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The one and only! Where It's either be the best, or be dead. The constant threat of being overtaken by a new, better, stronger more desperate player from the Inbreed Initiates is what makes the team one of the best. As a player is replaced the team gets better, because of the system the Reikland Electory count has devised. The system is quite simple really. Anyone who is sentenced to death within Reikland jurisdiction is allowed two months where they will play Blood Bowl with the Inbreed Initiates. If they manage to play better than a player on the Inbreeds and Babies, they will replace that player, and he is executed. This ensures that the team keeps getting better players, and it keeps training dicipline at a high level. No one want to be outdone by someone on the Inbreed Initiates, since it will kill them. If they makes it to the Inbreeds and Bastards, they will be released from captivity after two years of play. And since these players are some of the best, they are usually offered a contract with the Reikland Boneslappers after their release. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Thrower
|
6 | 3 | 3 | 8 | Pass, Sure Hands |
  | 4 | 4 | 0 | 0 | 0 | 0 | 4/6 | 70k
(85)k |
|||||||||||||||||||||||||||
2 |
Lineman
|
6 | 3 | 3 | 8 |   | 4 | 0 | 0 | 0 | 0 | 1 | 5/6 | 50k
(50)k |
||||||||||||||||||||||||||||
3 |
Lineman
|
6 | 3 | 3 | 8 | n | 3 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(42)k |
||||||||||||||||||||||||||||
4 |
Blitzer
|
7 | 3 | 3 | 8 | Block |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/6 | 90k
(95)k |
|||||||||||||||||||||||||||
5 |
Lineman
|
6 | 3 | 3 | 8 |   | 4 | 0 | 0 | 0 | 1 | 0 | 2/6 | 50k
(50)k |
||||||||||||||||||||||||||||
6 |
Blitzer
|
7 | 3 | 3 | 8 | Block |
m | 4 | 0 | 0 | 0 | 0 | 0 | 0/6 | 90k
(0)k |
|||||||||||||||||||||||||||
7 |
Catcher
|
8 | 2 | 3 | 7 | Catch, Dodge Sure Hands |
  | 4 | 0 | 0 | 0 | 0 | 2 | 10/16 | 90k
(115)k |
|||||||||||||||||||||||||||
8 |
Catcher
|
8 | 2 | 3 | 7 | Catch, Dodge Sure Feet |
  | 4 | 0 | 1 | 0 | 0 | 1 | 8/16 | 90k
(115)k |
|||||||||||||||||||||||||||
9 |
Lineman
|
6 | 3 | 3 | 8 |   | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 50k
(50)k |
||||||||||||||||||||||||||||
10 |
Thrower
|
6 | 3 | 3 | 8 | Pass, Sure Hands |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/6 | 70k
(85)k |
|||||||||||||||||||||||||||
11 |
Lineman
|
6 | 3 | 3 | 8 |   | 4 | 0 | 0 | 0 | 1 | 0 | 2/6 | 50k
(50)k |
||||||||||||||||||||||||||||
12 |
Blitzer
|
7 | 3 | 3 | 8 | Block |
  | 4 | 0 | 0 | 0 | 1 | 0 | 2/6 | 90k
(95)k |
|||||||||||||||||||||||||||
15 |
Blitzer
|
7 | 3 | 3 | 8 | Block |
  | 4 | 0 | 1 | 0 | 0 | 0 | 3/6 | 90k
(95)k |
|||||||||||||||||||||||||||
12 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 4 (0/0/4) | | | TD Diff: | -5 (2 - 7) | | | Cas Diff: | -5 (2/1/0 - 5/3/0) |
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Last Opponent: Magnificent Eleven |