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Emerald Queens Fitness Club
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Morra Khan, the Matron
#1
Thrower
MA
5
ST
3
AG
3+
PA
3+
AV
9+
R
124
B
15
P
9
F
0
G
10
Cp
4
In
0
Cs
0
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
10
XPP
0
SS
6
SPP
4
Injuries
 
Skills
Animosity
Pass
Sure Hands
Block (20k)


Proud owner of the E.Q.F.C. and team captain, the very fit middleaged half-orc manages tavern, gym and team with an iron hand, be it employee, regulars or her daughters, which are involved in all aspects as well.

She likes to coordinate from the back, shouting threats and encouragement alike. Nobody would dare to presume she does so because she has less stamina than the younger teamplayers. Oh no, they don't.


Hrrgaah the Janitor
#2
Untrained Troll
MA
4
ST
5
AG
5+
PA
5+
AV
10+
R
4
B
42
P
0
F
0
G
8
Cp
1
In
0
Cs
3
Td
0
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
15
XPP
0
SS
6
SPP
9
Injuries
 
Skills
Always Hungry
Loner
Mighty Blow
Projectile Vomit
Really Stupid
Regeneration
Throw Team-mate
Guard (20k)


Once upon a time, Morra Khan took pity on a young troll she found in an backalley, scrabbling for dead rats. She fed her and tried to teach her, with variing results.

Nowadays, Hrrgaah helps out in the tavern as mobile lift, impromptu support beam and in lots of other ways that need height and muscles. She took a liking to the two goblin girls, which she sometimes throws into the rafters for cleaning duty.


 
Brekka the Counselor
#3
Blitzer
MA
6
ST
3
AG
3+
PA
4+
AV
10+
R
7
B
46
P
0
F
0
G
10
Cp
0
In
0
Cs
6
Td
1
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
15
XPP
0
SS
14
SPP
1
Injuries
 
Skills
Animosity
Block
Guard (20k)
Mighty Blow (20k)


Being a former regular customer, Brekka found her calling in a little sidebusiness. As far as she understands it, counseling helps people to get over certain problems, and they pay good coin for it.

She has very straightforward but effective ways to get rid of problems.


Kheela the Bouncer
#4
Blitzer
MA
6
ST
3
AG
3+
PA
4+
AV
10+
R
20
B
52
P
0
F
0
G
10
Cp
0
In
0
Cs
3
Td
2
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
20
XPP
0
SS
14
SPP
6
Injuries
 
Skills
Animosity
Block
Mighty Blow (20k)
Tackle (20k)


Bouncer in the tavern, spotter at the gym. Kheela is someone who is used to keep an eye on people and crowds, a useful skill while maneuvering the field between enemy lines.


 
Lorra Wardance
#5
Blitzer
MA
6
ST
3
AG
3+
PA
4+
AV
10+
R
4
B
46
P
0
F
0
G
10
Cp
0
In
0
Cs
2
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
4
XPP
0
SS
0
SPP
4
Injuries
 
Skills
Animosity
Block


Lorra is paying off her tab by lending her adventurers expertise to the team. Usually found deep in mugs, she finally found a tavern that could take her mind off her troubles in a healthier way.

Not other peoples health though.


K'rusha the Barkeeper
#6
Blitzer
MA
6
ST
3
AG
3+
PA
4+
AV
10+
R
8
B
40
P
0
F
0
G
6
Cp
0
In
0
Cs
5
Td
3
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
23
XPP
0
SS
20
SPP
3
Injuries
 
Skills
Animosity
Block
Dodge (40k)
Mighty Blow (20k)


Another customer-made-employee, K'rusha brings a nice collection of homebrew recipes to the table, which is the foundation of the often seen "Bloodweiser Babes", as they are officially called.

Just like her family whiskey though, she packs a mean punch.


 
Greta the Masseuse
#7
Big Un Blocker
MA
5
ST
4
AG
4+
PA
-
AV
10+
R
3
B
75
P
0
F
0
G
10
Cp
0
In
0
Cs
4
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
12
XPP
0
SS
6
SPP
6
Injuries
 
Skills
Animosity
Block (20k)


Build like an orc with a helping of ogreblood, Greta gives the impression of a gentle giant at first glance. She is calm, doesn't hurry and gives good backrubs. Her hands tell another story though.

A likeness to the infamously wanted Berta the Strangler is purely coinsidentally.


Kura the Woodchopper
#8
Big Un Blocker
MA
5
ST
4
AG
4+
PA
-
AV
10+
R
0
B
43
P
0
F
0
G
10
Cp
0
In
0
Cs
1
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
6
XPP
0
SS
6
SPP
0
Injuries
 
Skills
Animosity
Block (20k)


Chopping the firewood for an entire tavern is hard work and a great workout. She does her own wellrounded routines based on her old profession.

Nowadays, she splits logs with her bare hands.


 
Hillra the Trader
#9
Big Un Blocker
MA
5
ST
4
AG
4+
PA
-
AV
10+
R
4
B
43
P
0
F
0
G
10
Cp
0
In
0
Cs
3
Td
1
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
13
XPP
0
SS
6
SPP
7
Injuries
 
Skills
Animosity
Block (20k)


Not really a trader, but a former caravan guard, she sometimes helps the tavern with a bit of financial advise she picked up on her travels.

Trading blows on the field on the other hand is a fulltime passion now.


Jungra the Gambler
#10
Big Un Blocker
MA
5
ST
4
AG
4+
PA
-
AV
10+
R
0
B
18
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
8
XPP
0
SS
6
SPP
2
Injuries
 
Skills
Animosity
Block (20k)


Mainly associated with the Club for managing (and participating in) the bets and recreational activities of a gambling nature, Jungra showed promise very early on, when she guarded her "bank" against quite a lot drunken mercenaries.

Be it coin or teeth, she always collects.


 
Mashra the Barmaid
#13
Orc Lineman
MA
5
ST
3
AG
3+
PA
4+
AV
10+
R
0
B
12
P
0
F
0
G
10
Cp
0
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
 
Skills
Animosity


Younger daughter of Morra, she dutifully helps out around the tavern after a small slap in the neck. Having an eye for fashion, she came up with a few ideas for the team image, like the colorful dreadlocks.

She also does quite a bit of amateur modeling for fitness magazines and sportswear.
Nirrhalla the Waitress
#14
Orc Lineman
MA
5
ST
3
AG
3+
PA
4+
AV
10+
R
0
B
8
P
0
F
0
G
10
Cp
0
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
 
Skills
Animosity


Older daughter of Morra and selfproclaimed Emerald Princess, to the dismay of her mother. She pays close attention to her mother and her management, hoping to inherit the club soon and step out of her shadow.

So far there is no sign of her mother slowing down though, leaving 'Nirri' to work out her penned up anger on the pitch.
 
Morella the Exterminator
#15
Goblin
MA
6
ST
2
AG
3+
PA
4+
AV
8+
R
25
B
0
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
6
XPP
0
SS
3
SPP
3
Injuries
n
Skills
Dodge
Right Stuff
Stunty
Diving Tackle (10k)


Part of the cleaning staff, Morella is in charge of pest disposal. Finding traps way too boring, she developed her own style of parkour, hunting the little critters in an acrobatic and playful way. That made her a perfect candidate for the fields of blood and honor.

She disagrees, but she is under contract.


Wruna the Dustfairy
#16
Goblin
MA
6
ST
2
AG
3+
PA
4+
AV
8+
R
70
B
1
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
7
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
21
XPP
0
SS
14
SPP
7
Injuries
n, m
Skills
Dodge
Right Stuff
Stunty
Catch (20k)
Side Step (20k)


Clean house, dirty mind. The little thief-made-cleaning-woman tries to relief her physical agitation by climbing the hard-to-reach beams and roof areas to clean and sometimes stash little mementos she "found" on customers.

Having a troll as her best friend only emboldens her.