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Chaos Magick
P [L] Daemons of Tzeentch


Daemons of Tzeentch




Can you laugh so hard
that it sounds like screaming?
Can you snicker like a jaded fogey
while giggling like a newborn baby?

Most people try to see the pattern in the Chaos,
I try to see the Chaos in the patterns.
Most people try to force Purpose into their life,
I ride the waves of Chaos where it takes me.
On the Eight Pathways of Chaos Magick.



The Discordiant, employs discordian-zen counter-measures to change reality. (Fend, Shadowing, Strip Ball, Tackle, Wrestle, Diving Tackle, Dodge, Jump Up, Side Step, Grab, Guard (not as first skill), Disturbing Presence, Foul Appearance, Prehensile Tail, Tentacles)



The Jester, just fools around fearlessly. (Block, Dauntless, Dirty Player, Fend, Frenzy, Pass Block, Pro, Shadowing, Strip Ball, Tackle, Wrestle, Diving Tackle, Dodge, Jump Up, Leap, Side Step, Sneaky Git, Dump Off, Nerves of Steel, Break Tackle, Grab, Big Hand, Extra Arms, Two Heads, Very Long Legs)



The Paradox Rider, tries to find the Resilient Edge of Resistance through the use of combinations, and chaos-zen martial arts.
1. Shadowing & Stand Firm (The Shadow Remains) (GS)
2. Wrestle & Diving Tackle (Downright Descending) (GA)
3. Shadowing & Tackle & Prehensile Tail & Tentacles (Night Influence Eternal) (GGMM)
4. Dodge & Side Step & Wrestle (Oiled Snake) (AAG)
5. Horns & Mighty Blow & Multiple Block (Skewered Line) (MSS)
6. Two Heads & Dodge & Pass Block (Dancing Angel) (MAG)
7. Block & Stand Firm (Firm Like Stone) (GS)
8. Leap & Guard & Very Long Legs & Nerves of Steel (Fortuitous Frog Leap Intervention) (ASMP)
9. Block & Jump Up & Piling On & Side Step (Karma Flow Sequence) (GASA)
10. Block & Tentacles & Claw & Side Step (The Octopi Ohm) (GMMA)
11. Block & Mighty Blow & Juggernaut & Horns & Guard (Steam Power) (GSSMS)
12. Block & Prehensile Tail & Claw & Juggernaut & Mighty Blow & Horns (Praying Horror-Mantis) (GMMSSM)
13. Mighty Blow & Claw & Pro (Precision Cutter) (SMG)



The Mutant, surrenders to complete physical free-flow change. (Block and/or Dodge (not as first skill) + Mutation skills only)



Blood Magician, seeks to attain change by means of pain and blood (Block, Dauntless, Dirty Player, Frenzy, Tackle, Diving Tackle, Guard, Mighty Blow, Multiple Block, Piling On, Claw, Horns, Prehensile Tail)



The Psychonaut, uses mind-expanding techniques to optimize play (Block, Dauntless, Frenzy, Pass Block, Pro, Shadowing, Strip Ball, Sure Hands, Tackle, Catch, Diving Catch, Diving Tackle, Dodge, Jump Up, Leap, Side Step, Sure Feet, Accurate, Hail Mary Pass, Nerves of Steel, Pass, Safe Throw, Grab, Guard, Strong Arm, ANY MUTATION BUT NO MORE THAN ONE)



The Deep Gnostic Dweller, channels energies from dimensions of awareness that others might not even know exist, serves as team support role. (Block, Daunless, Fend, Kick, Kickoff Return, Pro, Sure Hands, Catch, Diving Catch, Dodge, Jump Up, Side Step, Sure Feet, Accurate, Dump Off, Leader, Nerves of Steel, Pass, Safe Throw, Guard, Juggernaut, Stand Firm, Strong Arm, Thick Skull, Big Hand, Extra Arms, Two Heads, Very Long Legs)



The Shapedrainer, absorbs the life energies of victims past, and subsequently attempts to emulate them as much as possible. The Shapedrainer will attempt to skill up in a way that follows the example of their original victim(s).
If no appropriate skills are viable, the Shapedrainer has a limited skill list to choose from instead. (Block, Shadowing, Strip Ball, Diving Tackle, Dodge, Side Step, Guard, Stand Firm, Thick Skull, Disturbing Presence)
- Hall of Fame - Former Players -


Rookie: Ego Rash


Rookie: Glitterlust


Rookie: Saint Riptide


Rookie: Quantum Intent


None yet


None yet


Rookie: Sigilizer
Veteran: Fritz Fractal


None yet

- Hall of Pain - Players Executed -
1. Jerimaius Germinius (Lahmian Rookie Lineman of Tessldor Eternal Legion)
2. Leroy Grottystone (Clan Eshin Journeyman Clan Rat of Eastern Stabby Rats)
Trophy Cabinet - Empty & Under Construction.
















New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Blue Horror
6 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
  2 0 0 0 0 0 0/6 40k
(40+0)k
 
2
Pink Horror
6 5 3 8
Extra Arms, Regeneration, Throw Team-Mate
+ST, Dodge, Block, Guard
  30 0 9 0 8 3 58/76 240k
(120+120)k
 
3
Pink Horror
6 4 3 8
Extra Arms, Regeneration, Throw Team-Mate
  6 0 0 0 2 0 4/6 120k
(120+0)k
 
4
Pink Horror
4 4 3 8
Extra Arms, Regeneration, Throw Team-Mate
Block, Mighty Blow, Claw
-ma, -ma 27 1 1 0 18 1 45/51 180k
(120+60)k
 
5
Blue Horror
6 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
n 11 0 0 0 0 1 5/6 40k
(40+0)k
 
6
Blue Horror
6 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
Wrestle
  20 0 1 0 0 1 8/16 70k
(40+30)k
 
7
Pink Horror
6 4 4 8
Extra Arms, Regeneration, Throw Team-Mate
+AG, Block, Guard
  8 2 5 0 0 3 32/51 200k
(120+80)k
 
8
Blue Horror
7 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
Two Heads, +MA
  12 0 2 0 0 2 16/31 90k
(40+50)k
 
9
Blue Horror
6 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
Diving Tackle
  2 0 1 0 0 1 8/16 60k
(40+20)k
 
10
Blue Horror
6 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
  4 0 0 0 0 0 0/6 40k
(40+0)k
 
11
Blue Horror
6 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
  1 0 0 0 0 0 0/6 40k
(40+0)k
 
13
Blue Horror
5 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
-ma 9 0 0 0 0 0 0/6 40k
(40+0)k
 
14
Blue Horror
6 2 3 7
Big Hand, Dodge, Right Stuff, Stunty
Side Step
  10 0 0 1 0 1 7/16 60k
(40+20)k
 
13 players  
Coach: Calthor Re-Rolls (140k): 3  
Race: Daemons of Tzeentch Fan Factor: 7  
Current Team Value: 1500k Assistant Coaches: 0  
Treasury: 70k Cheerleaders: 0  
Team Value: 1500k Apothecary: No  

Games Played:31 (10/5/16) |TD Diff:-8 (34 - 42) |Cas Diff:-36 (39/16/12 - 56/31/16)
Last Opponent: waaaaaarghhhhh