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[SL] Feed Em To The Sharks
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Gorrim Snapjaw
#1
Son of Stromfels
MA
4
ST
5
AG
2
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Blood Lust
Claw
Frenzy
Rarky Speartooth
#2
Son of Stromfels
MA
4
ST
5
AG
2
AV
9
R
0
B
24
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Blood Lust
Claw
Frenzy
Rarky Speartooth used to be a mercenary before his conversion. In his line of work anything was possible - from bodyguarding to being an assassin for hire. What Rarky prided himself in was that his opponents never left without a mark whoever it was. So his nickname from his human days stuck with him into his ascension. Now bribed with the promise of guts and glory (preferably the former) he joins the team with eager anticipation of the times to come.
 
Malwari Swiftfin
#3
Son of Stromfels
MA
4
ST
5
AG
2
AV
9
R
0
B
35
P
0
F
0
G
4
Cp
0
In
0
Cs
4
Td
0
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Blood Lust
Claw
Frenzy
Mighty Blow (20k)
Malwari Swiftfin is the newest convert to the shark god ascension. Despite his inexperience he is noted to be one of the quickest believers in existence which has resulted in his name. A devout fanatic he is eager to do as he is commanded by his predecessors and elders in order to please his god. So when the famous Gorrim Snapjaw approached him with the offer of joining his team he couldn't pass up the opportunity.
Aidan Cutlass
#4
Wrecker
MA
6
ST
3
AG
3
AV
6
R
0
B
1
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
-av
Skills
Aidan is an understudy to the priests of Stromfel. Somewhere down the line for ascension he is aiming to observe, note and report back on the progress of the ascended to his superiors. It was Aidan who approached Gorrim with the offer of starting the team and it was Aidan who pledged himself to chronicle the success of team whilst he is off the pitch and help Gorrim eat some unlucky non believers while on it.
 
Nigel Flintock
#5
Wrecker
MA
6
ST
3
AG
3
AV
7
R
0
B
3
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Flintock is a superstitious drunk and a rascal to the last. An honed veteran of many pirate raids and campaigns into rough waters ever since encountering the shark god and his ascendants he has never let go of the bottle. But Flintock is not so foolish to deny the existence of something that he has seen with his own eyes. And so with the promise of great never ending booze and plunder, Flintock joined Aidan Cutlass as his first human recruit.
Gibbs Rapier
#6
Wrecker
MA
6
ST
3
AG
3
AV
7
R
0
B
4
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Nobody remembers what Gibbs was known as before his days as a pirate but since then he mostly goes by Rapier. Why? Because he is a hustler of the dirtiest kind. He will challenge people to a duel, and make people bet on him. To lure his opponent into a false sense of security he would begin with a heavy cumbersome weapon and pretend he was struggling to use it. After a few times crossing swords he would take out his fine pointed thin rapier and dispatch of his opponents with ease. It was during one of his fights that Cutlass saw him and tried to persuade him to join. Gibbs agreed on one condition - he would get to fight Gorrim once all the bowl commotion was done, in order to see which was the ultimate way of taking life - his rapier or Gorrim's animal savagery.
 
Lincoln Mast
#7
Wrecker
MA
6
ST
3
AG
3
AV
7
R
4
B
8
P
1
F
2
G
4
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block (20k)
Lincoln Mast is a great shipwright and pirate. There is almost nothing he can not fix on land or sea when it comes to ships. A veteran of several pirate campaigns he reveres the shark gods as his patrons. In return by joining the other followers he gets to do what he loves - working with wood, fixing the ship and if things get a bit dicey, shooting and stabbing all those who dare ruin his lovely craft. A man of such dedication and knowledge of the world was a must for Gorrim's team, which is why he now joins the sons of Stromfel on the field, to see if his skills can also be applied for such a game.
Kristoff Keel
#8
Wrecker
MA
6
ST
3
AG
3
AV
7
R
9
B
5
P
0
F
2
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Kristoff is a young sailor who was taken by the pirates as a slave originally. Slim but wiry, he has proven himself a veteran of the slave pits where he has not lost a fight in bareknuckle boxing to any human opponent. He thought fate had played a cruel joke on him when the goliath Gorrim stepped into the ring and was ready to offer his prayers in his last fight, but much to his surprise Gorrim and Adrian recruited him into their squad. Now reverring Gorrim as his saviour and Stromfel the one and only god, Kristoff serves his new master with renowned vigor, ready to do anything that is asked of him.
 
Marcus Starboard
#9
Wrecker
MA
6
ST
3
AG
3
AV
7
R
0
B
7
P
0
F
3
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Marcus and Peter are twins. They have always worked on a ship together, raided together, killed together and drank together. They were inseparable. On everything but one thing - Marcus preferred the starboard side of the ship. As all twins tend to do they loved pulling pranks on their comrades confusing people with their identity, so to tell them apart their crew mates gave them the nicknames Starboard and Port. Having previously worked with Rarky Speartooth and seeing great success and riches which resulted in them partying for months, they leapt at the opportunity for the potential riches this new endeavour their old aquiantance would bring. Its no coincidence that Rarky recommended these 2 as they always seem to get their job done.
Peter Port
#10
Wrecker
MA
6
ST
3
AG
3
AV
7
R
3
B
3
P
2
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block (20k)
Peter and Marcus are twins. They have always worked on a ship together, raided together, killed together and drank together. They were inseparable. On everything but one thing - Peter preferred the port side of the ship. As all twins tend to do they loved pulling pranks on their comrades confusing people with their identity, so to tell them apart their crew mates gave them the nicknames Starboard and Port. Having previously worked with Rarky Speartooth and seeing great success and riches which resulted in them partying for months, they leapt at the opportunity for the potential riches this new endeavour their old aquiantance would bring. Its no coincidence that Rarky recommended these 2 as they always seem to get their job done.
 
Theodore Eyepatch
#11
Wrecker
MA
5
ST
3
AG
3
AV
7
R
10
B
1
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
-ma
Skills
Theodore "Patch" or "Eyepatch" as his friends and crew mates call him is a grizzled old wolf. Having been a pirate all his life he was always... unfulfilled... like something was missing in his life. All that changed with a cruel twist of fate - Theodore's original crew decided to try and rob a Sons of Stromfel ship. The hulking ascendants tore through his crew and one of them took Theodore's eye. Despite taking heavy injuries in the battle he got captured and managed to miraculously survive. Through a moment of divine inspiration pledged himself to his captors and the shark god. Now many years since that incident Theodore is a veteran believer as well as raider who has joined Gorrim on previous expeditions before. He could not turn down this opportunity and joined eagerly when his old friend approached him.
Gerom Anchor
#12
Wrecker
MA
6
ST
3
AG
3
AV
7
R
5
B
6
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Anchor is a beast of a man. Hulking with bulging muscles, veins popping left right and centre. It is said he can carry an anchor in each hand and his fighting spirit nearly matches that of an ascended. Through this prowess he has earned the attention of the shark priests who recruited him as a bodyguard for Aidan originally, but since then altered his employment. Happy to bust heads as any pirate Anchor can't wait to prove himself on the field, which could potentially earn him the right to ascend.
 
Barnaby Sail
#13
Wrecker
MA
6
ST
3
AG
3
AV
7
R
0
B
1
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Barnaby Sail - a young man, who is a long life friend of Malwari. Ever since they were kids they were always known to race each other across the city. They both decided to joing the Sons of Stromfel together. Since then their paths have split slightly - Malwari the more devout joined the priesthood and later ascended while Barnaby served as a sailor and wrecker on a ship. At home on the nets and the sails of ships he thought it ironic to match his name. When Malwari came to see him and told him about the tournament he would be participating in, Barnaby searched out Adrian in the hope to join the team. Adrian agreed as it wasn't often someone wanted to put themselves at such a risk, but Barnaby relished the chance to play with his friend once again, albeit on a much more grown up stage.
Bryce Cannon
#14
Wrecker
MA
6
ST
3
AG
3
AV
7
R
4
B
3
P
1
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Bryce "The Cannon" is one of Gorrim's lieutenants on his ship. A maestro with a cannonball and cannonade alike, he has a confirmed 24 ships sunk. When Gorrim came to him to learn about the art of the "cannonball" as he liked to describe the ball, Bryce knew he could help his captain once again. A meticulous planner Bryce took up to reading and learning all things he could about the game. Bryce aims to be one of the few humans who knows how the ball works and his experience of a cannoneer should help him immensely.