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Pretty simple...

Since Cws are teh awesome, they are the only ones with claws, unless beastmen rolls +st.

Beastmen will take any other mutation than claw, what ever suits the team best.

If already having sure hands, DB's are for pass and 2 heads, for fun and obvious reasons.

Mino is TEH moar awesome, and therefor will be blitzing when ever he can and it makes a little sense..

Dp on the team will be for gtr or to foul back - since this is a LoulZ team.


New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Minotaur
5 5 2 8
Always Hungry, Big Guy, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team Mate, Wild Animal
  5 0 0 0 1 0 2/ 110k
(90)k
 
3
Chaos Warrior
5 4 3 9
Block
  5 0 1 0 1 1 10/ 120k
(125)k
 
4
Beastman
6 3 3 8
Horns
  5 0 0 0 0 0 0/ 60k
(60)k
 
5
Beastman
6 3 3 8
Horns
Block
  5 0 0 0 1 1 7/ 80k
(85)k
 
6
Beastman
6 3 3 8
Horns
  5 0 0 0 0 0 0/ 60k
(60)k
 
7
Beastman
6 3 3 8
Horns
Block
  5 0 2 0 0 0 6/ 80k
(85)k
 
8
Beastman
6 3 3 8
Horns
Sure Hands
  5 0 1 0 0 1 8/ 80k
(85)k
 
9
Beastman
6 3 3 8
Horns
  5 1 0 0 0 0 1/ 60k
(60)k
 
10
Beastman
6 3 3 8
Horns
Block
  5 0 0 0 2 1 9/ 80k
(85)k
 
11
Chaos Warrior
5 4 3 9   1 0 0 0 0 0 0/ 100k
(110)k
 
12
Chaos Warrior
5 4 3 9
Block
  2 0 2 0 2 1 15/ 120k
(125)k
 
11 players  
Coach: erased000026 Re-Rolls (140k): 2  
Race: Chaos Fan Factor: 9  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 60k Cheerleaders: 0  
Team Value: 1230k Apothecary: Yes  

Games Played:5 (4/0/1) |TD Diff:4 (7 - 3) |Cas Diff:3 (4/4/0 - 2/1/2)
Last Opponent: Dodging Targets