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Coach Scurn formed this Team of Brothers after a series of games in which his teams had to endure more bad luck than one can possibly think of.
So he traveled to the chaos gods and they said, that they cursed him because of the luck he had some games before. They convinced him to coach their team of chaos creatures in exchange for removing the curse.
It is said, that the creatures in this team have an aura of bad influence, forcing their opponents to fail in even the easiest tasks, but if that is the truth has still to be prooved.
It even has to be prooved, if Scurn got rid of his bad luck after accepting the job as coach of this team ...


first game:
we ko'ed two of our guys while trying to go for it and si'ing one while trying to dodge, but apo succeded. One guy was pushed out of bounce and got si'ed as well, we had a couple of pow/skull, skulls and a couple of double 1's for dodges and ball pick ups .... but we managed to hold a draw, so things start to get better ....

second game:
we started as bad as ever, failing lots of simple rolls and failing many av rolls as well (two stunned round 1, two ko and a bh later). But we had at least some luck. The opponent coach decided to do some blocking before running into the endzone, resulting in a pow/skull and therefor a turnover. After he committed a foul, we woke up, si'ing one, killing another. 0-0 after half 1.
in half two, none of our guys came back, so it was 9 versus 9 players on the field, we started slow, needing three turns and all rerolls to pick up the ball, but then, we bashed another two of his guys KO and scored for the 1-0 lead. unfortunatly, our guys forgot that there were still three turns left to play. they failed a blitz on their ballcarrier caused a turnover in the next block and in our last turn, another turnover from a pow/skull, skull block resulted in the 1-1 draw.
Very disappointing for our guys, because they should've easily won this one, as things went in half two, but a fair draw i guess, for my opponent had lots of bad luck as well (like double skull, reroll, double skull, for example).

third game:
the curse is broken. we rocked, our opponent was as unlucky as we were so many times before. a glorious 4-1 victory!

fifth game:
no important dice roll went to my favour, no chance to win that way. numerous blitzes on ballcarrier had no success, no pass found it's target, nearly no dodge was successful, gfi's ended with my players ko'ing themselves, the eigth throw a rock in three games against us, si'ing a CW right at the start of the game and FF decreases as well with just 20k income for the match.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Beastman
6 3 3 8
Horns
  5 0 0 0 0 0 0/ 60k
(60)k
 
2
Beastman
6 3 3 8
Horns
Sure Hands
  4 1 2 0 0 0 7/ 80k
(85)k
 
3
Beastman
6 3 3 8
Horns
Block
  5 0 0 0 1 1 7/ 80k
(85)k
 
4
Beastman
6 3 3 8
Horns
Sure Hands
  5 3 1 0 0 1 11/ 80k
(85)k
 
5
Beastman
6 3 3 8
Horns
Block
  5 0 1 0 2 0 7/ 80k
(85)k
 
6
Beastman
6 3 3 8
Horns
Block
  5 0 2 0 0 0 6/ 80k
(85)k
 
7
Beastman
6 3 3 8
Horns
  5 0 0 0 0 1 5/ 60k
(60)k
 
8
Beastman
6 3 3 8
Horns
Foul Appearance
  5 0 0 0 1 1 7/ 90k
(85)k
 
9
Beastman
6 3 3 8
Horns
  4 0 0 0 0 0 0/ 60k
(60)k
 
10
Beastman
6 3 3 8
Horns
Block
  5 0 1 0 1 1 10/ 80k
(85)k
 
11
Beastman
6 3 3 8
Horns
  4 0 1 0 0 0 3/ 60k
(60)k
 
12
Beastman
6 3 3 8
Horns
  4 0 0 0 0 0 0/ 60k
(60)k
 
14
Chaos Warrior
5 4 3 9   0 0 0 0 0 0 0/ 100k
(110)k
 
15
Chaos Warrior
5 4 3 9   2 0 0 0 0 0 0/ 100k
(110)k
 
16
Chaos Warrior
5 4 3 9   5 0 0 0 0 0 0/ 100k
(110)k
 
15 players  
Coach: Scurn Re-Rolls (140k): 2  
Race: Chaos Fan Factor: 4  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 0k Cheerleaders: 0  
Team Value: 1400k Apothecary: Yes  

Games Played:5 (2/2/1) |TD Diff:1 (8 - 7) |Cas Diff:-5 (2/2/1 - 7/3/0)
Last Opponent: Jutland Backstabbers