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Cause and effect
Back to Team
Causality is the
#1
Wardancer
MA
8
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
7
Mvp
1
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Block
Dodge
Leap
Catch
Side Step
Law of Identity
#2
Dwarf Longbeard
MA
4
ST
3
AG
2
AV
9
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Tackle
Thick Skull
 
applied over time
#3
Dwarf Longbeard
MA
4
ST
3
AG
2
AV
9
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Block
Tackle
Thick Skull
It is the
#4
Thrower
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
7
In
0
Cs
2
Td
0
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Pass
Sure Hands
Accurate
Safe Throw
 
identity of actions
#5
Troll Slayer
MA
5
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Dauntless
Frenzy
Thick Skull
An action
#6
Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
requires an entity
#7
Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
n
Skills
Block
It presupposes
#8
Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
an entity
#9
Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
3
In
0
Cs
0
Td
1
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Without an entity
#10
Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
 
action is meaningless
#11
Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
6
Cp
0
In
0
Cs
2
Td
1
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Reserve
#12
Human Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills