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The evil Chaos Dwarf are out to join this TR129 tourney. Though 1st skill aging of the bull really hurts their purpose. After a dramatic match with an evil maiming of elves, the concession money enables them to replace their bull! They are back on track. First match, three perms. God how I hate it.. Second match, barely made it. Last turn sees opponents slayer SI my dorf on a 1d blitz. Seriously.. Third match, opening kickoff is GTR for my opponent and I just cannot get anyone down. Second kickoff is blitz against me. My DP gets ejected. Second half is a spectecular turnaround and I barely manage to in. Only 2 SI this time. All cas against norse are evenly distributed to ensure, that no dorf is skilling up. MVP goes to the troll - AGAIN! This time he earned it though. And of course 1 on the winning... oh well.. what shall I do.. Final against rats, that had booted 2 more to bring their numbers to 13. Handicap was Bad Press - of course. But soon it became clear, that the ref was on my side. First their only DP got ejected on his first foul (taking my apo with him). Then the ref caught me on the second foul (when I killed his guard/MB vermin, who was saved by the apo), but I managed to argue and bring in two more fouls for two more KOs. Unfortunatelly at that point, of the game odi was more successful in his 1d blocks than me in my 2d blocks and he also scored more breaks against AV9 than I did against AV7, so even though I had 7 turns to tie, halftime still saw me trailing 2-0 and my troll was KOed by a rock (so much for the PR) and refused to come out of the box until overtime. Second half - as in the last 3 games now - was mine. I finally manged my first cas-by-block and that was his guard/MB vermin that I wanted to target by foul. The foul niggled his other vermin the same turn. With all dangerous players out, the chaosdorfs walzed it in, BHing the freebooted gutter and scoring another KO. The OTS try of the rats was came quite far, they managed to roll the needed push on a 1d blitz, brought their gutter into position, but fortunatelly the needed 5+ for the catch in 3 TZ failed. Overtime saw rats recovered (cept the 2nd gutter) and recieving. Bad kick gave the ball right into the hands of the dauntless gutter and I already saw me unable to bring the blodger down and trailing again, but his blitz failed to punch a hole into the line and he didn`t want to risk a 3+ dodge with the gutter who would have been all alone in my backfield. So he waited - big mistake. With blocks and boots, the dorfs slowly cleared the pitch, always doubling/trippling on any possible reciever. After his gutter had seriously injured the hobo chasing him, he made a break for the endzone. I needed 2 GFI to bring my CDB in as an assist for the bull to blitz, but the dorf tripped and ate the reroll. But thankfully the bull found a POW on the 3 dice and I could cover the ball with 2 TZ. Odi now went for the now-or-never play, his linerat 1d POWed (again - his 1d blocks were nearly always POW) the lonely dorf covering it and ran into the endzone, but the gutter tripped and fell on the 3+ dodge and came down stunned next to the ball. The bull for pretty much the first time in the tourney did something right, he managed the pickup (eating my last reroll) and galloped uncontested (and thankfully without GFI) into the endzone in the last turn. The curse that rendered my CDBs unable to skill was lifted, when a 5 SPP dorf BHed a linerat in overtime, so the MVP could go to another dorf, who also skilled! In addition, a 6 on winnings! (Compared to 4 as the sum of the 3 rolls during the tourney). And off we go into replacing the injured. After Game 12: All injured team members are now replaced. Team is looking strong. It`s probably best to wait for the next minor to be drawn tomorrow night. The draw is made and next minor is Heavyweight at TR187. Prep is starting. Game 14 sees coach JackDaniels break the streak of this team with superior dice and good coaching. Now it`s going up and down for those guys. Multiple matches are won, but payed with alot of hurt dwarves. Slowly we are getting in shape again. Damn.. two bad dice games and the stats of the team are trashed. But at least they are ready for the minor. 187/178 and 170k in cash. Holy christ.. first opponents TS: 214 without a star. But Hthark and a wiz saved the day. Noone hurt and a hobgob even got a skil! On to round 2! Undefeated streak counter: 6/13 Winning streak counter: 5/13 <u>Skillroll statistics:</u> Normal: 23/19 = 68.4% (avrg: 72.2%) Double: 7/19 = 15.7% (avrg: 13.8%) +MA: 1/19 = 5.3% (avrg: 5.6%) +AG: 1/19 = 5.3% (avrg: 5.6%) +ST: 1/19 = 5.3% (avrg: 2.8%) <u>Aging statistics:</u> 1st roll: 1/20 = 7.7 % (avrg: 2.8%) 2nd roll: 2/10 = 16.7% (avrg: 8.3%) 3rd roll: 0/2 = % (avrg: 16.7%) 4th roll: 0/0 = 0% (avrg: 27.7%) Expected aging events: 0.862 Encountered aging events: 2 This team has aged 132% more often than expected. Last updated after skillroll 19 |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Enslaved Minotaur
|
5 | 5 | 2 | 8 | Frenzy, Horns, Loner, Mighty Blow, Thick Skull, Wild Animal Guard, Block |
  | 19 | 0 | 1 | 1 | 4 | 2 | 23/31 | 200k
(150+50)k |
|||||||||||||||||||||||||||
2 |
Chaos Dwarf Blocker
|
4 | 4 | 2 | 9 | Block, Tackle, Thick Skull Guard, +ST |
  | 32 | 0 | 1 | 0 | 8 | 1 | 24/31 | 140k
(70+70)k |
|||||||||||||||||||||||||||
4 |
Chaos Dwarf Blocker
|
4 | 3 | 1 | 9 | Block, Tackle, Thick Skull Guard, Side Step, Mighty Blow |
-ag | 30 | 0 | 1 | 0 | 4 | 5 | 36/51 | 140k
(70+70)k |
|||||||||||||||||||||||||||
5 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Mighty Blow |
  | 13 | 0 | 0 | 0 | 0 | 2 | 10/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
6 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard |
  | 23 | 0 | 1 | 0 | 2 | 1 | 12/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
7 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Side Step, Dodge |
  | 15 | 0 | 1 | 0 | 6 | 2 | 25/31 | 130k
(70+60)k |
|||||||||||||||||||||||||||
8 |
Hobgoblin
|
6 | 3 | 3 | 7 |   | 7 | 0 | 0 | 0 | 0 | 0 | 0/6 | 40k
(40+0)k |
||||||||||||||||||||||||||||
9 |
Hobgoblin
|
6 | 3 | 3 | 7 | Sure Hands, Block |
  | 18 | 0 | 2 | 0 | 1 | 3 | 23/31 | 80k
(40+40)k |
|||||||||||||||||||||||||||
10 |
Hobgoblin
|
6 | 3 | 3 | 7 |   | 14 | 0 | 1 | 0 | 0 | 0 | 3/6 | 40k
(40+0)k |
||||||||||||||||||||||||||||
11 |
Hobgoblin
|
6 | 3 | 3 | 7 | Dirty Player, Block |
  | 27 | 0 | 2 | 0 | 4 | 1 | 19/31 | 80k
(40+40)k |
|||||||||||||||||||||||||||
12 |
Hobgoblin
|
6 | 3 | 3 | 7 | Dirty Player |
  | 7 | 0 | 2 | 0 | 0 | 1 | 11/16 | 60k
(40+20)k |
|||||||||||||||||||||||||||
15 |
Bull Centaur Blitzer
|
6 | 5 | 2 | 9 | Sprint, Sure Feet, Thick Skull Break Tackle, +ST |
  | 16 | 0 | 6 | 0 | 1 | 0 | 20/31 | 200k
(130+70)k |
|||||||||||||||||||||||||||
16 |
Bull Centaur Blitzer
|
7 | 4 | 2 | 9 | Sprint, Sure Feet, Thick Skull Block, +MA, Dodge |
  | 30 | 0 | 8 | 0 | 5 | 2 | 44/51 | 210k
(130+80)k |
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13 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 32 (26/1/5) | | | TD Diff: | 26 (45 - 19) | | | Cas Diff: | 46 (50/38/15 - 30/23/4) |
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Last Opponent: Decaying in a Box |