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Batesville Slashers
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"Tank" Sherman
#1
Blitzer
MA
7
ST
3
AG
3
AV
8
R
7
B
58
P
0
F
0
G
14
Cp
0
In
0
Cs
0
Td
2
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Guard
Tancred "Tank" Sherman has been a bitter disappointment for the Baron. Showing much promise in "The Crush", Sherman was Sargrimm's prize catch and, after signing a lucrative, multi-year contract the Tank quickly threw his treads. From a poor background, the money quickly influenced Sherman and he has been more interested in wine and women than any sort of Blood Bowl greatness. Sargrimm is furious at the Tank's lifestyle and has tried to resort to several forms of discipline, all to no avail. Tank manages to slip away from all his guards every time. He's always easy to find though: face down in some wine with a couple of wenches draped over him for warmth.
"Lightning" Ingramm
#2
Catcher
MA
8
ST
2
AG
3
AV
7
R
63
B
7
P
0
F
0
G
14
Cp
0
In
0
Cs
0
Td
5
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Catch
Dodge
Jump Up
Side Step
Robert "Lightning" Ingramm is a solid, but not flashy, catcher. His workmanlike numbers make for a solid base for "Bullet" Hasselbach to work with. Ingramm is willing and able to help up and coming catchers learn the game, a fact already proven in how fast "Shake" Tiller is coming along. Ingramm still has a few good years of Blood Bowl left in him, and if he lasts to retirement, wants to leave a legacy with his new home: the Batesville Slashers.
 
"Bullet" Hasselbach
#3
Thrower
MA
6
ST
3
AG
3
AV
8
R
92
B
15
P
19
F
0
G
14
Cp
5
In
0
Cs
3
Td
2
Mvp
1
GPP
22
XPP
0
SPP
22
Injuries
 
Skills
Pass
Sure Hands
Dump Off
Hail Mary Pass
Matthias "Bullet" Hasselbach comes to Batesville via the Grune Bay Attackers. His experience on the Pro circuit has given him knowledge of the game, but his youth gives him plenty of time to mature into a top-notch thrower for the Slashers. Hasselbach was under the tutelage of the famed Burt Farrve at Grune Bay and eagerly absorbed all he could learn from the legendary Attackers thrower. Still coming into his own, Hasselbach is showing marked improvement in his rookie season as the main man for the Slashers.
"Hogg" Wilhelm
#5
Lineman
MA
6
ST
3
AG
3
AV
8
R
5
B
21
P
0
F
0
G
13
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
"Hogg" Wilhelm only keeps his job because the Baron hasn't brought himself to get rid of him and have to find another generic lineman to take his place. A holdover from the Ducks, Wilhelm continues his remarkable streak of unremarkableness with the Slashers.
 
"Brick" McGillikutty
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
25
P
0
F
0
G
14
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
"Brick" gets his nickname from the fact that if you mixed his brains with water and let them dry in the sun you'd get brick. He's dumb as dirt and about as talented. Sargrim thought he was getting a bargain with all the linemen thrown in free, but he realizes now that you get what you paid for.
"Lucky" Starr
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
33
P
0
F
0
G
13
Cp
0
In
0
Cs
0
Td
0
Mvp
3
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Block
Mungo "Lucky" Starr lives up to his name. Ever the fortunate one, Lucky has survived remarkable occurrences again and again without so much as a scratch. Blood Bowl stretches that luck to the limit however and eventually Lady Luck's eyes will turn elsewhere. Mungo hopes to increase his chances of even greater fortune by wearing any and all charms that he can find. His lucky Goblin head is starting to stink, however, and rumblings from his team mates about it are causing team friction.
 
"Happy" Kohler
#8
Lineman
MA
7
ST
3
AG
3
AV
8
R
4
B
15
P
0
F
0
G
13
Cp
0
In
0
Cs
2
Td
1
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
+MA
Friedrich "Happy" Kohler is one of the few who survived the transition from Duck to Slasher. His speed for a lineman quickly gained the Baron's notice and Sargrimm is grooming Kohler for greater things with the Slashers.
"Killer" Khaine
#9
Blitzer
MA
7
ST
3
AG
3
AV
8
R
-1
B
66
P
3
F
0
G
14
Cp
1
In
0
Cs
2
Td
0
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Block
Mighty Blow
Although most Blood Bowl players are, in a way, crazy, Killer Khaine takes insanity to a whole new level. His viciousness on the field doesn't abate off the field and the Baron is forced to lock him up and keep him on constant guard for fear that he will wipe out the whole Slashers team whilst they sleep one night. When out and about Khaine is muzzled and kept on a leash - literally. This guy is a slobbering, foul-mouthed nut-job that hates everybody. His former team - the DC Republicans - were loathe to let him go, but he was too crazy even for them. He fills his role on the field incredibly well, however, and the Baron is quite happy to go the extra mile to keep this crazed killer's services.
 
Manfred "Baron" Richtofen
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
"Hawkeye" Krieg
#11
Thrower
MA
6
ST
3
AG
3
AV
8
R
18
B
12
P
1
F
0
G
10
Cp
5
In
0
Cs
0
Td
0
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Pass
Sure Hands
David "Hawkeye" Krieg was a bit of a relapse for Baron Sargrimm back to the days of when a talented person would catch his eye and he'd stick him on his team. Sargrimm saw Krieg picking birds off midflight every time he threw. Amazed by Krieg's accuracy, the Baron wasted no time offering Krieg a spot on the team, ruffling Hasselbach's feathers in the process. Finally convincing the Bullet that back up was necessary for the team's overall well being, Sargrimm put Krieg under the Bullet's tutelage and he is progressing along nicely as the Slashers' number two Thrower. If Hawkeye can manage to survive the dreaded Number 11 jinx that is.
 
"Granite" Wahl
#12
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
15
P
0
F
1
G
14
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Another no-talent lunkhead that is taking up roster space but fulfilling the much needed cannon-fodder role on the team. "Granite" is all rock and no brains and just about as fast.
"Stukka" Steel
#13
Blitzer
MA
7
ST
3
AG
3
AV
8
R
14
B
26
P
0
F
0
G
7
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Block
Damion "Stukka" Steel is the Slashers' rookie Blitzer. This time the Baron hopes that he made the right choice as his Blitzer picks in the past have been disappointing to say the least. In practice, "Stukka" shows intensity and a willingness to learn the position that the Baron finds refreshing. After being burned by the Tank, Sargrim has been a little tighter with the purse strings when signing new players and this has caused a bit of friction with Steel, but the Baron has made it clear that perfromance pays and if Stukka hopes to get any more money out of him, he needs to prove himself worthy of the cost.
 
Gregor "Pillar" Tsarevich
#14
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
"Georgie" Bush
#15
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
 
"Shake" Tiller
#16
Catcher
MA
8
ST
2
AG
3
AV
7
R
68
B
5
P
0
F
1
G
9
Cp
0
In
0
Cs
0
Td
4
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Catch
Dodge
Block
Sprint
This scoring machine has scored touchdown after touchdown, forcing the Baron to slow him down a touch lest he become too well-know for his own good and targeted by rivals that are sure to be hungering to take out the Slashers' main scoring threat. Hoping to keep his catchers around a little bit longer than he managed with the Hellions, Sargrimm is keeping the reins in on his catchers getting out by themselves where they can be throttled from lack of protection.