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Knee Height Lumberjacks
Retired [B] Goblin

The Knee Height Lumber Jacks have started off as my "learning" team. Who uses a goblin team to learn with? I do. They're fun, they've got secret weapons and no one really minds as much if you lose in with one. Well, not as much anyway. At least I'm guaranteed some games in , and hopefully one coach's learning curve (and probable fall from grace) doesn't disrupt the highly competetive atmosphere of Blackbox.

Game 1: A necromantic team.
Result: Lost 1:2
Thoughts: Much like my experiences in LRB4, goblins rock. I mean, I lost and all, but some of the crap my goblins managed to pull off was amazing. I have no idea how many tricky situations they managed to get me out of. A huge shout out to my pogoer "The Wonderous Flick", who was indeed wonderous. The crowd killed him for his smart-arsery, but thems the breaks. The king is dead, long live Flick II. Strangely enough, I didn't really learn all that much. Or rather, I learned some very bad habits as well as the inevitability of an occaisional 2-dice-against block. With a RR they can save you sometimes. I also learned that sometimes the odds are so heavily in your favour that you really shouldn't lose. I still did. I also learned that I really should look up the TTM rule. Issue still pending. Also, regeneration sucks big hairies, a few early rolls in my favour would have changed things a bit.

Game 2: Another necromantic team.
Result: Got curb stomped badly (and lost 0:5 or 4 or something. I'm getting therapy for it).
Thoughts: Remember those bad habits and the dice being in your favour? Well sometimes they're not. Sometimes you just roll average. Then those bad habits kill people. Dice don't kill goblins, I do. I could complain about my bad luck, my bribes not working, my lack of knowledge of TTM or even my choice of inducements (bribes rather than Nobbla, what was I thinking?). But really, I was outplayed fair and square. Then a couple of people died. Then it was getting close to the point where I was thinking that knocking out a couple of goblins and conceding might be a better option (less than 3 rule). I didn't really lose much team-wise, but then I had the brilliant idea of buying an apothecary with my winnings. Rather than, I don't know, an extra goblin to replace the chainsaw when he gets sent off? Or maybe I wouldn't have gotten the free journeyman then. Or something. Must not play when really, really tired......

New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Troll
4 5 1 9
Always Hungry, Loner, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate
  2 0 0 0 0 0 0/ 110k
(110+0)k
 
2
Troll
4 5 1 9
Always Hungry, Loner, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate
  2 0 0 0 0 0 0/ 110k
(110+0)k
 
3
Looney
6 2 3 7
Chainsaw, Secret Weapon, Stunty
  2 0 0 0 0 1 5/ 40k
(40+0)k
 
4
Pogoer
7 2 3 7
Dodge, Leap, Stunty, Very Long Legs
  1 1 0 0 0 0 1/ 70k
(70+0)k
 
5
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  2 0 0 0 0 1 5/ 40k
(40+0)k
 
7
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  2 0 0 0 0 0 0/ 40k
(40+0)k
 
8
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  2 0 0 0 1 0 2/ 40k
(40+0)k
 
9
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
n, m 2 0 0 0 0 0 0/ 40k
(0)k
 
10
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  2 0 0 0 0 0 0/ 40k
(40+0)k
 
12
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  2 0 0 0 0 0 0/ 40k
(40+0)k
 
13
Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
  2 0 0 0 0 0 0/ 40k
(40+0)k
 
17
Journeyman Goblin
6 2 3 7
Dodge, Right Stuff, Stunty
Loner
  0 0 0 0 0 0 0/ 40k
(40+0)k
 
10 players (+1 player missing next game)  
Coach: Sambojin Re-Rolls (120k): 5  
Race: Goblin Fan Factor: 0  
Current Team Value: 960k Assistant Coaches: 0  
Treasury: 20k Cheerleaders: 0  
Team Value: 1000k Apothecary: Yes  

Games Played:2 (0/0/2) |TD Diff:-5 (1 - 6) |Cas Diff:0 (0/4/0 - 2/0/2)
Last Opponent: Nocturnidad y Alevosia