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Blisterwood Blazers
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Ang Silversong
#1
Wardancer
MA
8
ST
3
AG
4
AV
6
R
0
B
0
P
0
F
0
G
12
Cp
4
In
0
Cs
0
Td
2
Mvp
0
GPP
10
XPP
0
SPP
10
Injuries
n, -av, n
Skills
Block
Dodge
Leap
Pro
Ang yearned for all things and it crippled his daily life. Only after deep personal confrontations could he truly grasp what it was he so earnestly sought. The lies of his family’s arboreal estates become as indiscrete as mercury. For them most of all, he shall drag the gamey heft of his royal incubators across all who opposed his most trivial wish.

A shattered leg from a filthy Halfling. His family of course sponsored the finest Apothecary, but his nights have become long and the regal bed a constricting trap.

Angs yearning soon included coherent thought. His skull was essentially crushed by a chaos dwarf and ever since he's most comfortable with sputtering gestures.
Ren Rosefaith
#2
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
14
Cp
0
In
0
Cs
0
Td
0
Mvp
2
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
 
Tia Oakdeep
#4
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
1
In
0
Cs
0
Td
0
Mvp
2
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Dauntless
Dho Forestheart
#5
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
5
In
0
Cs
0
Td
1
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Guard
 
Ari Southrune
#6
Lineman
MA
7
ST
3
AG
4
AV
6
R
0
B
0
P
0
F
0
G
13
Cp
0
In
0
Cs
6
Td
1
Mvp
2
GPP
25
XPP
0
SPP
25
Injuries
-av
Skills
Block
Dodge
Ari first fell in love with the rolled eye when he was in gray magicians college in Altdorf. There was the barmaid at the Grinding Knee, who would do it when he ordered his 9th pint of mead for the night. That homeless, wretched snotling he found under the bording house, as it's last breath spittled down his slack jaw. And the nervous princess whose eye roll ended with a white creshendo. Now he seeks his nector from opponents on the field, each ones glaring stare calling his probing, eternal embrace.
Bael Riddlewolf
#7
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
2
In
0
Cs
1
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
 
Mara Mistdove
#8
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
3
In
0
Cs
1
Td
2
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
n
Skills
Block
Dodge
Mara just plays that slight twinge in the back of her brain. Its right there, every time her system twitches, her eyes flick. Except now it's her foot she flicks, and her system twitches are lasting for longer and longer times. She crushes the heads of the forest sprites all the same. Inhaled vapors have permitted her focus to achieve a new height of excellence. She would shake the forest empty of sprites into titanic holocausting cauldrons to continue that abuse of natures spore.
Nai Rainchampion
#9
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
0
In
0
Cs
2
Td
1
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
 
Nim Beastchanter
#10
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
14
Cp
2
In
0
Cs
0
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Emar Weaklake
#11
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
14
Cp
0
In
0
Cs
1
Td
2
Mvp
2
GPP
18
XPP
0
SPP
18
Injuries
n
Skills
Block
Dodge
Emar just likes to crush people’s faces into a belching mud turf to the point the bubbles stop. He always felt he should have been born an Orc, or Ogre or something with horns. Instead he internalizes and archives arsenals of vendettas and brainstormed inspired carnage. And when no one looks, epochal blood vendettas are birthed in convulsing horrific spectacle.
 
Lyn Duskduty
#12
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
15
Cp
0
In
1
Cs
0
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Tahl Whitewood
#13
Treeman
MA
2
ST
6
AG
1
AV
10
R
0
B
0
P
0
F
0
G
11
Cp
0
In
0
Cs
5
Td
0
Mvp
1
GPP
15
XPP
0
SPP
15
Injuries
n
Skills
Big Guy
Mighty Blow
Stand Firm
Take Root
Thick Skull
Throw Team Mate
Guard
Tahl was rescued after 120 years of being bound in a sunken lumber transport destined for old world ports through the sea of claws. A toxic flotilla of Skaven blight buccaneered up and down those constricting waterways and scuttled the transport after looting the crew for slaves. Tahl refuses to discuss that long century bound with eroding kinfolk, but can never be mistaken for a normal treeman. Were there any such intuition as flora mental health, this lost soul could be perhaps diagnosed. Without this fancy however, they slap a helmet on Tahl, paint his shoulders team colors, and prod him onto the pitch.
 
Cas Knightowl
#14
Wardancer
MA
9
ST
3
AG
5
AV
6
R
0
B
0
P
0
F
0
G
9
Cp
1
In
0
Cs
1
Td
13
Mvp
2
GPP
52
XPP
0
SPP
52
Injuries
-av, n
Skills
Block
Dodge
Leap
+AG
+MA
Pro
Strip Ball
Av Skyivory
#15
Lineman
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
5
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills