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* * * Did you know? The most casualties in a single match is 21.
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Wit'ch Fire
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Mortality Rate II
#1
Blitzer
MA
7
ST
4
AG
4
AV
8
R
0
B
54
P
0
F
0
G
18
Cp
3
In
0
Cs
4
Td
1
Mvp
0
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
+ST (50k)
Necro Mancer
#2
Runner
MA
7
ST
3
AG
4
AV
7
R
39
B
40
P
32
F
0
G
57
Cp
52
In
0
Cs
3
Td
0
Mvp
1
GPP
63
XPP
0
SPP
63
Injuries
 
Skills
Dump-Off
Accurate (20k)
Block (20k)
Dodge (20k)
Tackle (20k)
Wit'ch Fires star ball tosser and Captain.

One of 5 Wit'ch Fire players to play in all of the first 25 games : SPP 31

First Wit'ch Fire player to reach Star status without an Injury.

One of three original players to make it through the first 50 games.

Skeloboy as his Gutter Runner hits the floor:- "Bah, who gives tackle to a thrower?"
 
Death
#3
Blitzer
MA
7
ST
3
AG
4
AV
8
R
59
B
37
P
0
F
0
G
11
Cp
1
In
0
Cs
3
Td
3
Mvp
2
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Block
Guard (30k)
Tackle (20k)
The Second Wit'ch Fire player to take on the "Death" Mantle and a huge impact he has made, rocketing to 16SPP in just 4 games.
Sister Malice
#4
Witch Elf
MA
7
ST
3
AG
4
AV
7
R
9
B
7
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Frenzy
Jump Up
 
Rigor Mortis
#5
Blitzer
MA
7
ST
3
AG
4
AV
8
R
20
B
72
P
0
F
0
G
24
Cp
3
In
0
Cs
6
Td
3
Mvp
2
GPP
34
XPP
0
SPP
34
Injuries
 
Skills
Block
Guard (30k)
Mighty Blow (30k)
Tackle (20k)
A powerful blitzer who likes a good hit on an opponent and beer with them after the game.
Devastating Blow
#6
Blitzer
MA
7
ST
3
AG
4
AV
8
R
40
B
21
P
-1
F
0
G
8
Cp
1
In
0
Cs
0
Td
2
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Tackle (20k)
 
Famine
#8
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
17
P
0
F
0
G
26
Cp
3
In
0
Cs
1
Td
1
Mvp
4
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Block (20k)
Dodge (20k)
Third player to carry the Famine Title, a consistant performer that has held the team together when the flashier players fell to the wayside.
Bodily Harm
#9
Lineman
MA
6
ST
3
AG
5
AV
8
R
10
B
19
P
6
F
0
G
57
Cp
15
In
1
Cs
2
Td
0
Mvp
4
GPP
41
XPP
0
SPP
41
Injuries
 
Skills
+AG (40k)
Block (20k)
Guard (30k)
Usually the first player to touch the ball on a Wit'ch Fire Drive, this nimble elf is a vital cog in the Wit'ch Fire offencive machine.

One of 5 players to play in the first 25 games : 14 SPP

After developing a close friendship with Pit Fiend, Bodily harm has assumed a more offensive role within the team due to the teasing of his insane team mate and has left ball handling over too Gruesome Injury.

One of three original players to make it to the 50 game mark.
 
Pestilence
#10
Lineman
MA
6
ST
3
AG
4
AV
8
R
10
B
15
P
2
F
0
G
10
Cp
1
In
0
Cs
1
Td
1
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block (20k)
Devouring greed.
#11
Lineman
MA
6
ST
3
AG
4
AV
8
R
20
B
32
P
3
F
0
G
56
Cp
4
In
0
Cs
1
Td
3
Mvp
2
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Block (20k)
Dodge (20k)
Long time reserve finally earned his spurs after a bloody match that saw two atually good player maimed.

justice? wtf is that?

One of three Original players to make it to the 50 game mark.
 
Gruesome Injury
#12
Lineman
MA
6
ST
3
AG
5
AV
8
R
8
B
15
P
2
F
0
G
54
Cp
12
In
0
Cs
1
Td
1
Mvp
6
GPP
47
XPP
0
SPP
47
Injuries
 
Skills
+AG (40k)
Block (20k)
Pass Block (20k)
A whirlwind of controlled violence, with superhuman agility and the brawn to back it up, Gruesome Injury is known for skipping through opposing teams to collect the ball in tight spots or deliver a crushing blow to the ball carrier.

Has taken over ball handling responcibilities from Bodily harm and has told coach Hammerhiem that he will be just as happy hurling the ball about in the back field so long as he gets to hit people afterwards.

After a long stint on offence Gruesome Injury has moved to a more Defencive role, adding pass protection and extra bite, ball handling has been passed on to War giving Gruesome more freedom to bash.

First non starting roster player in the 50 game club.
Sister Decadence
#13
Witch Elf
MA
7
ST
3
AG
4
AV
6
R
29
B
66
P
0
F
0
G
29
Cp
3
In
0
Cs
4
Td
8
Mvp
0
GPP
35
XPP
0
SPP
35
Injuries
-av
Skills
Dodge
Frenzy
Jump Up
Block (20k)
Strip Ball (20k)
Tackle (20k)
a whirling mass of hair and claws, bent on destuction, a reliable Witch Elf that always pulls through when it counts.
 
War
#14
Lineman
MA
6
ST
3
AG
6
AV
8
R
37
B
3
P
29
F
0
G
27
Cp
19
In
0
Cs
1
Td
1
Mvp
3
GPP
39
XPP
0
SPP
39
Injuries
 
Skills
+AG (40k)
+AG (40k)
Sure Hands (20k)
Second Wit'ch Fire Player to hold the honoury "War" title, a little more sucsessfully than his predecessor...

Used in a back up thrower role, having taken on the ball handling duties from Gruesome Injury.

Been working on Agilty recently and plans to become an all star ball retriever.
Mortuary
#15
Runner
MA
7
ST
3
AG
4
AV
7
R
26
B
2
P
29
F
0
G
35
Cp
44
In
0
Cs
1
Td
0
Mvp
3
GPP
61
XPP
0
SPP
61
Injuries
n
Skills
Dump-Off
Accurate (20k)
Dump-Off (20k)
Nerves Of Steel (20k)
Sure Hands (20k)
Understudy to Necro Mancer this Fearless Elf has rapidly become an important member of the Wit'ch Fire Offence.

Dispite picking up dodgy Knee along the way Mortuary has passed his way into stardom, becoming the Fourth Wi'tch Fire player to do so.

His willingness to put his body on the line and draw in opposition tacklers to allow the more fleet of foot to dance away for the score has caused more than a few stints in the pit.
 
The Bone Collector
#16
Lineman
MA
6
ST
3
AG
4
AV
8
R
13
B
2
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills