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TEAM HISTORY Marty are you sure this is the way to lustria ? Yes jonboy i told you before...that golds right there on the horizon ! Mate i see nuthin but red rocks and them white capped mountains..even..further...SOUTH !! Oi Give me that map...YOU NUFFLING IDIOT youve been holding it upside down the whole bloody time ! uhh jonny you smell that ? Yes it stinks...like...TROLL !! ELLO BOYYOS I BE POODS AN DIS MY ROCK GARDEN YER CRUSHIN NOW YAZ OWE ME SO ERES DA DEAL..... And so it was that the bullies bullys came to roam the southern wastes looting eating and doing unsavoury things to other marauding meat sacks Though marty and jonboy are but myths now the team always try to aspire to the greatness that was the southern wastes first failed "gangstars" Rules of SSL 24 teams...One of each race...No duplicates. Teams will be randomly assigned in IRC. 4 regions of 6 teams. Plus top 4 playoff to be the champ. Divisions (apart from division winners) to be randomly assigned a new division each season). This reflects the transitory nature of the Southern Wastes... The only way to change races is to finish a season, drop out and reapply from the end of the queue. Upon re-entry, you will be randomly assigned a race from those available. Those who simply leave mid way through a season will need to convince the powers that be of their commitment in order to return. No player retirements. No star players. The Southern Wastes is off the beaten path and is a remote area, cut off from everywhere else, basically they are lost and no stars can find them. Right stuff cancels tackle. PO does not stack. Nor does claw. A spiked ball is used for play. Any failed pickup or catch roll results in the player being stabbed. Piling On player is knocked out when rolling a double on armour or injury rolls. Sneaky Git functions like Guard on foul assists. Banned sneaky git players are sent to the KO box instead Injurys Sustained Serious Injurys Players of Worth Original Team
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Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
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1 |
Enslaved Minotaur
|
5 | 5 | 2 | 8 | Frenzy, Horns, Loner, Mighty Blow, Thick Skull, Wild Animal |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 150k
(150+0)k |
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3 |
Bull Centaur Blitzer
|
6 | 4 | 3 | 7 | Sprint, Sure Feet, Thick Skull Block, Break Tackle, Mighty Blow, Tackle, +AG |
-av, -av | 28 | 1 | 4 | 0 | 21 | 7 | 90/ | 250k
(130+120)k |
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5 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard, +MA |
-ma | 28 | 0 | 0 | 0 | 3 | 2 | 16/ | 120k
(70+50)k |
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6 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard, Claw |
  | 12 | 0 | 0 | 0 | 3 | 2 | 16/ | 120k
(70+50)k |
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7 |
Chaos Dwarf Blocker
|
5 | 3 | 2 | 8 | Block, Tackle, Thick Skull +MA, Guard |
-av, n | 28 | 0 | 0 | 0 | 6 | 1 | 17/ | 120k
(70+50)k |
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8 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull |
  | 4 | 0 | 0 | 0 | 0 | 1 | 5/ | 70k
(70+0)k |
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10 |
Hobgoblin
|
6 | 3 | 3 | 7 | Dirty Player |
  | 30 | 1 | 0 | 0 | 1 | 2 | 13/ | 60k
(40+20)k |
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11 |
Hobgoblin
|
6 | 5 | 3 | 6 | +ST, Block, +ST |
-av | 28 | 2 | 4 | 0 | 5 | 4 | 44/ | 160k
(40+120)k |
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12 |
Hobgoblin
|
6 | 3 | 3 | 7 |   | 1 | 1 | 0 | 0 | 0 | 0 | 1/ | 40k
(40+0)k |
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13 |
Chaos Dwarf Blocker
|
4 | 3 | 2 | 9 | Block, Tackle, Thick Skull Guard |
  | 22 | 0 | 0 | 0 | 4 | 0 | 8/ | 90k
(70+20)k |
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14 |
Hobgoblin
|
6 | 2 | 3 | 7 | -st | 20 | 3 | 0 | 0 | 0 | 0 | 3/ | 40k
(40+0)k |
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11 players | ||||||||||||||||||||||||||||||||||||||||||
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Games Played: | 30 (5/7/18) | | | TD Diff: | -26 (31 - 57) | | | Cas Diff: | 24 (52/17/7 - 32/13/7) |
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Last Opponent: Jim Lahey Experience |