Recent Forum Topics S2 of PEBBL | solution for weak ga... | Please vote for our ... |
We will push you out of bounds in every opportunity. We won't do it for the pleasure or just being mean, the rules weren't written by us. It is not our invention if it is automatic injury or not, or can you use apothecary on that injury or not. We personally would accept the player pushed out to be simply moved into the reserves, afterall the crowd shouldn't be determining who wins or loses. But as it is this way now and we must FRENZY, that is the way it goes and we'll try to use this to our advantage. If you don't like it, tell it to somebody else. And don't ask for recovery games, it's simply impossible. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Minotaur
|
5 | 5 | 2 | 8 | Always Hungry, Big Guy, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team Mate, Wild Animal Guard, Claw |
  | 17 | 0 | 0 | 0 | 11 | 1 | 27/ | 160k
(150)k |
|||||||||||||||||||||||||||
2 |
Blitzer
|
6 | 3 | 3 | 7 | Block, Frenzy, Jump Up Guard, Mighty Blow |
  | 18 | 0 | 3 | 0 | 5 | 2 | 29/ | 130k
(150)k |
|||||||||||||||||||||||||||
3 |
Blitzer
|
6 | 3 | 3 | 6 | Block, Frenzy, Jump Up |
-av | 10 | 1 | 0 | 0 | 1 | 0 | 3/ | 90k
(75)k |
|||||||||||||||||||||||||||
4 |
Blitzer
|
7 | 3 | 3 | 7 | Block, Frenzy, Jump Up Dodge, +MA |
  | 18 | 2 | 2 | 0 | 3 | 3 | 29/ | 150k
(165)k |
|||||||||||||||||||||||||||
5 |
Blitzer
|
6 | 3 | 3 | 7 | Block, Frenzy, Jump Up Guard |
n | 18 | 0 | 1 | 0 | 2 | 1 | 12/ | 110k
(108)k |
|||||||||||||||||||||||||||
6 |
Lineman
|
6 | 3 | 3 | 7 | Block Sure Hands, Pro |
  | 19 | 4 | 8 | 0 | 1 | 0 | 30/ | 90k
(105)k |
|||||||||||||||||||||||||||
7 |
Lineman
|
6 | 3 | 3 | 7 | Block |
  | 2 | 0 | 0 | 0 | 0 | 1 | 5/ | 50k
(50)k |
|||||||||||||||||||||||||||
8 |
Thrower
|
6 | 3 | 3 | 7 | Block, Pass Sure Hands |
  | 2 | 1 | 0 | 0 | 0 | 1 | 6/ | 90k
(95)k |
|||||||||||||||||||||||||||
9 |
Lineman
|
6 | 3 | 3 | 7 | Block Guard |
  | 19 | 0 | 0 | 0 | 4 | 0 | 8/ | 80k
(85)k |
|||||||||||||||||||||||||||
10 |
Lineman
|
5 | 3 | 3 | 7 | Block Tackle, Kick |
-ma, n | 18 | 4 | 0 | 0 | 3 | 2 | 20/ | 90k
(79)k |
|||||||||||||||||||||||||||
11 |
Lineman
|
6 | 3 | 3 | 7 | Block Dirty Player |
  | 19 | 0 | 2 | 0 | 0 | 1 | 11/ | 70k
(105)k |
|||||||||||||||||||||||||||
12 |
Catcher
|
6 | 3 | 3 | 7 | Block, Catch |
m | 8 | 0 | 0 | 0 | 0 | 0 | 0/ | 70k
(0)k |
|||||||||||||||||||||||||||
13 |
Lineman
|
6 | 3 | 3 | 6 | Block |
-av | 5 | 0 | 0 | 0 | 0 | 0 | 0/ | 50k
(30)k |
|||||||||||||||||||||||||||
14 |
Catcher
|
6 | 3 | 4 | 7 | Block, Catch Frenzy, Nerves of Steel, +AG |
  | 14 | 0 | 8 | 0 | 2 | 2 | 38/ | 170k
(155)k |
|||||||||||||||||||||||||||
13 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 19 (11/3/5) | | | TD Diff: | 13 (30 - 17) | | | Cas Diff: | 2 (23/16/7 - 19/15/10) |
---|---|---|---|---|---|---|---|
Last Opponent: Beta key |