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Experiment: saving money then inducing bribes to make the roller worth it (kinda) I thought this was going to be kind of a long-term experiment, as I planned to only buy a deathroller once the team had 12 players and 1M in the bank. (and since I have many teams on gamefinder that people rather play, they don't see too much action either). Howevering, upon entering the dorf XFL, I felt it was time to have the team live up to its name, and I bought the roller. As I'm running low on cash, I should probably start playing 100k+ up. skill plan: get the first 3 guarders fend before spamming Mb |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Deathroller
|
4 | 7 | 1 | 10 | Break Tackle, Dirty Player, Juggernaut, Loner, Mighty Blow, No Hands, Secret Weapon, Stand Firm |
  | 8 | 0 | 0 | 0 | 1 | 0 | 2/6 | 160k
(160+0)k |
|||||||||||||||||||||||||||
2 |
Troll Slayer
|
5 | 3 | 2 | 8 | Block, Dauntless, Frenzy, Thick Skull Mighty Blow |
  | 1 | 0 | 2 | 0 | 0 | 0 | 6/16 | 110k
(90+20)k |
|||||||||||||||||||||||||||
3 |
Troll Slayer
|
5 | 3 | 2 | 8 | Block, Dauntless, Frenzy, Thick Skull Mighty Blow, Juggernaut, Jump Up |
  | 24 | 0 | 1 | 0 | 12 | 2 | 37/51 | 160k
(90+70)k |
|||||||||||||||||||||||||||
4 |
Blitzer
|
5 | 3 | 3 | 9 | Block, Thick Skull Guard |
  | 12 | 1 | 1 | 0 | 1 | 1 | 11/16 | 100k
(80+20)k |
|||||||||||||||||||||||||||
5 |
Blitzer
|
5 | 3 | 3 | 9 | Block, Thick Skull Guard, Fend |
  | 19 | 0 | 2 | 0 | 3 | 3 | 27/31 | 120k
(80+40)k |
|||||||||||||||||||||||||||
6 |
Runner
|
6 | 3 | 3 | 8 | Sure Hands, Thick Skull Block, Kick-Off Return, Leader, Fend |
  | 29 | 1 | 11 | 0 | 2 | 6 | 68/76 | 160k
(80+80)k |
|||||||||||||||||||||||||||
7 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard, Fend |
  | 21 | 0 | 2 | 0 | 2 | 2 | 20/31 | 110k
(70+40)k |
|||||||||||||||||||||||||||
8 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard |
  | 29 | 0 | 0 | 0 | 3 | 0 | 6/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
9 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Diving Tackle |
  | 30 | 0 | 0 | 0 | 4 | 1 | 13/16 | 100k
(70+30)k |
|||||||||||||||||||||||||||
10 |
Blocker
|
4 | 4 | 2 | 9 | Block, Tackle, Thick Skull +ST, Guard, Fend |
  | 29 | 0 | 1 | 0 | 9 | 5 | 46/51 | 160k
(70+90)k |
|||||||||||||||||||||||||||
11 |
Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard |
m | 30 | 0 | 1 | 0 | 0 | 2 | 13/16 | 90k
(0)k |
|||||||||||||||||||||||||||
12 |
Blocker
|
4 | 3 | 1 | 9 | Block, Tackle, Thick Skull Guard |
-ag | 11 | 0 | 0 | 0 | 3 | 0 | 6/16 | 90k
(70+20)k |
|||||||||||||||||||||||||||
13 |
Runner
|
6 | 3 | 3 | 8 | Sure Hands, Thick Skull Kick, Wrestle |
  | 9 | 0 | 7 | 0 | 0 | 0 | 21/31 | 120k
(80+40)k |
|||||||||||||||||||||||||||
12 players (+1 player missing next game) | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 30 (22/3/5) | | | TD Diff: | 31 (45 - 14) | | | Cas Diff: | 43 (38/29/10 - 19/11/4) |
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Last Opponent: No Potential |