takes delight in the plotting and politicking of men, and favours the cunning over the strong, the manipulative over the violent. Tzeentch is the Great Conspirator, the master of plot and intrigue. Few of Tzeentch's plots are simple, and many appear contradictory to others, or against Tzeentch's own interests. Only Tzeentch can see the trails of potential futures weaving forward in time like multicoloured threads. Tzeentch's plans reach through time and space and can carry through untold centuries. For what is a mere hundred years to a god who existed before the dawn of time and will exist long after the world is no more. Tzeentch is the most weirdly formed of all his brothers. His skin crawls constantly changing faces which leer and mock those who look upon him. As Tzeentch speaks these faces repeat his words, often with subtle but important differences in meaning. The god's puckered face is formed upon his upper torso, so his head and body are one. From above his eyes spring two sweeping horns of great length. He appears suspended above a sea of swirling multicoloured mist. In this form he speaks with his followers and in such shape he is depicted in his temples. Tzeentch is almost as powerful as Khorne but his power takes on a very different form. Tzeentch is the master of magic and subtlety. It is Tzeentch who holds the Realm of Chaos beyond time and space and it is he who watches over the destiny of the material universe. His plots are complex and interwoven, and he is the principal architect of secret alliances amongst the Dark Gods. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
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1 |
Chaos Warrior
|
5 | 4 | 3 | 9 | m | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 100k
(0)k |
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2 |
Chaos Warrior
|
5 | 4 | 3 | 9 | Block, Guard |
  | 4 | 0 | 2 | 0 | 5 | 0 | 16/ | 140k
(143)k |
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3 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
4 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 1 | 0 | 0 | 0 | 3/ | 60k
(60)k |
|||||||||||||||||||||||||||
5 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 1 | 0 | 0 | 0 | 3/ | 60k
(60)k |
|||||||||||||||||||||||||||
6 |
Chaos Warrior
|
5 | 4 | 3 | 9 |   | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 100k
(110)k |
||||||||||||||||||||||||||||
7 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block, Guard |
  | 4 | 0 | 2 | 0 | 1 | 2 | 18/ | 100k
(123)k |
|||||||||||||||||||||||||||
8 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 1 | 0 | 2/ | 60k
(60)k |
|||||||||||||||||||||||||||
9 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 3 | 0 | 0 | 0 | 1 | 0 | 2/ | 60k
(60)k |
|||||||||||||||||||||||||||
10 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block |
  | 4 | 0 | 1 | 0 | 0 | 2 | 13/ | 80k
(85)k |
|||||||||||||||||||||||||||
11 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
12 |
Chaos Warrior
|
5 | 4 | 3 | 9 |   | 2 | 0 | 0 | 0 | 2 | 0 | 4/ | 100k
(110)k |
||||||||||||||||||||||||||||
13 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
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12 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
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Games Played: | 4 (2/0/2) | | | TD Diff: | 2 (7 - 5) | | | Cas Diff: | -1 (1/7/2 - 5/5/1) |
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Last Opponent: Sharky's Grundalads |