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The Chaos Gods The most powerful of the Chaos entities are those known as the Chaos Gods, also sometimes referred to as the "Dark Gods" or the "Ruinous Powers". These entities are described as being enormously powerful, and seeking to extend that power into the realm of mortals. They do this by attracting followers amongst mortals by promising power, wealth, immortality or whatever else the potential servant desires. The gods are typically capricious, selfish and vain, demanding absolute loyalty from their servants and rewarding deeds when they wish, in whatever ways they deem appropriate. Background materials for both settings state that there are many Chaos Gods, but also that there are four which are significantly more powerful than the rest. The four great gods often serve as antagonists in their respective settings, frequently sparking great wars against other factions with the aim of gaining total domination over the entire setting. The names and aspects of these four great gods are: Khorne - god of hate, blood, rage, war and killing Nurgle - god of decay, despair, destruction, and disease Slaanesh - god of decadence, excess, pleasure and self indulgence Tzeentch - god of change, manipulation/Machiavellianism, scheming and sorcery Each of these four major gods is diametrically opposed by one of the other gods. Khorne is an outward acting deity, seeking the death of others; he is opposed by Slaanesh, who acts inwardly, seeking the pleasure of all experiences (including killing others). Nurgle represents forces of decay, destruction and stagnation, while his enemy Tzeentch represents building, evolving and change. These inimical relationships can have an effect upon the nature of the armies that Chaos generals can field in both game settings, since warriors who follow one god will not serve a general who worships their god's enemy; likewise, the general's god would punish him for trying to enlist the aid of the god's enemy. Especially dedicated worshippers of the gods can be gifted with traits associated with their god; warriors blessed in such a manner are said to bear the "mark" of their god. The effect of this mark varies by game system, army and god, but is generally beneficial to the warrior in question. For example, in Warhammer 40,000, Chaos Marine worshippers of Nurgle become infected with a multitude of terrible diseases, which causes their bodies to rot and become resistant to pain and injury; their counterparts in Warhammer Fantasy are similar, but the rotting effect instead makes them appear frightening to their foes. Another example would be Khorne, whose followers in both settings are nearly uncontrollable, insane warriors who crave nothing more than to tear apart their foes in hand to hand combat. Other Chaos Gods Besides the four major gods, there exist other, lesser gods. The minor Chaos gods who have been mentioned in the Warhammer Fantasy and Warhammer 40,000 settings include: Be'lakor - also known as The Dark Master, Be'lakor was once a mighty champion of the Dark Gods and the first mortal to gain immortality[citation needed] in Warhammer Fantasy, but he fell from grace and was stripped of his power. He is now considered a Daemon Prince, but has attempted to attain godhood. His power is such that he can grant his followers (called "Dark Emissaries") magic spells similar to other gods. Hashut - in the Warhammer Fantasy setting, Hashut is the god of the Chaos Dwarfs. He represents aspects of fire, volcanoes, darkness, hammers and lightning. Horned Rat - in the Warhammer Fantasy setting, the Horned Rat is the god of the Skaven. He represents aspects of disease, magic, the power of Chaos itself, rats, and other characteristics of the Skaven race. Malal - The renegade fifth Chaos God, he represented Chaos fighting against itself. Due to copyright issues, he is no longer mentioned in current background material. Necoho - in Warhammer Fantasy, a renegade minor god known as the "Doubter", representing aspects of agnosticism and atheism. Zuvassin - in Warhammer Fantasy, a renegade minor god known as the "Great Undoer", representing a desire to foil the efforts of others. An'sl, Mo'rcck,and Phraz-Etar - minor gods mentioned in older background material for Warhammer 40,000 (Johnson, 1999). Other than their names and the fact that they are minor gods, nothing is known of them. Others - there are a multitude of other unnamed gods and cults. In the Warhammer 40,000 setting, for example, the Chaos Space Marines called Raptors and Obliterators each have their own cults, the natures of which are virtually unknown. Also in the Warhammer 40,000 setting, the fallen Dark Angel known as Cypher is protected by an unknown entity of great power, although it is unclear if this entity is a Chaos God. Background material for Warhammer Fantasy mentions many other minor gods with very little background beyond their names and aspects, such as Khakkekk (goblin god of blood), Atagro (god of beasts), Meneloth (elven god of pleasure), Obscuras (god of shadows and hidden things) and Mermedus (god of the sea). Chaos Undivided In addition to the individual gods, some followers of the Dark Gods worship Chaos in other ways. Some followers worship the gods as a pantheon rather than following one particular god. Other followers worship Chaos as a single great entity, with the various Chaos Gods simply manifestations of that entity's aspects. Still others may simply follow one god briefly and then switch allegiance to another, owing more to convenience than actual faith. Regardless of the nature of their worship, all of these are grouped together as Chaos Undivided; followers of Chaos Undivided may bear a mark, similar to the followers of the four great gods. Generals who bear the mark of Chaos Undivided, in both settings, have more freedom from the effects of the difficult relations between the Chaos Gods. As an example, while warriors who worship Slaanesh would not serve a general who worships Khorne, an Undivided general can convince these gods' warriors to fight for him, without fear of reprisal from Khorne or Slaanesh. Also, other more specialized forms of the mark of Chaos Undivided exist which are usually carried by extraordinary leaders. For example, Abaddon the Despoiler of the Warhammer 40,000 setting bears the mark of "Chaos Ascendant", which was specially gifted to him by the four greater gods due to his status as the major leader of the forces of Chaos. Archaon from the Warhammer Fantasy setting is similarly marked as the "Everchosen" or the "Lord of the End Times". The Forces of Chaos The following are the typical servants of the Chaos Gods and the setting from which they come. Beasts of Chaos - in Warhammer Fantasy, bestial servants including minotaurs, goat-like "Beastmen", and other centaur-like creatures Chaos Dwarfs - in Warhammer Fantasy, corrupted Dwarfs who serve the god Hashut Chaos Space Marines - in Warhammer 40,000, Space Marines who have been corrupted by Chaos Daemons - in both settings, these are minor entities related to the Chaos Gods, frequently serving the gods Hordes of Chaos - in Warhammer Fantasy, the mortal worshippers of Chaos Skaven - in Warhammer Fantasy, a race which appears to be a cross between men and rats, serving their own Chaos God, the Horned Rat. The Lost and the Damned - in Warhammer 40,000, various loose groupings of corrupted Imperial Guard, wildly mutated, beast-like humans, and various other traitors, sometimes led by Chaos Space Marines Names: Tiamat CWs Aperiodic Determinist Beatmen Tetragrammaton Gematria Notariqon Current Team Ethos on skills: No RSC or DP, Limited Claw. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
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2 |
Chaos Warrior
|
5 | 4 | 3 | 9 | Block |
  | 4 | 1 | 0 | 0 | 1 | 1 | 8/ | 120k
(125)k |
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3 |
Chaos Warrior
|
5 | 4 | 3 | 9 | Tentacles |
  | 2 | 1 | 1 | 0 | 1 | 0 | 6/ | 130k
(125)k |
|||||||||||||||||||||||||||
4 |
Chaos Warrior
|
5 | 4 | 3 | 9 |   | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 100k
(110)k |
||||||||||||||||||||||||||||
6 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 1 | 5/ | 60k
(60)k |
|||||||||||||||||||||||||||
7 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
8 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block |
  | 4 | 1 | 1 | 0 | 1 | 0 | 6/ | 80k
(85)k |
|||||||||||||||||||||||||||
10 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
11 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
12 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
13 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block, Kick |
  | 4 | 1 | 1 | 0 | 1 | 2 | 16/ | 100k
(115)k |
|||||||||||||||||||||||||||
14 |
Beastman
|
6 | 3 | 3 | 8 | Horns Leader |
  | 4 | 0 | 2 | 0 | 1 | 0 | 8/ | 90k
(85)k |
|||||||||||||||||||||||||||
15 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block |
  | 4 | 0 | 2 | 0 | 2 | 0 | 10/ | 80k
(85)k |
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12 players | ||||||||||||||||||||||||||||||||||||||||||
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Games Played: | 4 (3/0/1) | | | TD Diff: | 5 (7 - 2) | | | Cas Diff: | 6 (4/4/1 - 2/1/0) |
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Last Opponent: Blues Brothers Team |