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(R)aging Mob
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Kham of Blood
#1
Savage Blitzer
MA
6
ST
3
AG
3+
PA
5+
AV
8+
R
11
B
63
P
0
F
0
G
12
Cp
0
In
0
Cs
8
Td
1
Mvp
3
Cp+
0
Df
0
Cs+
0
GS
31
XPP
0
SS
26
SPP
5
Injuries
-ma, n, m
Skills
Block
Frenzy
Iron Hard Skin
Thick Skull
Guard (20k)
Mighty Blow (20k)
Tackle (20k)

The First among equals, Kham was the instigator of the whole "break out of gramps-camp" maneuver.

He still has the burning burning dream of a glorious death in battle and pushes his fellow seniors ever onward.

Gorn of Blood
#2
Savage Blitzer
MA
6
ST
3
AG
3+
PA
5+
AV
8+
R
60
B
50
P
0
F
0
G
11
Cp
0
In
0
Cs
5
Td
3
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
19
XPP
0
SS
16
SPP
3
Injuries
-ma
Skills
Block
Frenzy
Iron Hard Skin
Thick Skull
Guard (10k)
Mighty Blow (10k)
Tackle (20k)

Being one of the more spry elders, Gorn revels in charging and hitting in a straight line. He has no good eyesight, so someone might have to tell him the exact direction sometimes.

 
Brunk of Blood
#3
Savage Blitzer
MA
7
ST
3
AG
3+
PA
5+
AV
8+
R
57
B
57
P
0
F
0
G
12
Cp
0
In
0
Cs
10
Td
3
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
29
XPP
0
SS
26
SPP
3
Injuries
n
Skills
Block
Frenzy
Iron Hard Skin
Thick Skull
Guard (20k)
Mighty Blow (20k)
Tackle (20k)

Having the most grandkids of the lot, Brunk kept his youthful spirit and is happy to bring home some bloody stories to hone his storytelling. He so loves to hear them laugh.

Lurk of Blood
#4
Savage Blitzer
MA
7
ST
3
AG
3+
PA
5+
AV
8+
R
35
B
44
P
1
F
0
G
11
Cp
1
In
0
Cs
0
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
7
XPP
0
SS
6
SPP
1
Injuries
n
Skills
Block
Frenzy
Iron Hard Skin
Thick Skull
Mighty Blow (20k)

Lurk actually had to get busted out of a prisondungeon, his sentence is not over for another couple of decades. Invigorated by all the fresh air, he repays Kham with enthusiastic violence on the pitch.

 
Hurgh of Bone
#5
Savage Blocker
MA
5
ST
4
AG
4+
PA
5+
AV
8+
R
0
B
76
P
0
F
0
G
13
Cp
0
In
0
Cs
6
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
16
XPP
0
SS
14
SPP
2
Injuries
 
Skills
Frenzy
Iron Hard Skin
Thick Skull
Block (20k)
Guard (20k)

One of two savages on the team to actually be able to play chess. Sitting around for too long, you get funny ideas sometimes. Regardless, his tactical mind now serves to plan out the (still very simple) team formations and tactics.

Gronk of Bone
#6
Savage Blocker
MA
5
ST
4
AG
4+
PA
5+
AV
8+
R
0
B
12
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Frenzy
Iron Hard Skin
Thick Skull

Not being able to walk didn't slow Gronk down in the slightest in his silver years. As in the past, so today he plays the wardrums quiet enthusiastically, while being pushed over the pitch by his old warbuddies, lifting up their rusted fighting spirits.

 
Wurk of Bone
#7
Savage Blocker
MA
5
ST
4
AG
4+
PA
5+
AV
8+
R
0
B
58
P
0
F
0
G
13
Cp
0
In
0
Cs
2
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
8
XPP
0
SS
6
SPP
2
Injuries
 
Skills
Frenzy
Iron Hard Skin
Thick Skull
Block (20k)

Having fallen to the temptations of good food and drink over the last years, this here grandpapi is happy enough to sit on the pitch and hammering everyone in reach, while taking the rest of the game in a relaxed state of mind.

He often tries to smuggle hearty food onto the pitch, where his nurse cannot manage his dietry intake.

Trekk of Bone
#8
Savage Blocker
MA
4
ST
4
AG
4+
PA
5+
AV
7+
R
0
B
25
P
0
F
0
G
10
Cp
0
In
0
Cs
2
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
4
XPP
0
SS
0
SPP
4
Injuries
n, -ma, -av
Skills
Frenzy
Iron Hard Skin
Thick Skull

One of two chessplayers on the team, Trekk was known in his youth for unhealthy gambling habits. Something that seems to resurface under the new circumstances.
He applied to be the teams treasuremaster four times now, denied unanimously.

 
Old Man Puddles
#9
Troglodyte
MA
5
ST
5
AG
5+
PA
-
AV
10+
R
9
B
40
P
0
F
0
G
7
Cp
0
In
0
Cs
7
Td
2
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
24
XPP
0
SS
20
SPP
4
Injuries
n
Skills
Bone Head
Disturbing Presence
Loner
Mighty Blow
Prehensile Tail
Thick Skull
Block (40k)
Guard (20k)

Puddles was a young orphan when he got taken in by a band of savage mercenaries. He still likes to talk about the good old days. Sometimes just standing there, eyes dreamy, telling everyone in earshot how hard it was back then, and how he misses it.

After Kham found him, he gladly signed up with his old friends, even if he is a bit slow to react sometimes in his old age.

Grikk of Flesh
#10
Savage Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
8+
R
23
B
17
P
0
F
0
G
13
Cp
0
In
0
Cs
0
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
4
XPP
0
SS
3
SPP
1
Injuries
m
Skills
Frenzy
Iron Hard Skin
Thick Skull
Guard (10k)

Brought back from the top of a cliff just in time, Kham could convince the old tracker to join the team and find new meaning and hope there.

He swears he was just taking a walk, but shows a feverish eagerness to reawaken his old hunting skills.

 
Frikk of Flesh
#11
Savage Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
7+
R
33
B
5
P
-1
F
0
G
10
Cp
1
In
0
Cs
0
Td
1
Mvp
2
Cp+
0
Df
0
Cs+
0
GS
12
XPP
0
SS
10
SPP
2
Injuries
-av, n
Skills
Frenzy
Iron Hard Skin
Thick Skull
Fend (10k)
Kick (20k)

Kham's younger brother (by two months, at least!) and right hand was in it from the beginning and helped with most of the planning and the cohersion of their fellow seniors.

He is loyal to his older brother to a fault, and their goodnatured teasing during the fights is a source of amusement for the whole team.

Karn of Flesh
#12
Savage Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
7+
R
0
B
2
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
4
XPP
0
SS
3
SPP
1
Injuries
-av
Skills
Frenzy
Iron Hard Skin
Thick Skull
Mighty Blow (10k)

Karn can read. At least fifteen words, maybe more, if his memory isn't acting up! That makes him something of a nerd among the oldtimers, who like to make fun of him by mimicking holding a book and wearing glasses.

Karn takes it in good humor and is known to even hit someone with a heavy leathertome occasionally.

 
Merk of Flesh
#13
Savage Lineman
MA
6
ST
3
AG
3+
PA
4+
AV
8+
R
19
B
8
P
5
F
0
G
4
Cp
1
In
0
Cs
2
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
5
XPP
0
SS
3
SPP
2
Injuries
 
Skills
Frenzy
Iron Hard Skin
Thick Skull
Sure Hands (10k)