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Yoshi Kensai Spirit
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Kamlyn
#1
Blitzer
MA
8
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
2
In
0
Cs
2
Td
2
Mvp
0
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
+MA
Kamlyn lived in shadows. He loved the night. He loved caves. He loved everything that was dark and hidden from the light. His profession was not so much chosen by him as it really was the only profession for which he was suited. There was no other choice.

You might expect him to be somewhat of a loner but slowly he found other friends like Kenjiro who shared his love of night. Perhaps they aren't quite the zealot that Manzo is but at least they share a common link.

Fast and Hard..
Manzo
#2
Blitzer
MA
7
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
0
In
0
Cs
1
Td
5
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
n, m
Skills
Block
Dodge
Tackle
Manzo wants are simple---he just wants to be the best. And to be the best, he needs the best team to hold up the opposition.
And 'best' to Manzo means 'strongest.' Kamlyn, Kenjiro and Sarah Alexandra all have great strength. They may be lacking a little in the speed department but I'm not sure it really matters for this team...
Kamlyn and Kenjiro are already taking care of the speed issue and now comes Alexandra to show something...
Meanwhile Manzo is scoring instead of taking care of the opposing players.
 
Sarah Alexandra
#5
Witch Elf
MA
7
ST
3
AG
4
AV
7
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Frenzy
Jump Up
Sarah Alexandra's father was killed by a band of renegade Humans when she was very young. But she was not too young to remember the horror nor too young to carry the fire of vengeance within her soul. Her mother sent her to be schooled by priests, hoping the more serene atmosphere would temper her anger. This background, coupled with her hatred of humans and her newly found skills, made her a natural Witch Elf.
Joinning the team in a harsh moment lets wait and watch...
Kenjiro
#7
Thrower
MA
7
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
11
In
0
Cs
2
Td
1
Mvp
1
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Pass
+MA
Accurate
Kenjiro had been the best Thrower in his village since he could pick up a ball. His sister claimed he could hit the eye of a flea hiding in the tail of a running dog. No one really knew if that was true, but then, no one really wanted to put him to the test. His stern demeanor, incredible strength and quick temper kept most at bay.
Getting even more skilled he's also running faster than ever before and only Kamlyn can run as fast.
 
Montaro
#9
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Dodge
Montaro his name is legend among the native underworld village from whence he sprang. Tales tell of an dark elf appearing out of thin air and then dodging and scoring like never before. Of a hand so quick that only a blur is seen and only a faint rush of air is heard. Of a man disappearing before your very eyes in broad daylight.
Toshiro
#11
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
1
In
0
Cs
0
Td
1
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Dodge
 
Yukio
#12
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
0
In
0
Cs
2
Td
3
Mvp
1
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Block
Tackle
No one really knows why Yukio hates wizards. Some dark rumors circulate about a Drow uncle who pressed his affections a little too hard one day. The uncle mysteriously disappeared (although his blood-stained cap was found floating in the river) and when questioned, Yukio would just smile sweetly and shrug.

He's Elven heritage gives him natural skills in the agility and dodging aspects, and he has also worked for several years to refine he's talents to include adeptness with the ball handling aspect. Few approach him these days, and those that do often find themselves missing some rather important body parts. How he talked Yoshi and Taro into joining he's party is unknown but both gentlemen keep their distance when Yukio is holding he's knuckles. And he is always holding he's knuckles.

Raidon
#14
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
2
In
0
Cs
0
Td
2
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Dodge
 
Hoshi
#15
Lineman
MA
6
ST
3
AG
4
AV
8
R
0
B
0
P
0
F
0
G
7
Cp
2
In
0
Cs
3
Td
0
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
m
Skills
Block
Dark elfs just want to have blood in their hands and Hoshi is no exception. The problem is that he's idea of fun is lopping off limbs and crushing heads. Let the other members have their spells and stealth and healing potions. Hoshi just wants a good fight.