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Evil Harry's Army Of Doom
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Evil Harry Dread
#1
Chaos Warrior
MA
5
ST
4
AG
4
AV
9
R
0
B
0
P
0
F
0
G
8
Cp
4
In
0
Cs
0
Td
3
Mvp
2
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
+AG
Pro
Since plotting world domination in his Garden Shed Of Doom, Evil Harry has dreamed of having his own evil bloodbowl team. His insistence on choosing minions based on traditional values such as idiocy and ineptitude have led to the creation of one of the most laughable (but evil!) teams around.

Negotiating slimy corridors has led Evil Harry to become quite nimble, however it mainly due to an evil plot that he has secured two MVP's and finally realised that he should be putting his agility to some use on the field rather than avoiding assasination plots by annoying heroes.

Refusing to accept that there might be a more evil team than his Evil Harry is coming in to his own, scoring his second touchdown (quite a feat really) has given him a reputation amongst his team as being something of a pro. Of course everyone else still thinks he's a jumped up little git.
Cousin Merl
#2
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Unable to get a job anywhere else, Merl was finally given a position by his cousin Evil Harry, as a senior henchman.

The Blood Bowl pitch has allowed Merl to discover a previosly unknown talent - hitting people. Of course for Merl to discover anything is quite remakable, but then even morons get lucky.
 
Really Stupid Jailer
#3
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Jailer has never been able to stay awake for very long. This may account for his inability to achieve anything on the pitch either.

Four games in and all he's learnt to do is pick his nose inside his helmet.
Dat's Me
#4
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Always Hungry
Big Guy
Mighty Blow
Really Stupid
Regenerate
Throw Team Mate
Dat's Me is an archtypical troll, that is, even with a fellow henchman poking him in the back he usually forgets what to do.

His tendancy to kick anything infront of him has led to a modest casualy rate but more often than not, getting himself sent off and buggering any plan Evil Harry might have hatched.
 
Your Armpit
#5
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Horns
Block
One the few of Evil Harry's Henchmen who has learnt not to fall down during a tussle.
Gak (no tongue)
#6
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Horns
Gak was taken on after following the Slime Brothers to Evil Harry's "Dungeon of Fear - rooms to let" and was given the task of goading Dat's Me, the resident Troll in to action. However Gak appears to be the only member of Evil Harry's team that is uniquely unsuited to that task. Having no tongue prevents Gak from issuing any instructions and more often than not, they both just stand there looking stupid.
 
Slime
#7
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
8
Cp
1
In
0
Cs
1
Td
0
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Horns
Villinous Tim
#8
Chaos Warrior
MA
5
ST
4
AG
3
AV
9
R
0
B
0
P
0
F
0
G
4
Cp
0
In
0
Cs
2
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
 
Mindless Henchman
#9
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Horns
Quasi futuristic outfit designer
#10
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
8
Cp
1
In
0
Cs
2
Td
0
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Horns
 
Two Short Planks
#11
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Horns
Tackle
Can't See In This Visor
#12
Beastman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Horns
Strip Ball