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Wyatt Mitheor
#1
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
33
B
58
P
0
F
0
G
10
Cp
0
In
0
Cs
2
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
10
XPP
0
SS
7
SPP
3
Injuries
 
Skills
Block (10k)
Dauntless (10k)
As a random skill on a Human Lineman or Catcher, Dauntless is not a bad early skill. It helps against those rosters that Humans conventionally struggle with. It's also really good on a Stunty player.

Block might be the best skill in the game. Against non-Block players, on 2 dice, it increases your knockdown rate by 35%, or put another way, reduces your chance of failing to knock non-Block players down by 43.75%. It also stops 75% of turnovers against, and reduces Block players' knockdown odds by more than a quarter, increasing fail chances by 77.78%. On 1d blocks, it saves half of all turnovers, and 45% of all turnovers on half-die blocks, in addition to increasing the knockdown chances on both against non-Block players.

Block and Dauntless is a good combo because both are used when blocking. It's also good because Block is a good safeguard for when Dauntless fails.

Donovan Redynvar
#2
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
 
Aaliyah Topah
#3
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
12
B
44
P
12
F
2
G
9
Cp
2
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
n
Skills
Isabella Nucky
#4
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
6
B
91
P
0
F
0
G
10
Cp
0
In
0
Cs
10
Td
1
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
31
XPP
0
SS
31
SPP
0
Injuries
 
Skills
Block (10k)
Dauntless (10k)
Frenzy (10k)
Pro (10k)
Shadowing (10k)
As a random skill on a Human Lineman or Catcher, Dauntless is not a bad early skill. It helps against those rosters that Humans conventionally struggle with. It's also really good on a Stunty player.

Block might be the best skill in the game. Against non-Block players, on 2 dice, it increases your knockdown rate by 35%, or put another way, reduces your chance of failing to knock non-Block players down by 43.75%. It also stops 75% of turnovers against, and reduces Block players' knockdown odds by more than a quarter, increasing fail chances by 77.78%. On 1d blocks, it saves half of all turnovers, and 45% of all turnovers on half-die blocks, in addition to increasing the knockdown chances on both against non-Block players.

Pro is a decent skill late in the turn, late in the half, or when blocking. It's risky, so it's not great when you gotta have it. But on a push/skull or push/push, it's a safe way to fish for pows, or when you aren't sure you'd use a re-roll. Pro is especially good for saving yourself on one-die or half-die blocks, but it's better if you have Block or Wrestle.

Block and Dauntless is a good combo because both are used when blocking. It's also good because Block is a good safeguard for when Dauntless fails.

Dauntless and Pro make for a great combo, and can be used either of two ways. On important blocks, you can Pro the Dauntless roll, keeping a team re-roll safe in case of catastrophe. On less important blocks, Pro can save you if the blocking dice go bad, particularly after failing Dauntless.

Block and Pro is a great way to inflict extra knockdowns, increasing knockdown chance significantly. It's particularly effective as a combo on uphill blocks, but it works on 2-die blocks as well.
 
Khloe Tolen
#5
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
21
B
7
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Arya Embar
#6
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
26
B
33
P
0
F
0
G
10
Cp
0
In
0
Cs
1
Td
1
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
5
XPP
0
SS
0
SPP
5
Injuries
 
Skills
 
Haley Margonn
#7
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
8
B
9
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
3
XPP
0
SS
3
SPP
0
Injuries
 
Skills
Kick (10k)
William Cruni
#8
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
 
Judah Heft
#9
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
0
B
32
P
0
F
2
G
9
Cp
0
In
0
Cs
1
Td
0
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
10
XPP
0
SS
10
SPP
0
Injuries
n
Skills
Dirty Player (10k)
Guard (20k)
Guard is one of the three most powerful skills in the game, and having even just one Guard player makes the team stronger. Use Guard to mark prone players, and actively push knockdowns into the Guard player's zones, so you can get the drop on 'em next turn.

Dirty Player is a good skill for dealing damage, which really helps when you're up against a team with really good players. Remember, fouling isn't advantageous if you don't have a numerical advantage already, so don't go too crazy too early unless the blocking war really starts favoring you. Good blocking opens up good fouling.

Guard and Dirty Player wouldn't seem to have synergy on the same player, but they do work well on the same team at different times. Start out using Guard to get yourself a blocking advantage, turn that into a numerical advantage, and then use your Dirty Player to pick off the opponent's best players.
Zane Ochala
#10
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
43
B
38
P
0
F
1
G
9
Cp
1
In
0
Cs
1
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
9
XPP
0
SS
7
SPP
2
Injuries
n
Skills
Pro (10k)
Wrestle (10k)
Pro is a decent skill late in the turn, late in the half, or when blocking. It's risky, so it's not great when you gotta have it. But on a push/skull or push/push, it's a safe way to fish for pows, or when you aren't sure you'd use a re-roll. Pro is especially good for saving yourself on one-die or half-die blocks, but it's better if you have Block or Wrestle.
 
Lena Darra
#11
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
7
B
0
P
0
F
1
G
1
Cp
0
In
0
Cs
0
Td
1
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
3
XPP
0
SS
3
SPP
0
Injuries
 
Skills
Fend (10k)
Alina Hobben
#13
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
1
B
15
P
6
F
0
G
6
Cp
1
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
1
XPP
0
SS
0
SPP
1
Injuries
 
Skills
 
Maggie Olgen
#14
Human Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
9+
R
11
B
4
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
1
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
3
XPP
0
SS
3
SPP
0
Injuries
 
Skills
Strip Ball (10k)