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Mashen Cavern Labrats
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Ex.1-Staplebeast
#1
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
0
B
87
P
0
F
0
G
10
Cp
0
In
0
Cs
11
Td
0
Mvp
3
GPP
37
XPP
0
SPP
37
Injuries
 
Skills
Frenzy
Mighty Blow
Prehensile Tail
Wild Animal
Claw
Horns
Juggernaut
The fist of the inventions of the Mashen cavern labrats: Staplebeast was birthed from little more than a suspiciously fresh pile of dead ratfolk, that were found on the floor of the cavern the workshop was set up in, and a series of nails of varying shapes and sizes, along with the spine and skull of a half eaten ogre corpse(this might have had something to do with the dead ratfolk, but the burnmarks suggest this was planned).
Ex.2-Frankenrat
#2
Rat Ogre
MA
7
ST
5
AG
2
AV
8
R
33
B
53
P
0
F
0
G
10
Cp
0
In
0
Cs
8
Td
3
Mvp
3
GPP
40
XPP
0
SPP
40
Injuries
 
Skills
Frenzy
Mighty Blow
Prehensile Tail
Wild Animal
+MA
Extra Arms
Two Heads
The second of the experimental beasts- Frankenrat was birthed from whatever was left from the corpses of the rats(see Ex.1) and some rather creative uses for glowy crystals, thin strips of wire and rumour has it the whole body of one of the engineers who said this was a bad idea.
 
Ex.5- Krot Rebuilt
#3
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
0
B
28
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Frenzy
Mighty Blow
Prehensile Tail
Wild Animal
Block
The Thinkmaster had been slain, the mekaniks were stressed and the bodies were piling high. Then the Think-Plan happened. Bodies. The Leftover parts of the failed experiment of the Homemade-Ogre, and parts of fans who had tried to touch the remains of the ogre and met an untimely death to the other experiments, a new experiment was born.

Krot has been revived, more hideous than he was in life, and driven to the depths of madness in this much larger form. Lets see what The Thinkmaster can pull out of his new life.
Ex.4-Leatherframe
#4
Rat Ogre
MA
6
ST
5
AG
2
AV
8
R
14
B
42
P
0
F
0
G
8
Cp
0
In
0
Cs
4
Td
1
Mvp
0
GPP
11
XPP
0
SPP
11
Injuries
n
Skills
Frenzy
Mighty Blow
Prehensile Tail
Wild Animal
Claw
Leatherframe was a follow up of the pattern used to design Homemade Ogre, however with a smaller wooden frame and a lot more flesh grafted onto it. only the skaven themselves know how the cold dead head that rests upon these shoulders moves, and how those eyes and cables work together, Ex.4 was completed shortly after the disappearance of the first professor, ushering Skint's quick promotion and a lot of rumours about Kitrin's sudden vanishing.
 
Proffessor Skint
#5
Slave
MA
7
ST
2
AG
3
AV
6
R
6
B
4
P
0
F
6
G
10
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Stunty
Bits Sourcer Kint
#7
Slave
MA
5
ST
2
AG
3
AV
6
R
18
B
7
P
0
F
7
G
9
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
-ma, -ma, m
Skills
Dodge
Stunty
Leap
 
Chief of Ideas Petrik
#8
Slave
MA
7
ST
1
AG
3
AV
6
R
4
B
4
P
1
F
3
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
-st
Skills
Dodge
Stunty
Mechanic Joffir
#10
Slave
MA
7
ST
2
AG
3
AV
6
R
11
B
6
P
0
F
5
G
9
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Dodge
Stunty
Claw
 
Janitor Lodrit
#11
Slave
MA
7
ST
2
AG
3
AV
6
R
21
B
10
P
0
F
9
G
10
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Dodge
Stunty
Captive Leroy
#12
Slave
MA
7
ST
2
AG
3
AV
6
R
42
B
4
P
1
F
4
G
9
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Stunty
 
Weaklungs
#13
Slave
MA
7
ST
2
AG
3
AV
6
R
29
B
5
P
0
F
8
G
9
Cp
0
In
0
Cs
0
Td
2
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Dodge
Stunty
Two Heads