Recent Forum Topics solution for weak ga... | Secret League Americ... | It's NOT a Rumb... |
We live by the philosophy of "Everyone dies" We enforce that philosophy by fouling every damned target that we can We aim to foul all 16 turns We will always foul on turn 8 or turn 16, unless we can score a TD. (On turn 16, if we're leading, we'll foul anyways, then score) You can prevent fouls How, you ask? Force us to score. TDs are always better than fouls. Control the numbers game. It's hard to foul when outnumbered Take out the Zombies. Wolves, Wights, Ghouls, and Golems have better uses in most situations. New zombies will be added to the team ONLY via deaths inflicted on others, or hired as journeymen after a debut match, should they sustain no permanent damage. All other positionals will be replaced as funds allow. Most team fouls in a single game: 7 vs Blackball Bull Boys. Unfortunately, all fouls in the match led to stuns, or KOs, if they did any damage at all. Team Foul Leader: Toby O'Stompin and Hank McFoul with 3 each |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Flesh Golem
|
4 | 4 | 2 | 9 | Regeneration, Stand Firm, Thick Skull |
  | 2 | 0 | 0 | 0 | 0 | 1 | 5/ | 110k
(110+0)k |
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2 |
Flesh Golem
|
4 | 4 | 2 | 9 | Regeneration, Stand Firm, Thick Skull |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 110k
(110+0)k |
|||||||||||||||||||||||||||
3 |
Werewolf
|
8 | 3 | 3 | 8 | Claw, Frenzy, Regeneration Block |
  | 2 | 0 | 1 | 0 | 5 | 0 | 13/ | 140k
(120+20)k |
|||||||||||||||||||||||||||
5 |
Wight Blitzer
|
6 | 3 | 3 | 8 | Block, Regeneration |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 90k
(90+0)k |
|||||||||||||||||||||||||||
6 |
Wight Blitzer
|
6 | 3 | 3 | 8 | Block, Regeneration |
  | 2 | 0 | 0 | 0 | 1 | 0 | 2/ | 90k
(90+0)k |
|||||||||||||||||||||||||||
7 |
Ghoul Runner
|
7 | 3 | 3 | 7 | Dodge Block |
  | 2 | 1 | 2 | 0 | 0 | 0 | 7/ | 90k
(70+20)k |
|||||||||||||||||||||||||||
8 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
10 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
11 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 2 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
12 |
Zombie
|
4 | 3 | 2 | 8 | Regeneration |
  | 2 | 0 | 0 | 0 | 0 | 1 | 5/ | 40k
(40+0)k |
|||||||||||||||||||||||||||
17 |
Journeyman Zombie
|
4 | 3 | 2 | 8 | Regeneration Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/ | 40k
(40+0)k |
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10 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 2 (2/0/0) | | | TD Diff: | 3 (3 - 0) | | | Cas Diff: | 3 (3/3/0 - 2/0/1) |
---|---|---|---|---|---|---|---|
Last Opponent: Blackball Bull Boys |