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Mining Munchkins
Block
Thick Skull
Guard (20k)
Mighty Blow (20k)
If you don't want to fight the Floating Nose, you can bribe it with an item worth at least 200 golde pieces, and it will let you go.
Bad Stuff: It can sniff you out anywhere, If you lose, you can't flee; nothing will help you. Lose 3 Levels.
+5 against Dwarves
Bad Stuff: Kicks, bites, and smells awful. Lose 2 Levels.
Sure Hands
Thick Skull
+MA (30k)
Block (20k)
Dodge (30k)
Shadowing (20k)
Tackle (20k)
Resists magic. +6 against Wizards.
Bad Stuff: Either discard your whole hand, or lose 2 Levels.
Sure Hands
Thick Skull
+MA (30k)
Block (20k)
He has no special powers, and he's really mad about it.
Bad Stuff: Screws up the game balanceby forcing you to let the player(s) of the highest level take any one item (each) from you.
Block
Dauntless
Frenzy
Thick Skull
+MA (30k)
Guard (20k)
Stand Firm (20k)
Fried chicken is delicious. Gain 1 extra Level instantly if you defeat it with fire or flame.
Bad Stuff: Very painful picking. Lose 1 Level.
Block
Dauntless
Frenzy
Thick Skull
+AG (40k)
Stand Firm (20k)
Will not pursue anyone of Level 5 or below.
Bad Stuff: You are rosted and eaten.
Block
Tackle
Thick Skull
Guard (20k)
Mighty Blow (20k)
Will not pursue anyone of Level 3 or below.
Bad Stuff: You are stomped and chomped. You drop things as you flee. Starting with the player on your right, each may take one Treasure card from in front of you or (without looking) from your hand.
Block
Tackle
Thick Skull
Guard (20k)
You should know better than to pick up a duck in a dungeon. Lose 2 Levels.
Block
Tackle
Thick Skull
Guard (20k)
Kick (20k)
Pro (20k)
Yucky slime! +4 against Elves.
Bad Stuff: Discard the Footgear you are wearing. Lose 1 Level if you have no Footgear.
Block
Tackle
Thick Skull
Guard (20k)
Mighty Blow (20k)
Stand Firm (20k)
If you must flee, you lose 1 Level even if you Escape.
Bad Stuff: His bony touch costs you 2 Levels.
Block
Tackle
Thick Skull
Guard (20k)
+4 against Warriors.
Bad Stuff: Unspeakably awful death for anyone but a Wizard. A Wizard merely loses his powers - discard Wizard card.
Elves draw an extra Treasure after defeating it.
Bad Stuff: None. Escape is automatic.