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Gaunt's Ghosts
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Ibram Gaunt
#1
Blitzer
MA
7
ST
3
AG
3
AV
8
R
46
B
228
P
1
F
1
G
44
Cp
1
In
1
Cs
11
Td
6
Mvp
5
GPP
68
XPP
0
SPP
68
Injuries
 
Skills
Block
Guard (20k)
Mighty Blow (20k)
Strip Ball (20k)
Tackle (20k)
<br />Colonel-Commissar, Tanith First<br /><br />First platoon, Colonel-Commissar Ibram Gaunt is the commanding officer of the Tanith First-and-Only.<br /><br />Born on Manzipor, his father was second in command to Aldo Dercius in the Jantine regiments. Following his father’s death he studied at the Schola Progenium on Ignatius Cardinal (like almost all Imperial Commissars he to was an orphan). Joining the Imperial Guard as a commissar-cadet where he served under Commissar-General Oktar, gaining full-rank status of Commissar, at Oktar's death-bed. He served as a political officer with the Hyrkan 8th, from the regiment's foundation to their victory on Balhaut, a world reclaimed by the Imperium during the Sabbat Worlds Crusade. After this victory, Gaunt was granted the additional rank of Colonel, along with command of the three new regiments from the world of Tanith.<br /><br />During the founding of the First, Second and Third Tanith Regiments, Tanith fell to a surprise Chaos attack. He ordered the forces of Tanith to retreat, depriving them of the chance to fight and die for their homeworld. The retreat was costly; from three entire regiments there were less than four thousand survivors, and not a single officer of the three regiments made it off Tanith.<br /><br />While waiting for orders, Gaunt was instrumental in the reorganization of the survivors, reorganizing the men into the Tanith First-and-Only, and promoting the non-commissioned officers who had shown initiative and leadership during the retreat and subsequent reorganization to officer positions. The Tanith were ordered to the world of Blackshard, and during their successful first engagement were dubbed "Gaunt's Ghosts", a moniker that would stick with the regiment for the length of its existence.<br /><br />Gaunt is an unconventional but effective leader, slowly winning the devotion and respect of the soldiers who initially hated him for letting their homeworld fall to Chaos without a fight. He is feared among the upper echelons of the Imperium almost as much as he is feared by the forces of Chaos, as he is a model for honor and defiance of corruption in all forms. He is respected by many soldiers and commanders because he leads from the front, attacking the enemy alongside his men.<br /><br />Led the Gereon Mission<br /><br />Gaunt was a key part in rebuilding the resistance on Gereon. His personality has changed a little more closed about his persona and a little more suspicious of everyone and everything, his senses have been heightened after the months of guerilla warfare.<br /><br />While Gaunt is on a Vermillion-level mission (coded EZ for Extremely Hazardous) on Gereon with a hand picked team, the Ghosts are folded into the 81st Belladon Recon to form the 'Eighty-first First' under a Colonel Wilder. After the battle for Sparshad Mons, Gaunt is given 'temporary' command of the regiment in light of Wilder's sacrifice in a heroic rearguard action.</br></br>Healed once by the beati, after this great <a href=http://fumbbl.com/FUMBBL.php?page=match&id=1024716>game</a>
Colm Corbec
#2
Blitzer
MA
7
ST
2
AG
3
AV
8
R
48
B
225
P
7
F
0
G
33
Cp
2
In
0
Cs
13
Td
6
Mvp
1
GPP
51
XPP
0
SPP
51
Injuries
-st
Skills
Block
Dauntless (20k)
Guard (20k)
Mighty Blow (20k)
Tackle (20k)
<br />Colonel, Tanith First<br /><br />Second platoon. First officer of the Tanith First. A large man, on the wrong side of forty, built like an ox, and growing too fat. His Broad and hairy forearms are covered in blue spiral tattoos and he wears a thick shaggy beard, His uniform is the black webbing, fatigues and camo-cloak which is the Tanith standard and he shares the pale complexion, black hair and blue eyes of his people.<br /><br />The son of a machinesmith, he had originally plied his trade back on Tanith at the reaper mills in Sottress but had to give it up when his lungs clogged with sawdust and he developed a hacking cough that lingers to this day. After that he joined the militia of Tanith Magna on the back of a dare and a broken heart, and patrolled the Pryze County nalwood for poachers and smugglers. Was the Pryze County logging show wrestling champion three years running.<br /><br />Lost a finger on his left hand to a chainsword on Voltemand. Killed by Lijaa Cuu on Herador</br></br>healed one time by the beati.
 
Elim Rawne
#3
Blitzer
MA
7
ST
3
AG
3
AV
8
R
13
B
33
P
0
F
0
G
6
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Block
Mighty Blow (20k)
Major, Tanith First

Third Platoon. Second officer of the Tanith First. Rawne comes from a select background; his family were merchants, politicians and local lords and he had always had money, stipends from his father's empire of timber mills. But as a third son, he was never going to inherit his father's fortune and the militia became his best option for advancement. A handsome devil with clean, sleek features decorated by a starburst tattoo over one eye. He served previously as a junior officer in the Militia of Tanith Attica. Thoroughly ruthless and openly contemptuous of Gaunt's leadership.

Part of the Gereon Mission

On Gereon Rawne constructed crude bombs and explosive which was used by the resistance force, Feygor and Rawne both instructed the resistance on how to make and use bombs to the most effect. Rawne seems to have changed after the Gereon mission a genuine respect have developed between the Rawne and Gaunt. One of the things few thought possible. After returning the only people he trust is the team members. His personality is much more closed about his persona and suspicious of everyone and everything, his senses have been heightened after the months of guerilla warfare

Healed 4 times by the Beati.
Tona Criid
#4
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
1
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
0
GPP
1
XPP
0
SPP
1
Injuries
 
Skills
Sergeant Tanith First

11th Platoon, Vervunhiver. At the time of the Siege of Vervunhive, Tona was eighteen, a bright-eyed, cocky hab-girl with spiky, bleached hair, flashy gang-bands and piercings and a snarling smile. On the first day of the siege, however, she was caught in the destruction of Carriage Station C4/a where she saved the lives of two children - Yoncy and Dalin - and subsequently adopted them. The siege was hard on her until she met Caffran, who gave her food and a weapon.

She joined the Tanith First During the Act of Consolation. She wears a gang earstud, buckle and snake tattoo on her shoulder.

First female sergeant of the Tanith First, she inherited Gol Kolea's Platoon after his personalty got erased by a flechete round.

Part of the Gereon Mission

On Gereon Criid helped in training the particans. She has changed greatly under the Gereon Mission. Her personality is much more rough, enclosed and suspisious of everyone and everything

Healed 5 times by the beati.
 
Hlaine Larkin
#5
Thrower
MA
7
ST
3
AG
3
AV
8
R
150
B
27
P
87
F
1
G
32
Cp
32
In
0
Cs
0
Td
0
Mvp
2
GPP
42
XPP
0
SPP
42
Injuries
 
Skills
Pass
Sure Hands
+MA (30k)
Accurate (20k)
Strong Arm (30k)
<br />Nick named "Mad" Larkin<br /><br />Trooper, Tanith First<br /><br />Third Platoon. A skinny, stringy, unhealthy pale man in his fifties with three silver hoops through hi left ear and a purple blue spiral-wyrm tattoo on his sunken right cheek. Slender, whipcord of a man, with a dagger face. Like all Tanith he is pale skinned and dark haired.<br /><br />A former Tanith Magna militiaman, Larkin is the best marksman in the whole of the Tanith First - even if he is a little unhinged.<br /><br />Part of the Gereon Mission.<br /><br />After returning from Gereon much of his previous mentality has changed. He no longer suffers from migraines and other misfits. And he is no longer the small Larkin as others new him before he left on the mission. On Gereon he trained the resistance sharpshooters, making the sharpshooter reach new levels of ability.<br><br>Healed 2 times by the Beati.
Gol Kolea
#6
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
3
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Major, Tanith First

Vervunhiver. Ex-miner who fought as part of the "scratch company" resistance during the Vervunhive War. A powerful, saturnine man who saw his life destroyed and then rose again during the most brutal fighting of the Siege to become one of the most fearsome leaders of the scratch companies. Was granted platoon command (promoted to Sergeant) by Gaunt that saw his tactical potential, and his natural leader ability.

Lost his personality to a flechette round on Cirenholm. He still fought on as a regular trooper under Tona Criid.

At Herodar, he saved Mkvenner by getting him to the pools of the Beati, which healed Mkvenners internal wounds that would have otherwise killed him. At the same time Gol's personality returned, by the healing of the beati.

While Gaunt and the rest of the insertion team was on the Gerion Mission. Gol Was granted regimental command being promoted to Major, and became the tanith first officer.

Still serves as a major under Colonel Wilder.
 
Mkvenner
#7
Catcher
MA
8
ST
2
AG
5
AV
7
R
109
B
6
P
0
F
0
G
13
Cp
0
In
0
Cs
0
Td
6
Mvp
0
GPP
18
XPP
0
SPP
18
Injuries
 
Skills
Catch
Dodge
+AG (40k)
+AG (40k)
Nicknamed Ven

Scout, Tanith First

Has the long, high cheek-boned face that makes everything he says seem chilling and dark. He has a blue half-moon tattoo under his right eye. Trained by Mkoll himself who believes that Mkvenner follows the martial tradition of Cwlwhl, the lost fighting art of the Tanith wood warriors of old the Nalsheen.

Part of the Gereon Mission

Decided to stay behind on Gereon to continue to be part of the resistance, training the Commando force primarily made up by the Nithgane, the Until people, together with Ana Curth. His senses have been hightened after the months of guerilla warfare. He can now move more as a ghost than ever before. Moving unseen and with out any sound.
Cegan Varl
#8
Lineman
MA
6
ST
4
AG
3
AV
8
R
56
B
380
P
0
F
1
G
76
Cp
0
In
1
Cs
8
Td
3
Mvp
6
GPP
57
XPP
0
SPP
57
Injuries
 
Skills
+ST (50k)
Block (20k)
Guard (30k)
Mighty Blow (30k)
<br />Sergeant, Tanith First<br /><br />Third Platoon. Lost his shoulder on fortis binary and was given a cybernetic replacement joint. The company jester and con-artist. Close friend of Corbec and Larkin from their days in the Tanith Magna militia. More adept at handling troopers than most of the officers.<br /><br />Part of the Gerion Mission<br /><br />On Gerrion Varl trained the resistance in hotwiring vehicles, and sabotage machines. Varl no longer has the jovial and outgoing persona he once had, those attributes where left on Gerion. The only thing that was left was the will to survive.
 
Brin Milo
#9
Lineman
MA
5
ST
3
AG
3
AV
8
R
49
B
36
P
2
F
11
G
21
Cp
1
In
0
Cs
3
Td
2
Mvp
2
GPP
23
XPP
0
SPP
23
Injuries
-ma
Skills
Block (20k)
Dirty Player (20k)
<br />Nicknamed "the boy"<br /><br />Trooper, Tanith First<br /><br />A Slender, pale youth just now filling out with adult bulk, he had been the only nonsoldier saved from the ruins of Tanith. Nicknamed "the Boy" (the same nickname that Gaunt had amongst the Hyrkans), he served as Gaunt's adjutant before he was enlisted in the regiment in the battle for Monthax and has a reputation as an avatar of Gaunt. He has a blue fish tatoo over his left eye and often play the Tanith pipes, to bolster the tanith morale. <br /><br />On Herador, he was 'found' by the Beati. From their first meating, he has followed her as a Honour Guard. After the Battle of Herador he followed the Beati, his destiny not completely discovered yet. But he will follow her where ever she goes allways looking out for her.<br><br>healed 6 times by the beati
Bonin
#10
Catcher
MA
8
ST
2
AG
3
AV
7
R
17
B
5
P
-1
F
0
G
5
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Catch
Dodge
Dauntless (20k)
Bonin, Simen Urvin Macharius

Scout, Tainth First

His mother swore he was born under a lucky star - a star that has never failed him till this day. Bonin Has Sixteen vertebrae made of composite steel in his back and augmentic socket on his pelvis to prove it, from the battle of vervunhive where he should have died crushed beneath the Zoican moving fortress.

Part of the Gerreon mission

On Gereon, Bonin trained the elite Commando unit made up, primarily by the Nithgane. His senses have been heightened to levels thought unreachable be a mere human, after the months of guerilla warfare.

Returning to the 81/1 and their fight on Sparshad Mons, Bonin single-handedly killed a "thrice wrought" a being of chaos, using only his tanith blade, a testimony to the amazing skills of the tanith scout.

Healed 3 times by the beati
 
Brostin
#12
Lineman
MA
6
ST
3
AG
3
AV
8
R
30
B
194
P
-2
F
3
G
51
Cp
1
In
0
Cs
1
Td
2
Mvp
7
GPP
44
XPP
0
SPP
44
Injuries
 
Skills
Block (20k)
Kick (20k)
Tackle (20k)
<br />Flame Trooper, Tanith First<br /><br />Flame trooper. A big man with ursine shoulders and a ragged, bushy moustache, who always reeks of promethium. He has an affinity with fire and can make it work for him.<br /><br />According to Sergeant Varl, Brostin's skill with fire comes from his background as a firewatcher in Tanith Magna. According to Larkin though, Brostin is an ex-convict who served a ten-year sentence for arson.<br /><br />Part of the Gereon Mission<br /><br />On Gereon Brostin constructed crude flamers which was used by the resistance force's flamers, whom where trained by Brostin. Brostin is the one that seems least changed by the Gereon Mission.<br /><br />Healed 1 time by the Beati.
Bragg
#13
Ogre
MA
5
ST
5
AG
2
AV
9
R
4
B
151
P
0
F
0
G
37
Cp
0
In
0
Cs
9
Td
0
Mvp
2
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Thick Skull
Throw Team-Mate
Break Tackle (20k)
Guard (20k)
<br />Nicknamed "Try Again" Bragg<br /><br />Trooper, Tanith First<br /><br />A huge man, the largest in the regiment and strongest. Strong enough to wield heavy bolters unaided. Nick named "Try Again" Bragg because of his terrible aim.<br /><br />Gaunt has has never met a human so physically powerful and, yet mentally restrained, as if he is somehow afraid of the terrible power he might unleash. Others might take it as stupidity and regarded old bragg as dumb . But the man patently wasn't stupid. In his own quiet, mountanous way, he is the most formidable and dangerous Ghost of all. Many is so preoccupied by his physical power, that they mostly underestimate the mind behind it. and Gaunt knows that is the strongest of all.<br /><br />KIA at Cirenholm, by Lijaa Cuu</br></br>healed 2 times by the beati.
 
Dermon Caffran
#15
Lineman
MA
6
ST
3
AG
3
AV
8
R
13
B
28
P
0
F
1
G
10
Cp
0
In
0
Cs
1
Td
1
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Block (20k)
Nick named Caff

Trooper, Tanith First

Third Platoon. A small man, for a Tanith, and young with shaved black hair and a blue dragon tattoo on his temple. His first true love, Laria, died in the flames of Tanith.

Fell in love with Tona Criid during the Vervunhive War. Together they take care of Gol Kolea's "Deceased children" Dalin and Yoncy. No one has ever dared to even try to break them apart.

Caffran was almost selected for the Gereon Mission, but was left with the regiment in favour of Criid. With the 81/1 he has platoon command as a sergeant. A promotion that was long overdue, he could have been giving his promotion as soon as Fortis Binary where he first showed his grasp of leadership.

healed 2 times by the beati.