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Cult of the Dragon
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Ceremony Conductor Tim
#1
Minotaur
MA
5
ST
5
AG
2
AV
8
R
8
B
14
P
0
F
0
G
22
Cp
0
In
0
Cs
10
Td
1
Mvp
1
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Frenzy
Horns
Loner
Mighty Blow
Thick Skull
Wild Animal
Block (30k)
Tackle (30k)
Skull-Reaper
#2
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
12
B
8
P
0
F
0
G
22
Cp
0
In
0
Cs
3
Td
1
Mvp
1
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Horns
Block (20k)
 
Corpse-Smasher
#3
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
10
B
9
P
0
F
0
G
21
Cp
0
In
1
Cs
2
Td
3
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Horns
Block (20k)
Tackle (20k)
Ear-Stealer
#4
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
14
B
5
P
0
F
0
G
22
Cp
0
In
0
Cs
1
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Horns
Block (20k)
 
Neck-Taster
#5
Beastman Runner
MA
7
ST
3
AG
3
AV
8
R
2
B
5
P
0
F
0
G
22
Cp
0
In
0
Cs
3
Td
1
Mvp
3
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Horns
+MA (30k)
Block (20k)
Eye-poker
#6
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
21
P
0
F
0
G
16
Cp
0
In
0
Cs
0
Td
1
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Block (20k)
 
Tree-Crusher
#7
Beastman Runner
MA
6
ST
4
AG
3
AV
8
R
25
B
14
P
4
F
0
G
21
Cp
5
In
0
Cs
2
Td
7
Mvp
1
GPP
35
XPP
0
SPP
35
Injuries
 
Skills
Horns
+ST (50k)
Big Hand (20k)
Block (20k)
It's not easy having a <strong style='font-size: 125%;'>big</strong> hand. That's the soule reason of <en>Tree-Crushers</em> presence in the pitch; to take out the agony of being teased by the other small beastmen. Some heavy training later, and using the hand as a battering ram, made the teasing stop (quite terminally) and bought <em>Tree-Crusher</em> a certain-until-death place in the team.
Nose-Stalker
#8
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
10
B
14
P
0
F
0
G
22
Cp
0
In
0
Cs
7
Td
3
Mvp
3
GPP
38
XPP
0
SPP
38
Injuries
 
Skills
Horns
Block (20k)
Mighty Blow (20k)
Tackle (20k)
 
Nose-picker
#9
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Elf-Hunter
#11
Beastman Runner
MA
6
ST
3
AG
3
AV
8
R
0
B
12
P
0
F
0
G
18
Cp
2
In
0
Cs
0
Td
1
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Horns
Block (20k)
 
LivingWithTheRules
#12
Beastman Runner
MA
7
ST
3
AG
3
AV
8
R
6
B
10
P
1
F
0
G
16
Cp
2
In
0
Cs
1
Td
3
Mvp
3
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Horns
+MA (30k)
Claw (20k)
Meant to be a Chaos Warrior, <em>LivingWithTheRules</em> spirit woke up and found itself trapped in the body of a simple - yet fast - beastman. After further investigation in the subject, it found out that it was actually meant to be in the body of Eye-poker. However, it's name was supposed to be Ceremony Conductor Phil, and noone has found out what happened to that small part of the whole.
The frustration of this, and of the fact that <em>LivingWithTheRules</em> meets his own body on the trainingpitch every day is very high, to say the least. A fact that will be noticed in the pitch among the team's opponents...
Ceremony Assistant Kim
#15
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
27
B
12
P
0
F
0
G
4
Cp
0
In
0
Cs
2
Td
2
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block (20k)
 
Ceremony Assistant Jim
#16
Chosen Blocker
MA
5
ST
4
AG
3
AV
9
R
0
B
12
P
0
F
0
G
13
Cp
0
In
0
Cs
2
Td
1
Mvp
2
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block (20k)
Mighty Blow (20k)