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<div align="left">The Mutated champions will accept all mutations and changes as a gift from the gods. Therefor, they will never "heal" a change in a player and changed players will be not be dishonored by being kicked out of the team. Changed and mutated players will never be kicked, only lazy players (niggles) may be kicked if they don't contribute to the team. A chance to be blessed by the gods will never be turned down, mutations and skills will always be related to whatever path that warrior have taken. The paths will be randomized unless there is a lack of one kind.</div> <div align="left">Players in the blood path will take aggressive skills like block, tackle, MB, Piling on and the likes, on doubles they will get claws, RSC. Players on the defense path will take block, guard... On doubles they will get foul appearance, spikes, tentacles. In the skill path however, the players will always take skills on doubles, and otherwise skills that are beneficial for the team at the moment. Random is random, my fickle mind or the dice will decide (mostly strange mutations on doubles and good skills normally). </div> <table cellpadding="2" cellspacing="1" border="2"> <tr><td>Path</td><td>followers</td></tr> <tr><td>Blood</td><td>5</td></tr> <tr><td>Defense</td><td>2</td></tr> <tr><td>Skill</td><td>2</td></tr> <tr><td>Random</td><td>4</td></tr> </table> |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Beastman
|
6 | 3 | 3 | 7 | Horns |
-av | 3 | 0 | 0 | 0 | 1 | 0 | 2/ | 60k
(40)k |
|||||||||||||||||||||||||||
2 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block |
  | 6 | 1 | 0 | 0 | 1 | 2 | 13/ | 80k
(85)k |
|||||||||||||||||||||||||||
3 |
Chaos Warrior
|
5 | 4 | 3 | 9 | Block, Mighty Blow |
  | 11 | 0 | 3 | 0 | 2 | 1 | 18/ | 140k
(138)k |
|||||||||||||||||||||||||||
4 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 8 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
5 |
Beastman
|
6 | 3 | 3 | 8 | Horns Dirty Player |
  | 13 | 1 | 0 | 0 | 0 | 1 | 6/ | 80k
(115)k |
|||||||||||||||||||||||||||
6 |
Beastman
|
7 | 3 | 3 | 8 | Horns Dirty Player, +MA |
  | 15 | 0 | 2 | 0 | 1 | 3 | 23/ | 110k
(145)k |
|||||||||||||||||||||||||||
7 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block, Sure Hands, Dodge |
  | 32 | 2 | 8 | 0 | 4 | 1 | 39/ | 130k
(143)k |
|||||||||||||||||||||||||||
8 |
Beastman
|
6 | 3 | 3 | 8 | Horns Block |
  | 8 | 1 | 0 | 0 | 0 | 1 | 6/ | 80k
(85)k |
|||||||||||||||||||||||||||
9 |
Beastman
|
6 | 3 | 3 | 8 | Horns |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60)k |
|||||||||||||||||||||||||||
10 |
Chaos Warrior
|
7 | 4 | 3 | 9 | +MA, Block, +MA |
  | 25 | 2 | 4 | 0 | 6 | 1 | 31/ | 180k
(180)k |
|||||||||||||||||||||||||||
11 |
Chaos Warrior
|
4 | 4 | 3 | 9 | Mighty Blow, Block, Guard |
-ma | 29 | 0 | 0 | 0 | 15 | 2 | 40/ | 160k
(153)k |
|||||||||||||||||||||||||||
12 |
Troll
|
4 | 5 | 1 | 9 | Always Hungry, Big Guy, Mighty Blow, Really Stupid, Regenerate, Throw Team Mate |
  | 1 | 0 | 0 | 0 | 0 | 0 | 0/ | 100k
(94)k |
|||||||||||||||||||||||||||
13 |
Chaos Warrior
|
5 | 4 | 3 | 9 | Block, Side Step, Guard |
  | 25 | 1 | 2 | 1 | 4 | 5 | 42/ | 170k
(158)k |
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13 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 33 (19/9/5) | | | TD Diff: | 25 (45 - 20) | | | Cas Diff: | 24 (42/42/13 - 36/26/11) |
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Last Opponent: Other Dead Meat |