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Master the 2-1 win. Here's the basic game plan: Kick to your opponent and let him score early, concentrate those first few turns on beating up his players and getting them out of the game (target those with low armour first and truly troublesome players second). You need to put some pressure on the ball carrier to make sure he scores quickly though, as you'll need the rest of the half to tie the game up. Once your opponent has scored you should hopefully be up a man or two. Take your time and score on turn 8, all the meanwhile beating up more of his players on the way. Then when you get the ball in the second half use all 8 turns to make your way downfield and score on your turn 8, thus ensuring a 2-1 win. Of course things rarely work out this way, and some improvisation will always be necessary. Don't be afraid to aggressively go for the opponent's ball carrier if the opportunity arises, your Strength 4 blitz is especially useful here. Should your opponent choose to kick to you then you need to just apply the above strategy backwards: take the entire first half to score, let him score early in the second half and then finish it up by scoring late in the game; however this is more risky. When you have the ball you must defend the ball carrier above all else, making a cage is always a good idea, and be sure to restrict your opponents movement by placing lone beastmen in key positions to maximise the spread of tackle zones. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block |
  | 3 | 0 | 0 | 0 | 3 | 1 | 11/16 | 120k
(100+20)k |
|||||||||||||||||||||||||||
2 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 3 | 0 | 0 | 0 | 0 | 0 | 0/6 | 100k
(100+0)k |
||||||||||||||||||||||||||||
3 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
4 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
5 |
Beastman Runner
|
6 | 3 | 2 | 8 | Horns Block |
-ag, m | 3 | 1 | 0 | 0 | 0 | 1 | 6/16 | 80k
(0)k |
|||||||||||||||||||||||||||
6 |
Beastman Runner
|
6 | 2 | 3 | 8 | Horns |
-st, m | 3 | 0 | 1 | 0 | 0 | 0 | 3/6 | 60k
(0)k |
|||||||||||||||||||||||||||
7 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 3 | 0 | 1 | 0 | 0 | 0 | 3/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
8 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 3 | 1 | 0 | 0 | 0 | 0 | 1/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
9 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 100k
(100+0)k |
||||||||||||||||||||||||||||
10 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 3 | 1 | 0 | 0 | 0 | 0 | 1/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
11 |
Beastman Runner
|
6 | 3 | 4 | 8 | Horns +AG |
  | 3 | 2 | 1 | 0 | 0 | 1 | 10/16 | 100k
(60+40)k |
|||||||||||||||||||||||||||
9 players (+2 players missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 3 (0/1/2) | | | TD Diff: | -6 (3 - 9) | | | Cas Diff: | -4 (1/1/1 - 3/2/2) |
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Last Opponent: Wizards of Ozz |