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<h6>The Erebor Exiles take their mission as a sacred one. None of them will ever retire. And no other comrades will join this group, cause all other dwarven strongholds are either too far or too poor to give any help.
A Diary will be regularly updated to keep track of the accomplishements of the thirteen heroes. The journey is a long and dangerous one, and perils or lucky encounters might change the course of history.

How many of the original band of braves will be tough enough to see the end of their wanderings? Who will be among the heoes who will finally free Erebor and reconquer the mountain?</h6><hr><img src="http://www.geocities.com/jan_mattys/Nano.jpg"><h3><b>GOLD STASHED: 130.000 GP so far
Gold stashed for current mission: 0 so far
MISSIONS ACCOMPLISHED: 1 (Reaching Bree)
Current Mission: Entering the Shire</b></h3><hr>Erebor, the Lonely Mountain.
For centuries, home of the strongest Dwarven Clan.
Now, the lair of the last Dragon of Middle Earth: Smaug the Mighty.
Unable to stand the thought of the desecration of their once-marvelous stronghold, the descendants of Durin have decided to leave the Ered Luin and start a dangerous journey in order to regain the realm of their Fathers.

<h6><b>Thirteen Dorfs have left the Havens by the Luhun:
Thorin Oakenshield, son of Thrain.
Dwalin and Balin, sons of Fundin.
Fili and Kili, sons of Dìs and nephews to Thorin.
Dori, Nori and Ori, of the House of Durin.
Oin and Gloin, sons of Groin.
Bifur, Bofur and Bombur, last descendants of the Clans of Khazad Dum.</b></h6>
These brave Dorfs have travelled long and far to the West, searching for a way to deal with a Dragon, cause they know none. But after days and weeks of despair they finally realized how Smaug's desires are similar to those of the Dwarfs. Thus, they have decided to gather a high sum - the largest amount of gold a Dwarf could dream about since the Lost Days - and to offer it all to the Dragon, pledging for his departure from Erebor. With this plan in mind, they have decided to go for the quickest way to gain the money they need: Bloodbowl. Every penny is to be saved, every injury must be ignored, for nothing is more important than going back HOME.
<hr><b>MISSION ONE: Reaching Bree - 130.000 gp needed</b>
<i>Day 53: Its cold and rainy, west of the Misty mountains. Dunland is a wild and empty country, and there's nothing here we could use to bribe Smaug. Damn, we all need a warm fire and some strong ale. We need to reach the Prancing Pony in Bree, where we'll be able to sleep and plan our next move. We're 13, so we need at leaast 130k gold coins to stay there for a night. We need a fight. Now.

Day 55: This has become a strange land! Some foul creatures approached our camp this night and we rose to the challenge! They were no match for our fists, and when the dust settled we forced them to give us our well deserved fee. Bloody gold is what I like the most. Some more, and we can finally have a beer in Bree!

Day 56: Some Dunlendings tried to ambush us near the Greenway and we were forced to kick their asses! I really don't know why they bother attacking a band of Dwarves, but must be because they are hungry and they need some gold. They were poor indeed... we took away only 20k from their corpses. It's not enough to reach Bree, dammit!

Day 56: We were about to have our well deserved rest when we Kili spotted some orcs in the valley. Orcs?? To arms! We had the temper to fight, but we were too tired and the orcs were superior in number. We succeded in taking away some gold from the fallen, but we had to retreat before we could complete the work. Bree is so near now!

Day 57: Cursed land this is! Orcs everywhere. We had to fight again, but we were unprepared. Ori had his neck borken, and now we are praying Aule not to take his life to the Deeper Halls. We now have enough money to enter Bree and rest. We need it.</i>
<hr><b>MISSION TWO: Entering the Shire - 250.000 gp needed</b>
<i>Day 60: This morning, at the Prancing Pony, I met the Gray Pilgrim. I haven't seen him for a very long time, but I know old Thror respected him. He's a master of magic and healing, and will be a fine addition to our team. He seems very concerned about Smaug, and told me we need to recruit a friend of his. A hobbit, he said. I don't know what a hobbit is, but as long as he can spill blood from the enemies and drink beer it's fine for me. I'll be a long road to this so called "Shire" in the West. We have to pay to pass the Baranduin, and buy some food for the next week. All in all, 250k should be enough to reach the West and talk with this "hobbit".</i>
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
n, m 4 0 0 0 0 0 0/ 70k
(0)k
 
2
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  4 0 0 0 1 0 2/ 70k
(75)k
 
3
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  4 0 0 0 0 0 0/ 70k
(75)k
 
4
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  4 0 0 0 0 1 5/ 70k
(75)k
 
5
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  4 0 0 0 0 0 0/ 70k
(75)k
 
6
Ori
Longbeard
4 3 1 9
Block, Tackle, Thick Skull
-ag, m 4 0 0 0 1 0 2/ 70k
(0)k
 
7
Oin
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  4 0 0 0 1 0 2/ 70k
(75)k
 
8
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  4 0 0 0 0 0 0/ 70k
(75)k
 
9
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  4 0 0 0 0 0 0/ 70k
(75)k
 
10
Longbeard
4 3 3 9
Block, Tackle, Thick Skull
+AG
  4 0 0 0 1 1 7/ 110k
(123)k
 
11
Blitzer
5 3 3 9
Block, Thick Skull
Sure Hands
  4 2 2 0 0 0 8/ 100k
(105)k
 
12
Blitzer
5 3 3 9
Block, Thick Skull
Mighty Blow
  4 0 1 0 0 2 13/ 100k
(105)k
 
13
Troll Slayer
5 3 2 8
Block, Dauntless, Frenzy, Thick Skull
  4 0 0 0 1 0 2/ 90k
(95)k
 
11 players (+2 players missing next game)  
Coach: JanMattys Re-Rolls (80k): 1  
Race: Dwarf Fan Factor: 3  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 10k Cheerleaders: 0  
Team Value: 960k Apothecary: No  

Games Played:4 (2/0/2) |TD Diff:-1 (3 - 4) |Cas Diff:4 (3/2/2 - 1/2/0)
Last Opponent: Stomp Mayhem