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Member of The Cult of Tzeentch Therefore, Cult members will follow this self-imposed rule: If a Marauder / Chaos Warrior / Beastman /Nurgle Warrior / Pestigor / Rotter / Underworld player / Skaven / Chaos Dwarf (and if you really want, on Big Guys and Renegades too!) on this team rolls a regular skill choice (Pact, Chaos, Nurgle's Rotters) or a double (the ones that mutate on a double), and the coach chooses to take a mutation, they will then roll randomly on this table to choose which one: * 1. Big Hand * 2. Claw * 3. Disturbing Presence * 4. Extra Arms * 5. Foul Appearance * 6. Horns * 7. Prehensile Tail * 8. Tentacles * 9. Two Heads * 10. Very Long Legs or Reroll* *The reason for the option of a reroll on Very Long Legs is simple; Marauders, Beastmen etc. have no regular access to Agility skills and thus Leap, the skill that makes VLL tick. In the likely event the player does not already have Leap or has somehow earned two skills in one go and has a double skill in the bag, I'll opt for the reroll. The only exceptions to this that I know of are the Underworld Goblin and Skaven Gutter Runner, that can have Leap on a normal roll. If a player rolls doubles when he can take a mutation on a normal skill roll, the coach can choose a mutation The Cult Membership requirement It's simple - when your player rolls a regular / double skill choice and opts for the random mutation, type this command in channel (not the main #FUMBBL one, so I'm informed, it doesn't work) so everyone can see: Channel: #botchannel Command: bb mutations Check the result against the table, and select the appropriate mutation. |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
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1 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 4 | 0 | 0 | 0 | 1 | 0 | 2/ | 100k
(100+0)k |
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2 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Claw |
m | 4 | 0 | 1 | 0 | 2 | 1 | 12/ | 120k
(0)k |
|||||||||||||||||||||||||||
3 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 4 | 0 | 0 | 0 | 0 | 1 | 5/ | 100k
(100+0)k |
||||||||||||||||||||||||||||
4 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 2 | 0 | 4/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
5 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Prehensile Tail |
  | 4 | 1 | 0 | 0 | 0 | 1 | 6/ | 80k
(60+20)k |
|||||||||||||||||||||||||||
6 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Disturbing Presence |
  | 4 | 0 | 1 | 0 | 0 | 1 | 8/ | 80k
(60+20)k |
|||||||||||||||||||||||||||
8 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 1 | 0 | 2/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
9 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
10 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Big Hand |
  | 4 | 0 | 1 | 0 | 0 | 1 | 8/ | 80k
(60+20)k |
|||||||||||||||||||||||||||
12 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 3 | 0 | 0 | 0 | 1 | 0 | 2/ | 100k
(100+0)k |
||||||||||||||||||||||||||||
17 |
Journeyman Beastman Runner
|
6 | 3 | 3 | 8 | Horns Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60+0)k |
|||||||||||||||||||||||||||
18 |
Journeyman Beastman Runner
|
6 | 3 | 3 | 8 | Horns Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 60k
(60+0)k |
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9 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
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Games Played: | 4 (1/0/3) | | | TD Diff: | -1 (3 - 4) | | | Cas Diff: | 3 (1/5/3 - 4/1/1) |
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Last Opponent: Transilvanian Ciucci |