Recent Forum Topics Please vote for our ... | solution for weak ga... | Secret League Americ... |
In an effort to make it easier to find games, I figured I'd make a sucky team that would both get offers and lower my CR (and few teams are suckier than rookie chaos). I figured that once their TV went up and my CR went down, the team name could refer to the trouble finding games for high TV chaos instead. I found that even at low-mid TV, people were still clicking me away. So I decided to hire a minotaur for bloaty uselessness (and more importantly, because my naming scheme was begging for one). Team got its first claw after game 11. At that point, 3 of their last 4 matches had been against orcs. For a while all my more fun players died, and the bashy ones survived. As a result the team became a very boring typical chaos. Then they rolled 3 +AG beasts in 3 games time, as well as lost a bMGt warrior. Suddenly the team became different and fun again. I was about to enter the GLT swiss, when my only claw died in a prep game, 3 SPPs from legend. beastman plans: block frenzy juggernaut stand firm dp kick block fend guard x 3 |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Minotaur
|
5 | 5 | 1 | 8 | Frenzy, Horns, Loner, Mighty Blow, Thick Skull, Wild Animal Block |
-ag | 17 | 0 | 1 | 0 | 4 | 0 | 11/16 | 180k
(150+30)k |
|||||||||||||||||||||||||||
2 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block, Mighty Blow, Jump Up, Juggernaut |
  | 50 | 1 | 4 | 1 | 17 | 2 | 59/76 | 190k
(100+90)k |
|||||||||||||||||||||||||||
3 |
Chosen Blocker
|
5 | 4 | 3 | 9 |   | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 100k
(100+0)k |
||||||||||||||||||||||||||||
4 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block, Guard, Mighty Blow |
  | 27 | 1 | 3 | 0 | 5 | 5 | 45/51 | 160k
(100+60)k |
|||||||||||||||||||||||||||
5 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block, Mighty Blow |
  | 14 | 0 | 3 | 0 | 1 | 2 | 21/31 | 140k
(100+40)k |
|||||||||||||||||||||||||||
6 |
Beastman Runner
|
7 | 3 | 4 | 8 | Horns Block, +AG, +MA |
  | 34 | 11 | 8 | 0 | 3 | 1 | 46/51 | 150k
(60+90)k |
|||||||||||||||||||||||||||
7 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 6 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
8 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 10 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
9 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Block, Tackle, Mighty Blow, Juggernaut |
  | 49 | 1 | 2 | 0 | 14 | 6 | 65/76 | 140k
(60+80)k |
|||||||||||||||||||||||||||
10 |
Beastman Runner
|
7 | 3 | 4 | 8 | Horns +MA, +AG, Wrestle, Tackle |
  | 25 | 2 | 11 | 0 | 3 | 3 | 56/76 | 170k
(60+110)k |
|||||||||||||||||||||||||||
11 |
Beastman Runner
|
6 | 3 | 4 | 8 | Horns Block, +AG |
  | 28 | 2 | 2 | 0 | 2 | 2 | 22/31 | 120k
(60+60)k |
|||||||||||||||||||||||||||
12 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
13 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 3 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
13 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 52 (30/10/12) | | | TD Diff: | 27 (76 - 49) | | | Cas Diff: | 64 (101/52/29 - 65/42/11) |
---|---|---|---|---|---|---|---|
Last Opponent: Night Of The Nearly Dead |