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Chaos Evolution Team Rules Basic roster (950 TV) : 12x beastmen, 3x RR and apo Gaining “Research Points” 1 research point per skill and 1 point per 3 serious injuries is received when a player retires, which are to be spent on development. A player with any doubles skills gains +1 overall and any player with a stat increase gains +1. If the player is killed, an extra 1 point is also received through autopsy (full effects can potentially stack for a max of +3 points on top of skills on career ending). A minotaur automatically yields 3 base points. However any SI on minotaurs do not count towards points. New Player Point Costs: 1 per beastman, 3 per chaos warrior, 6 per minotaur. Points are required to hire mercenaries after their journeyman games. Player Slots: Team begins with 12 open player slots. 2 points are required to purchase slots 13 and 14. Slots 15 and 16 cost 4 points. Cost of purchasing slots does not provide a “free player”- additional points and cash must still be spent on a player to fill the slot. An injured player still takes up their slot even when they are unable to play. Mercenaries/Journeymen: mercenaries may always be induced at the start of a game regardless of slots, but, journeyman players of any kind must have a free slot to be hired into if they are hired after a game. Rerolls: the first new reroll costs 3 points, with each extra reroll costing 1 more point each time. Players with the Leader skill has no effect on cost of the next reroll. Total points: 2 (1/3 to next point from SI) Cost of next Reroll: 3 points Cost of next Player Slot: 2 points- 13th slot Teams not yet "researched": Amazon, Elf, Goblin, High Elf, Khemri, Necromantic, Nurgle, Ogre, Underworld, Vampire, Wood elf |
Player | Ma | St | Ag | Av | Skills | Inj | G | Cp | Td | It | Cs | Mvp | SPP | Cost | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
Chosen Blocker
|
5 | 5 | 3 | 9 | +ST |
  | 12 | 0 | 0 | 0 | 3 | 1 | 11/16 | 150k
(100+50)k |
|||||||||||||||||||||||||||
2 |
Chosen Blocker
|
5 | 4 | 3 | 9 | Block, Mighty Blow |
  | 13 | 0 | 4 | 0 | 3 | 1 | 23/31 | 140k
(100+40)k |
|||||||||||||||||||||||||||
4 |
Beastman Runner
|
6 | 3 | 4 | 8 | Horns +AG, Block, Sure Hands, Big Hand |
  | 18 | 9 | 10 | 0 | 2 | 2 | 53/76 | 160k
(60+100)k |
|||||||||||||||||||||||||||
5 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Guard, Block |
  | 18 | 0 | 0 | 0 | 3 | 3 | 21/31 | 100k
(60+40)k |
|||||||||||||||||||||||||||
6 |
Beastman Runner
|
5 | 3 | 3 | 8 | Horns Tackle |
-ma | 11 | 0 | 0 | 0 | 3 | 0 | 6/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
7 |
Beastman Runner
|
6 | 3 | 3 | 7 | Horns Block |
-av | 17 | 0 | 0 | 0 | 4 | 0 | 8/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
8 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Guard, Block |
  | 18 | 1 | 2 | 0 | 3 | 2 | 23/31 | 100k
(60+40)k |
|||||||||||||||||||||||||||
9 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Block |
  | 18 | 1 | 1 | 0 | 2 | 1 | 13/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
10 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns |
  | 4 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
12 |
Beastman Runner
|
6 | 3 | 3 | 8 | Horns Dirty Player |
  | 18 | 1 | 0 | 0 | 3 | 1 | 12/16 | 80k
(60+20)k |
|||||||||||||||||||||||||||
17 |
Journeyman Beastman Runner
|
6 | 3 | 3 | 8 | Horns Loner |
  | 0 | 0 | 0 | 0 | 0 | 0 | 0/6 | 60k
(60+0)k |
|||||||||||||||||||||||||||
10 players | ||||||||||||||||||||||||||||||||||||||||||
|
Games Played: | 18 (8/1/9) | | | TD Diff: | -4 (20 - 24) | | | Cas Diff: | 7 (19/13/6 - 19/8/4) |
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Last Opponent: Rats of Ill Repute |