48 coaches online • Server time: 23:22
Gossamer Dew Tribe
Always Hungry
Disturbing Presence
Foul Appearance
Loner
Mighty Blow
Projectile Vomit
Really Stupid
Regeneration
Throw Team-mate
Guard (20k)
Rather small and thin for a troll, Swarna uses ancient magical bodypaint, scarrification and tattoos to enhance her physical prowess.
She would be quite the formidable player if she wouldn't eat these strange mushrooms she carries around....
Shadowing
Tentacles
Dodge (20k)
One of two fully fledged webriders of the "team", Kethenga (Keth for bloodkin) tries to be the kind of calm and thoughtful leader that plans out strategies and leads others into battle.
Not defacto the sole leader, she holds close council with her websister and the troll shaman for every important decision.
As one of two webriders, Piwara (Wari for bloodkin) focusses on the silent hunt. Laying traps, stalking prey, maneuvering in high places... The more efficient, the better the cold rush she gets from it.
Grishka and Karushka are the sole survivors of an enemy tribes ambush a few years back. The sworn battlesisters are almost inseparabel, even more so after being rescued by and joining the tribe of little forest goblins. They adapted quite well to their beliefsystem and are now devout followers of the Spider.
Grishka is the more extrovert one, always pushing for the next adventure, the next fight, the next exploration etc.
Frenzy
Thick Skull
Block (20k)
Grishka and Karushka are the sole survivors of an enemy tribes ambush a few years back. The sworn battlesisters are almost inseparabel, even more so after being rescued by and joining the tribe of little forest goblins. They adapted quite well to their beliefsystem and are now devout followers of the Spider.
Being the more silent one of the two, Karushka focuses her battlespirit through a calm, cold rage, instead of fiery fury.
Larka is a recent addition to the family. Former mercenary, she now uses her talents to protect the little strange greenskins. She has yet to get used to all the spiders, but she is making an effort.
Narmah was left behind by her former employer, wounded and very pissed off. The tribe took care of her wounds and earned her loyalty in return. Now she tries to convince the tribe of the benefits of raiding caravans, trying to get back at her former boss.
Dodge
Right Stuff
Stunty
Catch (10k)
Dodge
Right Stuff
Stunty
Side Step (20k)
Dodge
Right Stuff
Stunty
Sure Feet (10k)
Dodge
Right Stuff
Stunty
Diving Catch (10k)